Artisan Archive
Thread: So you want to cert harvs? Fine. Here's a proposal you won't like...
HalasterTheBlack wrote:
The 4000% profit margin suggestion is in another thread.
HalasterTheBlack wrote:
Bianca also noted that the economy would "take care of itself" if resource prices got too high. Meaning that if people saw it as advantageous to themselves, they'd invest the SP to be able to mine.
However, this is a game, not IRL. People will not choose a playstyle that they don't want. Combatants will NOT take up mining. There just won't be any more miners.
With harvester certs, there is no economic "magic hand", because people won't choose what they see as a "job" in the game. Without harvester certs (low barrier to entry), that "magic hand" does exist.
HalasterTheBlack wrote:
Bianca chimed in that she had "billionaires on several servers". I ask you, are these artisans or combatants?
HalasterTheBlack wrote:
Based on what? The fact that there's been a need for a major combat rebalance since launch? The hideously conceived and implemented TEF system? The poor balancing of encounters? Please, show me the vast, infallible wisdom of the game designers and dev's that convinces us to take their decisions as gospel. Of course they're not perfect which is why your logic aboveis flawed.
I don't need to convince *you*. I need to convince the *devs*. I would wager that the devs are much more logical and in tune with what the server economies really are, and how certs will really impact them, than you are.
EDIT: Sorry, double post.
Message Edited by Bugbait on 06-23-2004 02:21 PM
Sampling and surveying are not related to mining? In that case why don't they remove the Survey line entirely? If it's not related to mining then it wouldn't matter. If you argue semantics surveying, sampling, and mining are all related by not the same. I'd agree with such a statement. Surveying is about finding the highest concentration. Sampling determines the quality via small quantities. Mining is large scale extraction. Without surveying efficiency of mining would suffer. Sampling also affects the efficiency to a lesser degree (can simply pull up the highest concentration and "hope" that it's good - purely a profitability issue though). Without mining large scale extraction wouldn't be possible. All related even if they are not the same.
Srednii wrote:
: 1 quarter of artisan is related to sampling and surveying. Signifigantly different from mining.
Srednii wrote:
BiancaMinola wrote:
The Harvesters were nerfed on test, from about 20 to the current rates.
Changes on test are by definition not nerfs.
Fair enough. But the argument was over whether or not the devs could increase harvester efficiency - so my point is still valid, even if nerf isn't the correct word.
BiancaMinola wrote:
However, this is a game, not IRL. People will not choose a playstyle that they don't want. Combatants will NOT take up mining. There just won't be any more miners.
That is one of the most naive statements I have ever seen. How do you explain hologrinding then?
I think the drive to become jedi is a little higher then the drive to become miners for most people.
True, but the point that was being refuted was that people WILL NOT choose a playstyle they don't want in a game. Hologrinding proves that when given the proper reward folks will do all kinds of crazy crap.
And you ignore the fact that I agreed that in a perfect SWG it would be a miner skillset. However there is no Miner, and there will not be anytime soon. It is ILLOGICAL to say that in the SWG system that Artisans are not miners. Fully one quarter of the 'profession' is related to mining. Do you dispute that???
: 1 quarter of artisan is related to sampling and surveying. Signifigantly different from mining.
How exactly is sampling and surveying signifigantly different from mining??? I'm gonna love this answer.
When everyone's a millionaire/billionaire except the noobs and the RPers, there is no economic game. Impress me, and tell me where you think the economic game is.
: The devs said the huge inflation was caused by the duping, that they're slowly draining money out of the economy... so that there will be less millionaire/billionaire's. And really, people accumulate money, we like doing so. We accumulate money in every game we play, it's part of the fun; becoming rich.The devs'd be shooting themselves in the foot if they tried to make everyone poor.
I read the Holocron economic post too, the problem with it is - without the rest of the numbers there is no way to check, you have to trust the devs - and on the economy, well they don't see it as we do. They are talking about inflation of totalcash on the server, the old faucet/sink model - This mindset skews their view of what is going on. First of all, when we are talking about the SWG economy, resources are just as, if not more, important than cash - I would like to see the inflation numbers on resources held. There are not enough resource sinks now, and when hologrinding dies, there will be even more resources available.
