Artisan Archive

Thread: worth it?

Ecnirp
Wed Sep 28, 2005 5:13 am
#53






sheldie wrote:
So what is it about the other professions that overshadow the artisan?





Bigger profit margin, more in-depth and complex crafting.... but artisan isstill a rewarding and worthwhile profession in its own right.
sheldie
Wed Sep 28, 2005 5:59 am
#54

I've managed to make a nice profit from swoops, XP-38's and V-35's. But that might be just Infinity.



--
Sheldon.
Server: Infinity
IGN: Majo
Currently: Jedi
Elder Atrisan
Elder Smuggler
Elder Pistoleer
Oreet
Wed Sep 28, 2005 6:58 am
#55

i make a great deal of credits selling Artisan Foods, and having Master Artisan gives me a total of 10 experimentation points, therefore my foods end up with better stats.


Swoop bikes sell very well, but to remain competitive you end up with a very small profit margin


Weapon Powerups sell very well, especially to the pvp'ers, and the 10 experimentation points help a ton


Vehicle Restoration Kits are nearly impossible for me to keep in-stock


Vehicle Customization Kits (let you color vehicles) sell fairly steady as well


Also, Droid Engineers needsome electronic components that Master Artisans make. I believe there are some Weapon components that require Master Artisan parts as well.
Yafeem
Wed Sep 28, 2005 8:54 am
#56

k thanks. Prolly going to make my alt one.



- Ma'at

Master Doctor
Master Pistoleer
ItemCreator
Wed Sep 28, 2005 10:36 am
#57

Yes.

But I'm biased I love being a tailor




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Oreet
Wed Sep 28, 2005 11:42 am
#58






Yafeem wrote:

is being a tailor really alll that worth it?






if you're looking to make an extremely enormous amount of credits, No.


if you like dealing with custom orders, and being very creative with your work, Yes.



Tailor can be extremely fun. it's not the most profitable crafting profession (i'd say Chef, Armorsmith, or Weaponsmith are). We don't need to gather massive amounts of the most uber resources ever, since resource stats don't mean a think when crafting clothing.


Personally I love working directly with the customers to make them custom outfits to fit their personality or the "look" they are going for. I don't make millions doing it (that's what my Master Artisan skills are for, since those foods sell like crazy). Tailoring is more of an escape from the higher demands of other crafting professions i've done. I really enjoy Tailoring. and if you provide excellent customer service, you'll generally have a customer for life.

Ani_cul
Thu Sep 29, 2005 12:11 am
#59

I would answer seriously if you were not going into every prof board asking this.


but as you are let's be honest , No it is not the money maker you are looking for.





stop looking at me
Saera
Thu Sep 29, 2005 3:48 am
#60

tailoring is a proffession of passion really. If you aren't passionate about it, you probably won't do very well with it. I love being a tailor, even tho I complain about it all the time to my friends in game.. and trust me I do, but I would never give it up.


If you don't really love it, you won't appreciate it. And no, it's not a major money maker, if you want a money maker most of the other crafting professions would be better.




L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Phendrena
Thu Sep 29, 2005 4:35 am
#61

I should just QFE all of the above post really as i'm just going to repeat what people have already said.

I love being a tailor.

Keeping a good clothing selection in stock, actively manging your range by adding more of what sells and reducing what doesn't sell, running your harvestors and factories in a not so friendly environment, getting people to travel to your shop, getting feedback from your customers, custom orders and personal sittings, colour matching to other items they bought elsewhere or were reward items, messing around with colours to see what does and doesn't look good on a particular item, dealing with the occasional pushy customer, being able to make a few credits each week.

It's fun.
It's rewarding.
It's challenging (no, really).

I love being a tailor.






-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

-oracle-
Thu Sep 29, 2005 5:43 am
#62

yes, it's totally worth it



___________________________________
Apri Raye

Master Tailor
-art- apri raye tailoring
3N Main Brenn& Tent 22 Mos Vegas

Omegabetazeta01
Thu Sep 29, 2005 9:17 pm
#63

My favorite part of tailoring is running the shop and decorating it to give it a nice home feeling. I can't stand walking into those small houses that have a bunch of random vendors lined up next to eachother without a single peice of furniture.
WineGuyJr
Fri Sep 30, 2005 12:28 am
#64






Oreet wrote:

i make a great deal of credits selling Artisan Foods, and having Master Artisan gives me a total of 10 experimentation points, therefore my foods end up with better stats.


Swoop bikes sell very well, but to remain competitive you end up with a very small profit margin


Weapon Powerups sell very well, especially to the pvp'ers, and the 10 experimentation points help a ton


Vehicle Restoration Kits are nearly impossible for me to keep in-stock


Vehicle Customization Kits (let you color vehicles) sell fairly steady as well


Also, Droid Engineers needsome electronic components that Master Artisans make. I believe there are some Weapon components that require Master Artisan parts as well.






The Master Artisan box doesn't add any experimentation points. With 4-4-0-0 Artisan you have all 10 points (or 11 if you're a human) and can make all of the Powerups & foods. AsOreet said,Master Artisans make components for Droid Engineers and Weaponsmiths (maybe another profession or two as well, for all I know), thoughthat'sprobably not something you could sell frequently as I assume most DE's and WS's have aMaster Artisan already...and even if not,its not something you'd sell much of.Anyway,the important ones are vehicle related as previously mentioned.


So to the original poster, 'Master Artisan' may not be worth it if you're just going to make foods & pups. But with that said, remember that if you want any vendors, you're going to have to have at least 0-0-3-0 Artisan. And if you plan to do any resource surveying than you'll probably want as much of the surveying line as possible. And at that point you already have most (if not all) of the Artisan branches filled anyway so you might as well pick up Master Artisan while you're at it.That's my opinion, at any rate.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Phendrena
Fri Sep 30, 2005 4:40 am
#65



Omegabetazeta01 wrote:
My favorite part of tailoring is running the shop and decorating it to give it a nice home feeling. I can't stand walking into those small houses that have a bunch of random vendors lined up next to eachother without a single peice of furniture.


QFE!

Yes, that too drives me nuts, i've spent plenty of time decorating my shop with displays and furniture and other items to make it look nice.





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

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