Artisan Archive
Thread: So you want to cert harvs? Fine. Here's a proposal you won't like...
BiancaMinola wrote:
When I was Correspondent, the revival of the miner was a long-standing wish of the community.
The devs said NO. They wouldn't even discuss it.
So giving you the point that certifications 'belong' in a miner profession, does not change the fact that certifications would breath some life into the economic 'game' of SWG. So would a commodities market, the ability to make contracts, rent lots from each other...etc.
While we are here bickering over one of the many ideas that have been forewarded to make SWG a more interesting game, we are forgetting the fact that the developers have not, and apparently will not discuss anything with the Artisan community.
We all have different ideas about what the game needs - I think Harvester Certification is a good, and FAIR idea. Take that for what you will.
The REAL problem that is plaguing Artisans is an absolutely apathetic Dev. team responce to anything and everything that is not combat/jedi related.
Bianca Minola
Someone referred me to this thread. Sorry to say you're barking up the wrong tree by pointing the one star finger at me. I was tempted to one star you for your lack of manners though
Srednii wrote:
lol, nah. he doesn't have the self control, I figure it's either joined or that bug guy who's one staring people still. Tho I notice someone went and one stared joined a bunch in return
,lol I couldn't be bothered to give him any 5 stars to offset it like I do with the con-cert crowd alas:,
lol, that's mostly what I'm doing now; lurking and 5 starting 1 starred postsI'm so sad lol
HalasterTheBlack wrote:
Bianca, the only thing harvester certs in the artisan tree will do is encourage further x-server trades.
How exactly will that "breathe life into the economic game of SWG?
Bugbait wrote:
Someone referred me to this thread. Sorry to say you're barking up the wrong tree by pointing the one star finger at me. I was tempted to one star you for your lack of manners though
Srednii wrote:
lol, nah. he doesn't have the self control, I figure it's either joined or that bug guy who's one staring people still. Tho I notice someone went and one stared joined a bunch in return
,lol I couldn't be bothered to give him any 5 stars to offset it like I do with the con-cert crowd alas:,
lol, that's mostly what I'm doing now; lurking and 5 starting 1 starred postsI'm so sad lol
. Why do the stars bother you and Halaster anyway? Just stick to the argument anddon't worry about howmany stars you get. The star rating is about as meaningful as a high school popularity contest. Only those with self esteem issues seem to care.
GraySeven wrote:
Man, this horse is dead...
This argument about combat-characters supplementing their income by harvesting and taking it away from Artisans is invalid.
That is probably the truest part of the argument I totally disagree, yes certs admitedly may not be the solution. first all artisan in comparison to complete autonomy with the other 4 novice professions is a complete joke.I was going to go thru the bs of using scout as an example but i figured what the hell lets go to theSWG manual section 2.4 instead whereit states exactly
> ARTISAN
The Artisan is the crafting profession in Star Wars Galaxies. The profession's starting attributes reflect a focus on cerebral pursuits: Artisans are quite good at building other mental activities. However, they are not designed for direct combat confrontations. Artisans are especially important in Star Wars Galaxies because these characters create nearly all the equipment in the game. Also, as Artisans advance and begin exploring Hybrid and Elite Professions, they gain unique perks: only an Artisan can build certain structures on battlefields, an extremely important role in the Galactic Civil War.
Starting Skill: Novice Artisan. Provides ability to craft basic weapons, clothing, foodstuffs, and even trinkets and toys. Allows Artisan to locate and extract small quantities of several different resources.
Elite Professions: Armorsmith, Weaponsmith, Architect, Merchant, Chef, Tailor, Droid Engineer
I took the liberty of highlighting some the qoute. Do i really need to go and show what the rest of the NON CRAFTING professions say. I guarantee you will not see one word under any of the combat classes about extracting and locating resources.it clearly states thatextracting resources is "A SKILL" not a supplement to our income.Also in the manual under section 2.5 the manual uses the following example for hyrbrid application again I will use highlights.
Need i say anymore....
Outta
Srednii wrote:
pssssstt
/whisper
"They're talking about sampling!"
/whisper