Artisan Archive

Thread: Master Artisan, the Welfare profession?

Mariki
Tue May 11, 2004 10:12 pm
#53

Oh, I am talking about machines, such as harvestors or droids. Now my question is do you need to be a scout to use a droid, (Machine),to harvest animals?
If you do, then I say that would be a pretty good argument that you should have to be an artisan to operate other harvestors.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Sinist
Tue May 11, 2004 10:15 pm
#54

Yeah you need novice scout to use the harvest droid. It may even be something more then novice scout like hunting 4 or something.



Faiereon Exek
Master Artisan
Mariki
Tue May 11, 2004 10:25 pm
#55

Well there ya go, that is a double standard on the use of machines. If you have to be a scout to use a machine to harvest animals, then you should have to be an artisan to use a other resource harvestors.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Srednii
Tue May 11, 2004 10:54 pm
#56

bla bla bla.


I just want to point out again that Sinist wants to make it so only Master Artisans can use factories. And it sounds like a few other people in this thread went and mined a little bit of stuff and now are whining cause their week old resource vendor isn't drawing lots of customers. Sorry but nerfing long time players who have a network of supporters who loan their lots out to them isn't going to happen.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Sinist
Tue May 11, 2004 11:05 pm
#57

More reason to change it. And im not the only person who has shown support for this. Even a few non crafters have stepped in and expressed their concern for the economy and the whole harvesting gam mechanic in general.


Saying you have a network of people who plant harvesters for you so you can have unlimited resources is not helping your cause. It is only strengthening our point. Every profession is capable of making more then enough money without harvestors. You dont need them ruining the resource economy + making money. Doesnt work like that and id rather quit then give someone like you the satisfaction of ruining a game.


Honestly this is a competitive environment. If you cant make a sacrifice for the better goal of the game then you probably dont deserve to play the game.





Faiereon Exek
Master Artisan
Srednii
Tue May 11, 2004 11:45 pm
#58

I don't have a network of people supplying me with lots. I have my own lots (around 4 left over after houses/factorys), my alts lots (10), and when I find a resource I know I'm going to be using a lot of I get my buddy to plunk down his 8 lots.

And who's ruining the resource economy? It's perfectly find in my eyes. Old spawns of rare resources sell for lots of money, grind resources sell for 2 or 3 cpu, and current spawns of good resources sell for 5 or 6 cpu. And power sells for 1-2 cpu.


Doesn't sound ruined to me.



Sounds to me like you just want everyone else to make a sacrifice so you don't have to work as hard to compete.



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Haruspex77
Wed May 12, 2004 12:27 am
#59






joined42904 wrote:

That's laughable. The resources are not "flowing through the hands" of an artisan with survey 4. The artisan is just giving waypoints, and the wealthy melee guy is placing the harvesters, getting the resources, and the surveyor doesn't even get "mineral rights" to a certain percentage of the mine. Not that this is the way it should work.


What we're complaining about is that the elite combat class shouldn't have the ability to mine and gather resources as well as a master artisan just because that person got a waypoint. Or do you not see this as an issue? The person has no training in gathering resources. That person's training is in fighting hand to hand. Yet for some reason he's as efficient as an artisan at agethering resources just because he got a waypoint. He shouldn't be. And surveying skills shouldn't be dropped by the elite professions unless they want to buy all their resources.




The survey tree is valuable to high level characters for both extended range, and the ability to sample at very low concentrations so you can decide whether it is worthwhile to look for a good spot. The increased yield from sampling, admittedly, is really only of value to newbs. While it can be sacrificed down to Novice there is a real cost if you are using it, the same applies to the scout hunting tree.


If there is any realcomplaint about Master Artisan, it should be that no Elite classes actually require it, though several are heavily dependent on MA parts. Perhaps that will change with Space.


Ifsome Artisan is selling the resource waypoint too cheaply, that isn't a game design problem. Surveying is a major component of harvesting resources. I see a lot of harvesters on seriously weak spots, and I doubt that they are there because they were too expensive to move. Being on a 30% instead of a 60% doubles your cost. With vehicles, doubling the range on your survey tool just about halves your time to find the peak of a vein, and greatly increases the chance you will actually find the best spot instead of just some local maximum. There is no way a non-Artisan is as efficient as a Surveyor, unless you want to say he is as efficient a healer as a Doc just because he can buy ones services.


