Artisan Archive
Thread: New Powerups on TC-5 *listing and test results*
Exp Effectiveness - (positive effect)
Conductivity 66%
Overall Quality 33%
Exp Efficiency - (negative effect)
Overall Quality 33%
Potential Energy 66%
OQ CO PE
Chem 872 --- ---
Alum 910 532 ---
WgtAvg 894.8 532 0
Experimental Percentages:
Effect 64.64 (OQ*.33)+(COND*.66)
Effic 29.53 (OQ*.33)+(PE*.66)
Edit: I just saw a thread in the Chef forum where a reference was made to non-stat items counting as zero now instead of being ignored. Nice
Message Edited by SkunkDuster on 04-14-2005 09:50 PM
SkunkDuster wrote:
What also doesn't make sense is that you said you were severely limited on Effectiveness, but were able to experiment Effiency up to 66%. Is it possible that you got the two numbers reversed? If not, than something has really changed in the crafting forumla.
Joe Newbie Wannabe Crafter isn't going to know these things. He is going to see "Mineral" and "Chemical" and get frustrated because his powerups are complete crap and he doesn't understand he's getting docked hard by not using "Radioactive" and "Liquid Petrochem". It all seems misleading and unnecessarily overcomplicated to me.
StumanKadir wrote:
Then what exactly is the point in having an item such as a powerup?
- The "medical enhancement" craftables (useless)
- Armor (the level system pretty much guarantees that anything below your level will not hurt you and anything above will kill you instantly, regardless of whether you have armor)
- Powerups (useless)
- Droids (useless, except for BH droids)
- Enhanced weapons (they are only marginally better than stock, thus not worth the trouble/price)
- Foods (most are useless with the HAM revamp)
Animi wrote:
StumanKadir wrote:
Then what exactly is the point in having an item such as a powerup?There really isn't one. The CU has pretty much made all craftable goods, aside from weapons, useless. As the CU currently stands, the following items are no longer needed to play the game:
- The "medical enhancement" craftables (useless)
- Armor (the level system pretty much guarantees that anything below your level will not hurt you and anything above will kill you instantly, regardless of whether you have armor)
- Powerups (useless)
- Droids (useless, except for BH droids)
- Enhanced weapons (they are only marginally better than stock, thus not worth the trouble/price)
- Foods (most are useless with the HAM revamp)
The only things people need to be effective at combat, whether it's PvP or PvE, are stock weapons and stim packs. Vehicles will still sell well (say that 10 times fast) and the architect market isn't really changing, but other crafting professions have been seriously nerfed by the lack of any incentive to purchase crafted products under the CU.
Agree 100%. Suggest Master Artisan title be changed to Bike Maker and Stuff.
Re Conductivity and OQ on a powerup. Not good, as this puts the Artisan in direct competition to the Ranged Weapons builder for quality resources. Hi Cond/OQ metals are the MOST expensive on my server.. hardly the resource you want to be paying for to drop in a cheap, marginally effective disposable item.
All good information, some things are debatable, the question I have is, is it worth making power ups? The finalmarginal improvements are practically negligible because if one statistic improves, the cost goes up on another. I made a few Powerups for my Pistols and then called it quits. As an example a Scope gave me +22 Focus Bonus points but changed the Attack speed from 1.48 seconds to 1.69 seconds. Another was aMuzzle that increased the Wound Chance from 13.38% to 16.2% but the Attack Cost went from 84 to 96.
I'm not a Mathematician but I wonder if anyone can figure out the final ( if any ), improvement. I'd lik to see something like "and this improves your chances of survival by 5%", or "you have a 20% better chance of killing your enemy". Isn't that the hard core final information we're all after?
I am impressed with all the work that is going into this topic but for now, I'll save my resources and check back later.
-27.36% SAC / -6accuracy
-27.05% SAC / -5accuracy
-22.89% SAC / -2accuracy
High Power Barrel
+27.67% damage / +6.13% speed
+27.05% damage / +5.99% speed
+21.02% damage / +1.31% speed
Helios_SOE wrote:
I'd like to hear some of your opinions/suggestions on the resources used for the powerups.
Message Edited by jason67 on 05-10-2005 11:40 AM