What are they going to have to do then? Institute resource decay, nerf harvs, let resources drop in price to 1.25 a unit or so? If the economy deflates, but income is still inflating at 6% most people who honestly want to play as a miner are going to have a tough go at it. I don't care what Holocron says, the economy is not 'fine'.
I am almost never on the boards nowadays, However I can say with absolute confidence that until recently the 'pro-cert'folks held the vast majority - it wasn't even close, unless the non-crafters got wind of a thread.
: It's not the non crafters who got ahold of the debate this time, it's the elite crafters who usually never look in the artisan forum. And even if we arn't "pure" "true" Artisans like you seem to think should only be allowed to vote, we are still artisans.
When have I ever argued anything as a 'pure' or 'true' artisan? I'm the one preaching skillsets not professions. In this discussion I am referring to Artisans in general, not just the class. The only 'elite' artisans who don't have survey 4 are those who have chosen to invest their points elsewhere, or those who were fed resources when leveling.
Let's run a poll for one week in the BH forum asking whether or not non-BHs should be able to take BH missions. Whatever the result, I'm sure the BHs would get their panties in a wad that itwas even suggested, And would be even more upset if it were taken seriously by their correspondent.
I'll give you the point that the majority who voted were anti-certification, and the most popular movie of all time is Titanic. Popular doesn't mean right. I am arguing because I believe I am right.
BiancaMinola wrote:
True, but the point that was being refuted was that people WILL NOT choose a playstyle they don't want in a game. Hologrinding proves that when given the proper reward folks will do all kinds of crazy crap.
I agree....
How exactly is sampling and surveying signifigantly different from mining??? I'm gonna love this answer.
I agree... if anyone out there knows a RL miner (or prospector) like I do.. and you ask them (in a general answer and question) how they do their work... they will tell you that they don't just slap down a mine where every they want... Frist they sample.. and survey the area.... before mining... hence.. in my eye... an artisan is more or less a miner via the survey skill box.
And no I'm not a "wanna get rich" artisan... I'm a "stick the skill box" artisan... and surveying and sampling is mining hence it should be the line that allows you to place harvestors for all crafting that requires harvestor material.
also... I'm sick and tired of some joe blow asking me to "survey" for "x" amount of cash, so he can place his harvestors.... its just not right....
: It's not the non crafters who got ahold of the debate this time, it's the elite crafters who usually never look in the artisan forum. And even if we arn't "pure" "true" Artisans like you seem to think should only be allowed to vote, we are still artisans.
When have I ever argued anything as a 'pure' or 'true' artisan? I'm the one preaching skillsets not professions. In this discussion I am referring to Artisans in general, not just the class. The only 'elite' artisans who don't have survey 4 are those who have chosen to invest their points elsewhere, or those who were fed resources when leveling.
Let's run a poll for one week in the BH forum asking whether or not non-BHs should be able to take BH missions. Whatever the result, I'm sure the BHs would get their panties in a wad that itwas even suggested, And would be even more upset if it were taken seriously by their correspondent.
I'll give you the point that the majority who voted were anti-certification, and the most popular movie of all time is Titanic. Popular doesn't mean right. I am arguing because I believe I am right.
I agree...
Bianca Minola, I really enjoy hearing your thoughts. To me you have hit the mark more so then most. Keep up the good fight... I know I got ya back.
BiancaMinola wrote:
HalasterTheBlack wrote:
What? Perhaps you missed the thread in which Guru asked for votes on harvester certs as a top 5 issue, where the idea was voted down by a 9:1 margin?
Until THAT POLL, when someone raised a furor among the non-artisan community about this issue, the opposite was true. Imagine the ire that would be raised if a chef were to suggest that eating should be required, and that got out into the wild before the issue was thoroughly debated. The exact same arguments would be made in the chef forum (they are whiners, greedy, etc.) - the pro-eating crowd would ask the fairness question, fight the economic sky will fall folks' idiotic predictions of imminent failure of the whole system, and any poll conducted would be skewed in a direction that does not accurately reflect the views of Chefs.