I have seen off-line web sites starting to sell waypoints. It would be nice to have a good way to do a secure trade in-game of waypoints. They should show a date,single resource concentration, stats.and planet, but the coordinates would be invisible until you bought it. A new 90% waypoint to Lok Wheat with 900's in critical stats would be worth serious money. If you could get it to show the number of harvesters within 100m, one that showed zero would be worth millions.


Ask for that, not harvester certs.

Srednii
Wed May 12, 2004 4:00 am
#60



Until there is a miner proffession they're never going to implement these nerfs. And they never plan on adding the minder proff. And thus I'm pretty much arguing for arguments sake . The harvesters have been usable by all classes since day one, everyones supposed to be able to use them. Why shouldn't they? Because a handfull of people here want to open a resource shop which only utilizes the lots they get with their master artisan character?What makes your little group of dissaffected master artisans deserve these abilities when everyone else has had them for 11 months? Marksman is a stepping stone to elite proffs, brawler is a stepping stone to elite proffs, and artisan is a stepping stone to elite proffs. Should they move the certs for elite weapons to master marksman and master brawler? Should they make it so only master marksmen/brawlers can wear composite? No. And they shouldn't take the ability to use harvesters away from everyone else, and give it only to master artisans.


And your argument for allowing architects to use harvs cause they make em is flawed , weaponsmiths don't get certs for their products after all Niether do BE's.


And jeez, can ya'll think of the price increases on everything if resource production was serverly nerfed like this? Armorsmiths, weaponsmiths, droidsmiths, architects, chefs,medics, all would be severly diminished in their capacity to produce quality items. And prices on thelittle top end stuff that gets made would go through the roof. How is that good for everyone? Instead of paying 300k for 75% ubese and 1m for 80%inetic/60% base composite, we'd all be payinga lotmore. Simply because that armorsmith (like me) wouldn't have been able to pull up 500k of axidite 6 months ago, instead he (me) would have only pulled up 100 or 200k and would have run out 3 months later, leaving the server 1 less armorsmith making top line ubese because it hasn't spawned in a decent quality in 6 months.


The armorsmiths making composite on bria would be running out of intrusive ore with good stats, as it too hasn't spawned with good stats in 6 months. We'd be running out of polymer, cause the last good polymer was months and months ago. We'd be running out of chrysm ore, and there would go the stun armor everyone wants.


Do you think the handfull of master artisans could keep up with resource demands when existing mega harvesting operations can't?


I need to be able to pull up as much as I do, so that I can survive the 6+ month faminetill the next good spawn happens. Which is a reason I won't be supporting any move to nerf my ability to mine resources.

Message Edited by Srednii on 05-12-2004 06:17 AM



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Lynnth
Wed May 12, 2004 5:03 am
#61

Don't count on keeping an ability forever. Just because you have the ability to plant harvesters now does not mean SOE can't take it away. Look at the Stat Migration change coming with today's publish. Now you will be required to see an Image Designer if you wish to migrate your stats. This is an ability everyone had from day one. The change was needed to fix Image Designer so that the profession was more useful to the game. SOE can also fix this so that a certain level of knowledge/skill is required by a character to use harvesters.

Lynnth

Chilastra - Master Artisan



Lynnth - Chilastra Master Smuggler, Master Pistoleer, Master Privateer Pilot, Colonel in the Alliance
Srednii
Wed May 12, 2004 5:48 am
#62

heh, and image designer is also an elite class, which is also getting a mini revamp. Don't count on nerfing everyone else for your own gain.



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
joined42904
Wed May 12, 2004 6:40 am
#63

Srednii,


I don't see how this is really a nerf. No character loses anything that character needs for his or her profession. And a regular melee character who doesn't dabble in resources isn't going to think this is a nerf. I doubt the cross-server lot swappers are going to get much sympathy from anyone at all. Certainly not from me.


We artisans don't expect elite professions who have given up their artisan mastery and surveying skill to support us on this one. Not any more than TKMs should expect support from fencers if they ask to balance the damage types so that stun isn't better than what they can do.


There is right now so much of a mark-up on certain items that looking at the resource cost doesn't matter whether it's 10 cpu or 30 cpu. If you can't buy enough of it...perhaps you will go back to being a master artisan.


You say that master artisan is a stepping-stone to the elite professions. Really? Name one elite professions that requires master artisan. Or admit that despite your veteran status you really didn't know what you were talking about or misspoke when you said that.


I would love to read what your message said before you edited it.


