Artisan Archive
Thread: Master Artisan, the Welfare profession?
bla bla bla.
More reason to change it. And im not the only person who has shown support for this. Even a few non crafters have stepped in and expressed their concern for the economy and the whole harvesting gam mechanic in general.
Saying you have a network of people who plant harvesters for you so you can have unlimited resources is not helping your cause. It is only strengthening our point. Every profession is capable of making more then enough money without harvestors. You dont need them ruining the resource economy + making money. Doesnt work like that and id rather quit then give someone like you the satisfaction of ruining a game.
Honestly this is a competitive environment. If you cant make a sacrifice for the better goal of the game then you probably dont deserve to play the game.
joined42904 wrote:
That's laughable. The resources are not "flowing through the hands" of an artisan with survey 4. The artisan is just giving waypoints, and the wealthy melee guy is placing the harvesters, getting the resources, and the surveyor doesn't even get "mineral rights" to a certain percentage of the mine. Not that this is the way it should work.
What we're complaining about is that the elite combat class shouldn't have the ability to mine and gather resources as well as a master artisan just because that person got a waypoint. Or do you not see this as an issue? The person has no training in gathering resources. That person's training is in fighting hand to hand. Yet for some reason he's as efficient as an artisan at agethering resources just because he got a waypoint. He shouldn't be. And surveying skills shouldn't be dropped by the elite professions unless they want to buy all their resources.
The survey tree is valuable to high level characters for both extended range, and the ability to sample at very low concentrations so you can decide whether it is worthwhile to look for a good spot. The increased yield from sampling, admittedly, is really only of value to newbs. While it can be sacrificed down to Novice there is a real cost if you are using it, the same applies to the scout hunting tree.
If there is any realcomplaint about Master Artisan, it should be that no Elite classes actually require it, though several are heavily dependent on MA parts. Perhaps that will change with Space.
Ifsome Artisan is selling the resource waypoint too cheaply, that isn't a game design problem. Surveying is a major component of harvesting resources. I see a lot of harvesters on seriously weak spots, and I doubt that they are there because they were too expensive to move. Being on a 30% instead of a 60% doubles your cost. With vehicles, doubling the range on your survey tool just about halves your time to find the peak of a vein, and greatly increases the chance you will actually find the best spot instead of just some local maximum. There is no way a non-Artisan is as efficient as a Surveyor, unless you want to say he is as efficient a healer as a Doc just because he can buy ones services.
I have seen off-line web sites starting to sell waypoints. It would be nice to have a good way to do a secure trade in-game of waypoints. They should show a date,single resource concentration, stats.and planet, but the coordinates would be invisible until you bought it. A new 90% waypoint to Lok Wheat with 900's in critical stats would be worth serious money. If you could get it to show the number of harvesters within 100m, one that showed zero would be worth millions.
Ask for that, not harvester certs.
Until there is a miner proffession they're never going to implement these nerfs. And they never plan on adding the minder proff. And thus I'm pretty much arguing for arguments sake
. The harvesters have been usable by all classes since day one, everyones supposed to be able to use them. Why shouldn't they? Because a handfull of people here want to open a resource shop which only utilizes the lots they get with their master artisan character?What makes your little group of dissaffected master artisans deserve these abilities when everyone else has had them for 11 months? Marksman is a stepping stone to elite proffs, brawler is a stepping stone to elite proffs, and artisan is a stepping stone to elite proffs. Should they move the certs for elite weapons to master marksman and master brawler? Should they make it so only master marksmen/brawlers can wear composite? No. And they shouldn't take the ability to use harvesters away from everyone else, and give it only to master artisans.
And your argument for allowing architects to use harvs cause they make em is flawed
, weaponsmiths don't get certs for their products after all
Niether do BE's.
And jeez, can ya'll think of the price increases on everything if resource production was serverly nerfed like this? Armorsmiths, weaponsmiths, droidsmiths, architects, chefs,medics, all would be severly diminished in their capacity to produce quality items. And prices on thelittle top end stuff that gets made would go through the roof. How is that good for everyone? Instead of paying 300k for 75% ubese and 1m for 80%inetic/60% base composite, we'd all be payinga lotmore. Simply because that armorsmith (like me) wouldn't have been able to pull up 500k of axidite 6 months ago, instead he (me) would have only pulled up 100 or 200k and would have run out 3 months later, leaving the server 1 less armorsmith making top line ubese because it hasn't spawned in a decent quality in 6 months.
The armorsmiths making composite on bria would be running out of intrusive ore with good stats, as it too hasn't spawned with good stats in 6 months. We'd be running out of polymer, cause the last good polymer was months and months ago. We'd be running out of chrysm ore, and there would go the stun armor everyone wants.
Do you think the handfull of master artisans could keep up with resource demands when existing mega harvesting operations can't?
I need to be able to pull up as much as I do, so that I can survive the 6+ month faminetill the next good spawn happens. Which is a reason I won't be supporting any move to nerf my ability to mine resources.
Message Edited by Srednii on 05-12-2004 06:17 AM
Srednii,
I don't see how this is really a nerf. No character loses anything that character needs for his or her profession. And a regular melee character who doesn't dabble in resources isn't going to think this is a nerf. I doubt the cross-server lot swappers are going to get much sympathy from anyone at all. Certainly not from me.
We artisans don't expect elite professions who have given up their artisan mastery and surveying skill to support us on this one. Not any more than TKMs should expect support from fencers if they ask to balance the damage types so that stun isn't better than what they can do.
There is right now so much of a mark-up on certain items that looking at the resource cost doesn't matter whether it's 10 cpu or 30 cpu. If you can't buy enough of it...perhaps you will go back to being a master artisan. ![]()
You say that master artisan is a stepping-stone to the elite professions. Really? Name one elite professions that requires master artisan. Or admit that despite your veteran status you really didn't know what you were talking about or misspoke when you said that.
I would love to read what your message said before you edited it.
If there were a shortage of the "best" resources even for master smiths, that would seem to reflect regular economic factors. Maybe you wouldn't be happy. But folks would be able to get by for a few months on not-perfect armor made from less than ideal materials. Or do you think that would ruin the game? Because I don't.
Right now, everyone with a waypoint is equally able to extract resources from the ground. And that's something which everyone who is able to look past his or her own self-interest should realize shouldn't be so. Regardless of whether it produces a scarcity of certain resources. And who knows? The devs just might change the spawn rates a bit if not everyone can place heavy and medium harvesters.
Guruweaver,
Will you please share this thread with the devs? Thanks.
lol, my edits were all to add more, or to correct errors (I always screw up your/you're, and then catch it once I reread what I write
).
And did I say master artisan is the stepping stone to the elite classes? I mispoke then, I meant it in the way marksman and brawler are stepping stones to elite classes. you choose your branch and go up it, and ignore the others. You don't expect mastering artisan, or brawler, or marksman to be the point you stop and begin making tons of money and consider yourself to have "beaten" the game.