Artisan Archive

Thread: Vehicle Wishlist!

FortunoFiasco
Tue Dec 09, 2003 12:45 am
#53

1 - Naming of the vehicle (better have SpeedTECH Razor Speederbike Mk II than just plain speederbike)


2 - Colours


3 - The ability to shoot from a vehicle (reduce range of firing to 16m to avoid easy kiting and put a huge minus : this would provide people racing against each other and fighting just like in RotJ)


4 - Have different radius turns : speederbikes slower than Swoops but more maniable.


5 - Have experimentation affect protection values, just not decay





NN

" O O O o o T i i i n i i i i i i . . . "
MikeSty
Tue Dec 09, 2003 1:53 am
#54

- Color and name customization.
- Thrust differential: Possibly allow the shift key to switch gears (holding shift would function like walk, but for all vehicles, lowering speed but resulting in better handling)
- "tricks": Not like pet tricks, but the ability to do certain things like rev the engine or pop the front up (bling?)
- Optional "vehicle" armor: Resists everything but blast damage (commandos? )
- Two people in the speeder It looks so imbalanced with just one person!
- Change the swoop bike to the Flare-S swoop and keep the Speederbike the fastest and most agile, as a Flare-S swoop is more like a Harley.
- Allow people to have all three vehicles, BUT can only have one in their datapad at a time. Vehicles not in use could be stored at a garage and only be called from there. IMHO this is better than repairs, which means
- Vehicle Repair Kits: Make it a player job.
- Lower resource reqs yet more subcomponents (repulsorlift, etc).
-



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

Fzoul_Inost
Tue Dec 09, 2003 7:51 am
#55

First off, I haven't had time to read this entire thread, so I would like to apologize in advance if any of these ideas have been repeated over and over, but here goes my wishlist:


- Numerous required sub components (engine, power regulator, repulsor/anti-grav components)
- Several optional modular components (scanner assembly for increased radar range, survey module so you dont have to leave the vehicle to survey, storage compartments, armorand eventually weapon mounts)
- Multiple design schematic - like the city decorations, so all speeders don't look alike
- Lootable/questvehicle componentsthat increase funtionality (like a suped-up engine)
- All attributes experimentable (speed, handling, durability, acceleration, turning radius)
- Not rare or huge amounts of resources, but several that make more sense than just metal
- Fuel - make it possible to set up 8 fusion gens and run a gas station
- Basic vehicles craftable by MA, but all the modular stuff should need the advanced crafters
- Vehicle power-ups
- Special moves - jump, handbrake-like turns, rolls, speed boost (should affect either fuel consumption or decay)
- Post-assembly vehicle decorations (fluffy dices, spoiler-like attachments, cup holders)
- and of course, lots of different colors


Basically make them fun to make and ride - encourage vehicle prototyping - each should be unique.




Fzoul Inost [Master Rifleman / Master Doctor / Imperial Pilot Ace]
Ariela Nassin [Master Merchant / Master Artisan / RSF Pilot 4444]
"nameless" [Jedi Padawan]

HiroBlack
Tue Dec 09, 2003 9:50 am
#56

- Several optional modular components (scanner assembly for increased radar range, survey module so you dont have to leave the vehicle to survey, storage compartments, armorand eventually weapon mounts)




Hey, I really like this one. It was suggested before a number of different ways, but the way it was stated above just made a lot of sense.


- Acroyear





ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Nox_SWG
Wed Dec 10, 2003 12:43 am
#57

I misposted this on test center first so repeating here.



My suggestion would be something like-


Basic Vehicle frame, power unit, engines, armor (master artisan)
Advanced speeder Power Unit (weaponsmith)
Elite speederpower unit (master weaponsmith)
Advanced speeder armor plating (armorsmith)
Elite speeder Armor plating (master armorsmith) (not on swoops)
Advanced speederEngines (droid engineer)
Elite speeder Engines (master droid engineer) (swoop only)
Advanced speeder frame reinforcement (master artisan +tailor) (not on swoop)


_____________________________________


Advanced power unit = increased top speed, increases decay rate
Advanced engines = increased accel & top speed, decreases handling
advanced armor = increases HAM (and armor?), decreased accel
advanced frame = increased HAM, decreased decay



_____________________________________



The idea is that all the basic items come from master artisan, but they can use advanced components from cross-disciplines. Yes I know you said these speeders won't get more complex, but I am hoping to correct that mistake before it goes live.


____________________________________



I don't believe the difference between swoops and speeders is great enough yet. Right now there's not enough reason to choose a speeder over a swoop. I'd like to propose making swoops faster but more difficult -


I suggest that swoops have the following traits


1) move very slowly over water
2) decelerate on rough terrain (whenever the ground drops off sharply)
3) have a high top speed, if you can accelerate to that point
4) turn more slowly the faster you go
5) the acceleration should be log curve, not linear.
6) decelerate on turns, more on sharp turns


this way, unless you -knew- the terrain was going to be real flat and clear you would take a speederbike.. or if you were just going to hotshot it and drive careful.


Why Bother?