If there were a shortage of the "best" resources even for master smiths, that would seem to reflect regular economic factors. Maybe you wouldn't be happy. But folks would be able to get by for a few months on not-perfect armor made from less than ideal materials. Or do you think that would ruin the game? Because I don't.


Right now, everyone with a waypoint is equally able to extract resources from the ground. And that's something which everyone who is able to look past his or her own self-interest should realize shouldn't be so. Regardless of whether it produces a scarcity of certain resources. And who knows? The devs just might change the spawn rates a bit if not everyone can place heavy and medium harvesters.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
joined42904
Wed May 12, 2004 6:54 am
#64

Guruweaver,


Will you please share this thread with the devs? Thanks.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Srednii
Wed May 12, 2004 9:04 am
#65

lol, my edits were all to add more, or to correct errors (I always screw up your/you're, and then catch it once I reread what I write ).


And did I say master artisan is the stepping stone to the elite classes? I mispoke then, I meant it in the way marksman and brawler are stepping stones to elite classes. you choose your branch and go up it, and ignore the others. You don't expect mastering artisan, or brawler, or marksman to be the point you stop and begin making tons of money and consider yourself to have "beaten" the game.


And are cross server lot trades really that prevalent? Cause once placed you wouldn't be moving those harvesters anywhere. I don't see them being much of a factor in any of this. They can't be yanking up much in the way of materials when most of the time they're going to be sitting on low % spots. Though I guess I could see how they'd be usefull for yanking up grind quality materials. Each week just switching it to whatever material happens to have the highest density.


But the grind resource market is going to fall apart soon anyways. Once hologrinding is no longer the method to gain jedi nobody's going to be buying any grind materials.


The big resource sellers Ithink ofare people who have guild support, or who form a collective with a handfull of other players, or who by themselves possess a bunch of accounts. Those people wouldn't waste their lots on grind stuff I would think. They'd target high quality, required resources, like on bria right now one of the best kiirium steels ever has spawned (for composite), and I expect all the resource wholesalers are harvesting it, and I expect they'll hoard it for a while before selling, and I expect small time resource sellers who harvest with only their own lots will be harvesting it as well, and that it doesn't matter that people with access to hundreds of BER worth of harvesting have harvested it, the small timers will be able to make a mint off this metal with time just as well.


So you see, I don't see the need to nerf me (yes taking away my ability to use my alts, and my buddys lots for harvesters is a nerf), to compete. Anyone, small time, or large can make a mint off high quality materials, and the grind market is going away soon anyways.


As for running out of "best" materials, well see the thing is, once a crafter crafts using them. Well it sure does suck using crap materials afterward. And also, we don't run out of all our "best" at once, I'll be running out of my axidite iron first, afterwhich the best availabe is like half as good (500ish oq), something no armorsmith would be willing to use. And I certainly am not going to waste my limited stocks of other "best" resources with substandard axidite. So yes, I do think severly limiting my ability to mine or buy top flight materials would ruin the game for me, and for many other elite crafters. (nobody likes to be gated from making their proffessions items, and the axidite we need simply isn't available to buy because not enough of it was mined)


And there is a shortage of "Best" materials already. Aykic, obic, any high oq/shock intrusive ore, amiciian, conekoj, okah, eweodehi, gagegeace, beudi, there's a durraloy steel with high stats I can't recall the name of. All worthlarge amounts of money on bria. The large scale miners arn't hurting small time miners in their sales of these materials one bit. And these are just some of the ArmorSmith materials I can think of off the top of my head.


Those are the premium resources that'll go for 50cpu or more. There's been a whole slew of high quality durralloy steels on bria lately, that I would expect would all sell for a fair profit. There was the first halfway decent nabooian fiberplast spawn in a long while recently, which while not the best ever, will certainly fetch a fair price. A number of high qual phrik alum's all at once a while back, all fetching decent amounts. Some really good crystal's as well.


Large scale many lot miners arn't hurting any small timers in any way with non grind sales. And grind sales will wither away to nothing for everyone once hologrinding is done away with.


(oh, and I am master artisan. I'm master tailor, master armorsmith, with large chunks of merchant, and there is no way I would EVER go without survey 4, so spending a few extra points for master is no big deal for me. However I have contemplated dropping master to take another box of merchant. I've contemplated dropping tailor and the domestic line in artisan (if you want to see a class that needs some love look at tailor). And if I do drop M.Artisan, and the domestic line, then I don't want to lose my ability to use my harvestors. Nor do I wish to lose the lots I use from other accounts.)



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
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