Or perhaps you missed the current top 5 post where Guru invited harvester cert proponents to author an appendix to the top 5 list supporting their point, GUARANTEED TIME IN FRONT OF A DEVELOPER, and nobody has yet?
As a former Artisan Correspondent, I'll let you in on a little secret. The developers do not read, or give coherant replies to any Artisan requests or lists. Last week's developer 'answer' is a great example of this point. You can read my reply to TH's 'answer' if you really want to know how I feel about it.
Guaranteed time doesn't mean squat to me. A guaranteed class review, just as we were promised when vehicles went live, is what is necessary.
I think you're confused about what the word "fact" or "majority" means...
And I'm pretty sure you are having problems with the word 'debate'.
Bianca Minola
Yes there was a poll that got soundly defeated. Do a search.
joined42904 wrote:
HalasterTheBlack wrote:
Certification and a no-admin rule will help new crafters enter the game as low-cost providers of crafted goods. And I find that an environment that is welcoming to new players is healthy for the long-term survivability of a MMORPG or even just a MMOG.
Certification will inhibit new crafters from entering the game by limiting the volume they can produce because they can only afford to produce goods for which they can mine themselves. It will further hinder their entry into the crafting game because they will not be able to afford to buy from miners. But ultimately what it will do is force them to be miners instead of crafters, because that's where the money is.
But... if you bought the game to be a Weaponsmith or Shipwright, are you really gonna keep paying for it if you're forced to be a Miner instead?
LOL I still haven't figured how to quote only part of a post. Or maybe that isn't possible so that things aren't taken out of context...I don't know.
I primarily want to address your lfinal contention regarding new crafters. If each crafter were limited to what that person could personally mine plus what they could pay a somewhat higher price for resources to produce...that would be good for the new crafter. Because an oligopoly of established crafters could not dominate the market. This would enable many people to have a lot of fun playing crafters. That would be good for the game. (I think St. Gabriel has said much of this already in another thread but it bears repeating.)
if new players entering the market are limited to the minimum that they can personally mine than the result will likely be a decreased number of people in the elite crafting professions, not more. the new players simply will not be able to compete, limited resource selection means that the more established crafters are making better stuff cheaper. if the wall is too great, people will simply not bother to enter the field or quit very early on when they realize the level of competition that they are up against. this is a game after all and people will either quit or take an easier road if the game starts seeming morelike work.
it is in all our best interests to pay attention to the newbies, the veterans seem to quit on a regular basis.
and Scooter is absolutely right, doctors are often required to mine for themselves and be very selective in doing so. only a few resources are generally available to buy and that will mostly be those few resources that are necessary in other crafting trees, like dolovite iron. unless you contract someone to go get it, you must mine yourself, you must be selective in doing so and you do need many lots with heavy harvs to handle the loads to keep the business going. with limited lot numbers for houses and factories this is not an easy thing to do. most of the proposals i've seen forgetthe "mixed breed" crafters or include them as an afterthought. so just reminding y'all that we exist
BiancaMinola wrote:
HalasterTheBlack wrote:
Actually, it means the resource conglomerate that I buy from can mine sufficiently to keep the price of resources in the realm of comfort for me, and thus the price of my crafted wares in the realm of "good deal" for my customers.
I doubt your sincerity here, Halister. How many Millions of units of resources are you right now, as we speak, auctioning in your server forum? With a buyout price of 8 cpu?
Several million actually. Do you know where I got those resources? How much I paid for them? Why I had them in the first place? I'll post a story below.
I find it curious that you are concerned about the woe and tragedy that would be released on the economy if certs were introduced - when you are obviously benefiting from the system as it stands, in such a HUGE way.
You jump to idiotic conclusions.
I also find it curious, that you have once again changed the subject from the debate at hand to another 'the sky will fall' argument.
The sky won't fall. People will just stop playing. /shrug
Are you sure you have the debate thing 'down cold'?
Yep. And you've got the "jump to conclusions with zero data" thing down colder.It makes me wonder if you've put as much thought into your support of certs as you did for attacking me for that post... LOL!
Bianca Minola
Message Edited by HalasterTheBlack on 06-23-2004 08:20 PM