Artisan Archive
Thread: Master Artisan, the Welfare profession?
I agree with the original author of this thread. It surprised me that there wasn't a mining profession. Starting out, I couldn't afford harvesters and mined much of my own material. I do think there needs to be some sort of certification to use harvestors.
My proposal: Personals all function as BER 1 without novice artisan regardless of their intrinsic BER.
Novice Artisan lets you use the BER of the personal harvester if greater than 1.
Surveying 3 for medium harvesters.
Master artisan for heavy harvesters.
Too many folks drop the surveying tree on achieving an elite profession. Artisan doesn't appear to have any elite professions that require the entire artisan tree. Just parts of it. And none which require the surveying tree. Which is why everyone drops it.
As to where to place harvesters....it's posted elsewhere on these boards that all you have to do is pick a place with a lot of other harvesters and you'll get what you need.
Think about how many fewer harvesters there would be out in the wilds if they implimented this change. No one says that elite professions wouldn't be able to do the same as the Master Artisan. They just wouldn't get to drop their surveying skills to pursue their elite professions. Imagine that. Just like Rangers and BH can't drop scout. Or Commandos can't drop marksman.
Instead of the tree that leads nowhere, surveying would have continued value in the game. Just thinking about a TKM with no artisan or other crafting skills using a heavy harvester without penalty makes me puzzled. Doesn't it you?
And another thing, anyone doing large scale mining is getting their waypoint from an artisan with survey 4. That combat guy with no artisan point who places 10 heavies didn't just decide to place them somewhere at random, he placed them at the behest of an artisan with survey 4.
So ultimately most of the resources are flowing through the hands of an artisan... with survey 4. So what are you all complaining about?
That's laughable. The resources are not "flowing through the hands" of an artisan with survey 4. The artisan is just giving waypoints, and the wealthy melee guy is placing the harvesters, getting the resources, and the surveyor doesn't even get "mineral rights" to a certain percentage of the mine. Not that this is the way it should work.
What we're complaining about is that the elite combat class shouldn't have the ability to mine and gather resources as well as a master artisan just because that person got a waypoint. Or do you not see this as an issue? The person has no training in gathering resources. That person's training is in fighting hand to hand. Yet for some reason he's as efficient as an artisan at agethering resources just because he got a waypoint. He shouldn't be. And surveying skills shouldn't be dropped by the elite professions unless they want to buy all their resources.
Well, see the problem with Artisans being the only ones with harvester certs is that the rest of the "crafters" get totally shafted.
I'm the typical Architect/Artisan/Merchant type and get most of my resources with harvesters...I agree that Artisan is almost useless right now, and we all do need a good reason to continue with it. I've been toying with the idea of getting rid of Artisan, since I barely use it anymore...and I really need some sort of combat skills ![]()
How about all the crafter types get some certification here? Basically if you can use the resources to make something, then you can use a harvester?
That certainly still cuts down on the number of people using harvesters, especially medium and heavy ones, but doesn't enforce the rest of the crafters to buy their resources....I for one can only imagine what the prices would be like, the economy would be in worse shape than it is now!
Also, I do wonder how sad the Architect economy would become (sorry again I'm biased!) it isn't exactly booming right now anyway. I'm lucky enough to have some regular customers, but I'm betting at least half of them aren't crafters and would disappear from my customer lists very quickly.
I like the idea, but I don't see how it would work without killing any of the other professions.
How about you get certifications for harvestors as the schematic becomes available to you in the engineering line or the survey tree doesnt matter.
At master level architect you get certifications for factories and heavy/medium harvestors.
At master level for an elite crafting profession you get medium harvestors.
So the only profession that will be able to use factories and heavy harvestors will be master artisans. The rest of the crafting professions will either be able to use personal harvestors(if they didnt master) or medium harvestors at master level.
For mastering an elite crafting profession(Not artisan) you could get +1 or more lots. This way it is a reward for mastering artisan(get factories and heavy harvestors) and if you go on to master a speciliazed crafting profession like weaponsmith you get the extra lots. This will make pure crafters like master artisans/weaponsmiths have both benefits and be able to support themselves and maybe make a small buisness on the side with other people who need resources.
No argument can be made really that artisans and crafters would get too rich. Theres going to be enough competition getting the best resources with only a few professions harvesting them. On top of this is that the only profession in the game that is SUPPOSED to be wealthy are the crafters. And combat professions get loot drops and this just adds onto the fact why they SHOULDNT have harvestors. And in addition to all of this is that the crafters are the only ones who need the resources to begin with. Also note that no crafter hsould have unlimited resources like they do now with having 1000000 people with harvestors. I mean if you can keep multiple factories going indefinatly then you know that there is a HEAVY overabundance of resources in SWG. The supply greatly outweighs the demand.
I hope this proposal gets pushed through because im almost master artisan now and as buff said, it will be a short stay if nothing changes or even worse my subscription gets cancelled(im an artisan at heart i shouldnt have to quit to enjoy myself).
Sinist wrote:
So the only profession that will be able to use factories and heavy harvestors will be master artisans. The rest of the crafting professions will either be able to use personal harvestors(if they didnt master) or medium harvestors at master level.
Sinist wrote:
Troller?
Master Artisan/ Master Weaponsmith/ Master armorsmith .
Artisan is fun becuase what other profession can I build fireworks? Worthless I think not.
And it has alot of room for improvement like the one mentioned here.
Wasn't I clear? You're to cease speaking.
Trolling. maby. actuallprobably. Yes I probably am trolling this thread which is advocating nerfs to me. Yep, I'm pretty sick of the nerf whiners, and all their nerf whining.
I'm not going to give up my alts lots, nor my buddies lots when I need to place harvesters, and I'm not going to react well to whiners who can't compete with the large scale miners in resource selling. If the only way you can sell resources is by making sure the guy who is utilizing the lots from a whole bunch of different people for his harvestors, is to limit him to lots from artisans (ie: only himself) then you dont' deserve to be a resource seller.
Nor am I going to react well to a total noob who wants to make it so armorsmiths, de's, medics, doctors, combat medics,be's, smugglers, weaponsmiths, chefs, rangers, scouts,tailors, and architects all have to go to a master artisan to get their components and productsmade in the factory.
This nerf suggestion alone is so laughable that while at first I was treating this thread respectrully and putting my view across in a manner that hopefully would sway some people, that now I have decided it's not worth the time and all I'll do now is laugh at all the nerf whiners.
I mean really, I'm making a run of ubese right now. I've got 4 schematics of layers partially made, 4 schematics of segments partially made, 2 schematics of rfp's partially made, and 2 schematics of fiber panels partially made. And this nerf whiner wants me to be required to work through a master artisan to do this. So will this master artisan also store all the crates in his factory till I need them as well? Will this master artisan let me store hundreds of thousands of units of resources in the factory as well?Can this master artisan be trusted not to make off with my 100cpu materials?
Message Edited by Srednii on 05-11-2004 11:05 PM
Message Edited by Mariki on 05-11-2004 09:48 PM
Message Edited by Mariki on 05-11-2004 10:04 PM
My opinion is I dont you reflecting the majority becuase you would ruin my fun I have in the game. And this post goes to show that you are in fact the minority but you are more then welcome to your opinion as long as you dont make insults or break any forum rules.