Artisan Archive
Thread: Need some advice
Phrawst
Sat Jan 31, 2004 11:22 am
#40
What is the best item to craft to level Medecine Crafting quickly?
Osx
Mon Feb 23, 2004 11:23 am
#42
Ok so I'm a Master Smuggler right now and just finished the holo grind. Now that I have to retrain everything I was thinking of going master merchant/master smuggler. I kind of miss being able to fight Night Sisters etc.. So i was thinking of taking back up tkm. I won't be able to master smuggler tkm and merchant. So I decided to go master smuggler/tkm and merchant 3-0-2-2. Do you think that would be enough? Also what do you get at hiring 2? Do you get that 3rd vendor terminal that looks like a ticket terminal? If so I think I would be just fine with that
. I got advertising 3 so that I could get onto the planetary map, and management 2 for the extra vendors. Wat do u guys think?
wickedHangover
Thu Mar 11, 2004 6:08 am
#43
try this post, when nothing works, its worth trying anything
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=170351
ryry218
Thu Mar 11, 2004 6:36 am
#44
I remember that post and have to say I have tried most of those solutions during the 30 in a row bugged missions...... I dont know what to do. Ill prob get on again tonight and if i spend another 2 hours getting nowhere i may just have to say bye
Sostratos
Sat Mar 20, 2004 7:09 pm
#45
I am currently a master pikeman, and I love it. However, I have for a long time wanted to try out Swordsman. I don't want to drop pikeman, so my dilemma is this: If I make a master swordsman/master pikeman template, I will either be able to have 122 melee and 90 ranged defense along with 65 defense vs KD and dizzy, or I can have 94 melee and 72 ranged defense along with 95 vs KD and 60 vs dizzy. I want to be effective in both PVP and PVE, but PVE is more important in the end. Any thoughts?
The two templates are master brawler/pike/swordsman with 4/3/0/4 TKA for the high primary defenses, and brawler/pike/swordsman with 4/0/0/0 TKA and 1/4/0/0 fencer. I get an innate +10 melee defense from being Trandoshan.
Thanks!
Yaotl Mictlan
Ahazi
Gunman21
Sun Mar 21, 2004 1:45 pm
#47
I've found the ranged/melee defenses to be usefull, but not something i would center my template around.
Mathurin54
Sun Mar 21, 2004 1:55 pm
#48
If PvE is more important get as much melee def as you can.... you don't get KD'd very often by Mobs.... it does happen sometimes, but very rarely....
sekien2
Tue Mar 23, 2004 4:50 pm
#49
i am thinking of returning to swg and was wondering if the range profession is a good way to go for one seeking adventure.
PatchComm
Sat Apr 10, 2004 9:22 pm
#50
Which is better, Headshot 3 or Flushing shot 2? I do most of my hunting solo if that makes any difference.
Leadhead101
Sat Apr 10, 2004 10:36 pm
#52
I dont have flushing 2 yet. I am 4123 and I use headshot 3 with a tank pet cause if I do it right I only draw one at a time. If I did flushing shot 2, all the creatures would aggro me at once and i only have one pet to prevent them from getting to me. So I would think the headshot is better. Unless you send your pet in and let all the creatures lock up on him and then try flushing shot. Flushing shot is the aoe right?