Artisan Archive
Thread: Artisan Quick Fixes
Page 5 of 5
Combat_Medic_to_be
Thu Mar 17, 2005 11:11 am
#53
I'd quite like to see humans get capped at 12 exp points. I know alot of people wouldn't be happy about the idea but for those of us who are not playing human characters, it would give us a chance to compete on items that have more than one exp line (food and armour)
runemal
Thu Apr 28, 2005 10:12 pm
#54
Here's a quick fix ditch those ugly buttons! they give me a headache and i can't tell what they are from a glance.Foloow the k.i.s.s. rule keep it simple stoopid!
Runemal Eawih -master artisan- shipwright 4,4,3,3- and soon to be ex-player
Baroun
Tue May 03, 2005 6:55 am
#55
sciguyCO wrote:
Alternatively: how about having the resource name displayed in your inventory (at least as a UIoption)?
Fodder650 wrote:
How about this
When doing "List ingredients needed for station" it should say both the name of the material like Odeaw as well as what it is Kammris Iron or even just Iron. It would make doing factory runs much easier. And i cant imagine this was the way it was intended to run.
Or, even better - add the "filter" option from crafting tools to your inventory when using a factory.
Clone the Trade window, rename it. When you hit "open input hopper", the window pops up. Left pane is your inventory, and there's a filter checkbox that will filter it based on the schematic in the factory. Right pane is the input hopper. Drag and drop. All done now.
Page 5 of 5