Artisan Archive
Thread: Artisan Quick Fixes
JeCy
Tue Dec 21, 2004 4:18 am
#40
Id personally Love the schematic suggestion done, "yesnea," copper 15 that would help a ton eseically when looking at old schems. I wouldnt want it added up for total schem as many many people make a 1k schem and run as needed soo that would really screw up that espeically for schems you cant make your self and just open a tool. Now if they wanted to add another column for that that would be fine, but to do just totals thats a very bad idea.. no offence fodder : )
Not sure if thats a simple fix or not,,
But these3 i would think are,
Survey missions working off survey skill NOT combat.
Generic tools made in either general or generic.
Vehicle deeds posting ham, and retaining name given
Je'CY
Message Edited by JeCy on 12-21-2004 03:19 AM
Korlan
Tue Dec 21, 2004 5:38 am
#41
Ipseck wrote:
as far as just 'fixing' things and not things I'd like to see added:
1) Make artisan experimentation work on the all purpose ship repair tools instead of shipwright experimentation
2) Remove redundant modifications from powerups (action cost/pup wpn action cost etc)
3) Make the Generic Crafting Kit Craftable by something other than the generic crafting kit
I pretty sure they are not redundant, as they reduce action/health/mind cost.... I beleve they do anyway.
CheckmateLV
Thu Dec 23, 2004 3:39 pm
#42
STATS on DEEDS, ALL Vehicals..
Ability to ReDeed Vehicals like we can with StarShips.
Add a ZONE Indicator on the RADAR. - Come within a Area of a Crafting station you know that your tool will make a Schematic and not kill a ONE use Loot by making Just one Item. - A Red Dummy Light will be Fine.
Ipseck
Wed Jan 05, 2005 12:27 pm
#43
Korlan wrote:
Ipseck wrote:
as far as just 'fixing' things and not things I'd like to see added:
1) Make artisan experimentation work on the all purpose ship repair tools instead of shipwright experimentation
2) Remove redundant modifications from powerups (action cost/pup wpn action cost etc)
3) Make the Generic Crafting Kit Craftable by something other than the generic crafting kitI pretty sure they are not redundant, as they reduce action/health/mind cost.... I beleve they do anyway.
I'm pretty sure there are some redundancies.. like the one listed. I'm almost positive i've crafted an Action Cost (primary) + pup wpn action cost (2ndary) powerup before.
CTRL_ALT
Thu Jan 06, 2005 7:31 am
#44
Yeah, show vehicle stats.
...fix the factories (such a big fix for the devs,I know)
CTRL_ALT
Thu Jan 06, 2005 7:34 am
#45
beachurr wrote:
Harvestercertification:
Should harvesters be certified? All can use personal harvesters (hence the name) survey 2 lets u use mediums, and master lets u use the heavies?
Silly, silly.
Fodder650
Thu Jan 06, 2005 7:56 am
#46
Why silly silly? If we had harvester certifications you wouldnt be dealing with 1 person controlling 300 harvesters. It would also limit the amount of the super spawns harvests.
Fodder650
Thu Jan 06, 2005 2:18 pm
#47
Your correct this discussion is not within the meaning of this thread. If you wish to open this up again we can in a new thread.
JeCy
Thu Jan 06, 2005 5:02 pm
#48
After stoping by a missions terminal,, why is surveyor missions still depending on how much combat you have?? to me this is definatly QUICK fix.. atleast one would think
CTRL_ALT
Fri Jan 07, 2005 1:22 am
#49
Fodder650 wrote:
Why silly silly? If we had harvester certifications you wouldnt be dealing with 1 person controlling 300 harvesters. It would also limit the amount of the super spawns harvests.
For one, this topic has been discussed. Two, unfair the combateers...do you really need a certification to have a building built. Bad enough you need skills to operate certain droids.
cinnamon_tsunami
Thu Jan 13, 2005 7:43 am
#50
When examining resources in the input hopper of a crafting station, the quality indicator in a crafting tool that is open should indicate the relative quality of that resource for the item being crafted, rather than needing to pull the resource to inventory to compare it.
Kassuff
Mon Jan 17, 2005 12:35 pm
#51
I cant think of too many things that are broken, but I would like to see some improvements.
- Increase crate sizes on power ups, better yet, standardize crate sizes throughout the game (50, 100, or 1000)
- Show the number of charges when experimenting on Customization kits and droid batteries.
- Show HAM and resistances on Swoop deeds.
- Show vehicle deeds as vehicles, not the orange "tablets" as they are now.
- Add more bonus/incentives/schematics related to Domestic Arts, Business and Survey to Master Artisan.
- I'd like to see experimentation on survey tools mean something. (eg: Range, luck at hand sampling, etc)
- Item Storage in vehicles? /crossfingers
- I love to see the damage on CDEF weapons increased just a little in effort to make them more useful than items for smugglers to slice. I dont want to infringe on the Weaponsmiths territory, but the CDEF you can craft and the one you are "born" with are not that much different.
To the person who said remove droid storage compartments from vehicle customization kits, I say great idea, but lets expand on that. How about removing all those pesky Master Artian items...EGP, EMM, Power Conditioner, MicroSensor Suite, Energy Distributor and Control Units from every Droid Engineer schematic. That way Ican save 30-odd skill points and not haveto hunt down or pay Master Artisans for their schematics and subcomponents. Sound fair?
Smart_Darwin
Mon Feb 14, 2005 10:12 am
#52
Korlan is on to something here. It would be nice for my items to retain the names I gave them at the point of crafting. For example, when I name an item "Wind power generator (BER 9)" it becomes "Wind power generator" once re-deeded. This makes keeping track of the many similar-looking deeds in my inventory a headache. More importantly, we are not able to build a brand name without persistent naming. My high durability swoop looks just like a crappy swoop once a vehicle is generated. Also, when I place a harvester, I have to set the name every single time! The naming function can be very useful, but not when the default setting forces you to repeat the nameing process every time.
This is not to suggest that an owner should not have the right to name thier item. When you buy my product, you should be able to call it what ever you want, but that name should "stick" too unless you WANT to change it.