Because if these bikes were harder to drive fast, skill would be a factor and we could have interesting swoop races. I want swoop pod races.

Nox_SWG
Wed Dec 10, 2003 12:45 am
#58

another suggestion -


Swoop Sprint Charger
Artisan created item (engineering II or so)
Swoop is 'charged' with item, like a droid is charged with a battery. One use, uses 'sprint' icon and gives the swoop temporary accel and speed boost, lowers handling, makes cool fire and smoke effect.


usable only on swoop

HedronB
Wed Dec 10, 2003 11:11 am
#59






Tover wrote:

1) Experimentable on speed, handling.


2) Color customization.


3)A few colorable decal options (flames, stripes, skulls, Gnorts, Imperial/Rebel logos). Kind of like tatoos for Zabraks.


4) After market parts that people can drop onto the vehicle. Like weapon power-ups.


5) Storage space on the land speeder.


6) The ability to fish from the landspeeder. I just think it would be cool.







1-5: Bravo! Points one and two are obvious enough, I hope they go into effect. Point 3...Gnorts?! The rest I can see, but I'd rather not see the rebel/imperial logos available unless the artisan is of that faction and purchases the logo option as a faction perk.


4: This could be good or very very bad. A temporary overdrive module that burns out after a few seconds would be good. Storage compartments would be another good option. The compartments could reduce speed slightly and give +1 item storage capacity. If the idea to allow smugglers to slice vehicles is added, I don't like allowing them to slice for speed adjustment, but increasing item storage would be fitting with a smuggler.


5: Base storage of 0 on the swoop, 2 on the speeder bike, 4 on the landspeeder. If the additional +1 storage for a speed reduction modifier was added, you'd have 1/3/5. If a smuggler sliced the vehcile for storage space, 2/6/10 with the add-in, 0/4/8 without it.


6:Yes Brain, but won't the turbines scare the fishies away? *poit!* *narf!*


Also, the swoop we've got looks like a slight modification of the Mobquet Flare-S. It's a chop-job used by gangers, and is therefore speed oriented but otherwise a real stinker. At some point I'd like to see the Mobquet Overracer added as a racing swoop. This would be the most complex item. Still no storage compartment, but non-gang swoops are supposed to be both faster, more complex, and have better handling than speeder bikes. In SWG game terms, it'd be the most difficult to build, but combine the speed of the swoop and the handling of the speeder bike. The strength of speeder bikes compared to non-gang (read competently constructed) swoops is that they are far more durable. They should decay much more slowly and be more fuel efficient. Landspeeders should have some storage capacity even if the others do not, decay more slowly than any of the others, and havea chance of defending against the knockdown attack (you're sitting in a car, it takes a lot to launch someone out of the seat) as well as higher armor ratings. Fuel efficiency should probably be best on speeders, but they are heavy and triple-turbine, so perhaps not.


Hedron Baht - Master Artisan/Master WS

shawrty
Wed Dec 10, 2003 6:02 pm
#60

Why not just put a spoiler and spinners on it with neon lights under and bigass nos tanks so we can street race.....
Orryhazard
Thu Dec 11, 2003 8:20 am
#61

I would love to be able to own and use a Pod Racer.
Vaedross
Thu Dec 11, 2003 9:37 am
#62

Pod Racers may be historically inaccurate for this time period in SWG. Races are outlawed IIRC. Pods are much to large to smuggle in, but racing style swoop bikes are smaller and harder to regulate.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
kriwa
Thu Dec 11, 2003 2:58 pm
#63

What about an extra component for the landspeeder that energy wasted in the reaction procees to charge a "turbo" that can only be used per so much travel, and the fire from the engines has to get bigger when its in use. Or how about a droid that constantly scans while you are in the car?
Bahamanut
Thu Dec 11, 2003 5:20 pm
#64

my ideas for verhicles



color --> image designer but rename them to designer... they do the paintjob


armorsmith --> they provide armor


weaponsmith --> they provide weapons


tailor--> fluffy dices, seetings?


chef--> spice up fuel to increase speed


slicer--> tuning the car better speed again...


DE--> storage


architect--> garage



the new class has basic designs for every type of verhicle, the higher they level the more kinds they can make. Through experimentation the basic speed, fuel use, 'slots' will be determined.


to put in a seat you can put them in right away or you can get an extra one from a tailor and get it placed by this new class even after assembly, paintjob can only be done in a garage by designer, same for slicing, chefs sell fuel as well, so do surveyist (basicly everyone can get fuel but chef can imporve it very much)


basic weapon has to be in when assembling second or even third depending on the amount of weapons slot can be inserted later again by this class, same for armor


storage can be replaced, you can buy a bigger trunk, but their is only one slot for storage.



some basic ideas... everyone gets some but a new class which is really needed is added as well.



BatmanB - architect/chef/artisan/rifflemen




create [email protected] put a crew on it, make them find the good ideas and make this game what it should have been from day one
I like stars, I like the galaxy, don't like wars --- i like 67% of the game
linzen
Fri Dec 12, 2003 11:41 am
#65

I want to see pod races
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