Artisan Archive

Thread: how to slow the inflation problem

IckyWicky
Fri Jan 23, 2004 8:46 pm
#40

Iygow,


I think you're heading on the right track when you talked about 'money supply'.


The problem with SWG is there is no 'money supply' (like a Federal Reserve). There doesn't appear to be ANY limit on the number of missions that can be generated, and thus the amount of money to dump into an economy.


Now, I know it would be incredibily difficult for developers to program into the game a system for limiting the money supply. But the supply shouldn't be based upon the number or value of missions.


Here's my not so thoroughly thought out suggestion for what it's worth:



  1. There should be a 'tax' system in ALL cities. These taxes are dumped into a 'reserve'.

  2. First money is taken out of this reserve to pay for items such as hospitals, banks, security services, shuttles, star ports,military/militia (Rebel, Imperial, or Neutral), etc....

  3. What's left is distributed via Mission terminals.

  4. Player Cities should operate the same way. Obviously Politicians would have to play a greater role in securing more citizens into their community. (i.e. more citizens = more taxes = eventually more missions and higher payouts)

  5. Anything bought on terminals should have to pay a Sales Tax

  6. NPC Cities would then suffer the same 'fate' of a Player City if their citizenship drops.

Factions should operate the same way:



  1. When you join a faction, Cities that are aligned with that faction pay a 'Due' so to speak.

  2. The members of that faction then receive a base pay based upon their rank, how active they are in being involved in the war, etc... Obviously if you don't have enough players in 'aligned' cities your faction will suffer....again the number and value of missions passed out would be limited by the Treasury of that faction.

  3. Faction rewards would remain for spiffs/incentives/gaining rank/military vehicles/etc....

Obviously the ideas could go on and on. However, as it is now, there is no 'limit' on the supposed 'money supply' which is what allows people to horde away millions of credits. As that happens prices go up because the value of each credit goes down. (i.e. one of the reasons more money released by the reserve devalues the value of the dollar)


O-Jen
Fri Jan 23, 2004 9:15 pm
#41

/cheer


Yay IckyWicky!


/bow



O-Jen


Ackew
Fri Jan 23, 2004 9:15 pm
#42






stryfex03 wrote:

Sure. No one is saying .. go straight to heavies, mediums are worthless. I'd take that 141000 credits per day more and turn it into a BER13.






sure ONE heavy i can turn that much profit in to SEVEN meds. So now you haveA havey and6 medsand i have 13 meds. I wonder which will get the most resouces.



RIP SWG April 27th 2005
saintchuck
Sat Jan 24, 2004 3:18 am
#43



Ackew wrote:


stryfex03 wrote:
Sure. No one is saying .. go straight to heavies, mediums are worthless. I'd take that 141000 credits per day more and turn it into a BER13.



sure ONE heavy i can turn that much profit in to SEVEN meds. So now you have A havey and 6 meds and i have 13 meds. I wonder which will get the most resouces.






Think before you post.

-Heavies pull more resources vs same number of Mediums.

-The increase in Extraction Rate more than offsets the increase in Power and Maintenance Cost.

-It will take less than a month to pay off the higher initial investment.

-The number of lots available are finite, therefore your insistance on using Mediums will limit your ability to extract resources.

-A Heavy has a lower Concentration threshold than a Medium.

Yes, Mediums have their place. But if you are going to stay in Mining long-term, you aren't maximizing your profits if you stick with Mediums.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
GuyInShades
Sat Jan 24, 2004 6:29 am
#44

In my experience there's not a lot you can do about inflation in games like these. The problem is money coming in is vastly greater than money going out. There isn't, and I don't think can be, a truly viable gold sink. Afterall we're playing for fun, it's not about spending time so you can watch half your effort vanish in income tax. Considering it all SWG has some of the best gold sinks I've seen in a mmorpg.
Iygow
Sat Jan 24, 2004 7:06 am
#45

GuyInShades,


/agree


I pay plenty of taxes in real life, and adding them to SWG would really reduce the fun factor.


Another player pointed out in another thread, if spaceships are initially purchaseable from NPCs when the space expansion is published, that would be a very large voluntary sink and really suck a lot of credits out of the game.Additionally, theywould continue to do so if their maintenance is like vehicle repairs and paid to the game, rather than players.


GraySeven
Sat Jan 24, 2004 11:00 am
#46

Why fix something that isn't really broken?


Certifying harvesters to one profession would break the economy by placing a monopoly in the hands of one profession.


There are more than enough money sinks in this game that a "tax" is unneeded. Also, if a "tax" were implemented, players would see it for what it is, which would be the Dev's saying "you've played the game to well, we are taking away your money to make it fair to the idiots who haven't figured it out yet". How many people will play a game where your stuff is taken away for no reason at all? Would you be very happy if 500k of your best resource was yanked because you had too much of it? I don't think so. I've created a successful business and made a good customer base and now you want to punish me for making money, which is what crafters/merchants do? And why should I deny combat monkey's the right to earn money via their skills? Nerfing the mission payouts has already been done, starting in Beta and continuing into Live.


No, leave it alone. Fix the broken stuff first, give the player economies time to settle. Don't go using quotes like the fan favorite "10000 credits? We could almost buy our own ship for that", because trying to force an entire economic model into that one round hole will do as much damage to the economy as the harvester certification lunacy.


There is no inflation problem outside of the ones caused by credit dupers and other exploiters. Everything else is just an active economy trying to balance itself out, which it will do once the cheaters are banned and the broken things are fixed. Focus your energies there instead of trying to force the economy onto a path.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Ackew
Sat Jan 24, 2004 11:45 am
#47






saintchuck wrote:





Ackew wrote:





stryfex03 wrote:

Sure. No one is saying .. go straight to heavies, mediums are worthless. I'd take that 141000 credits per day more and turn it into a BER13.






sure ONE heavy i can turn that much profit in to SEVEN meds. So now you have A havey and 6 meds and i have 13 meds. I wonder which will get the most resouces.









Think before you post.


I do



-Heavies pull more resources vs same number of Mediums.


Never said that ONE heavy would get less then ONE medium. BUT for the price of ONE heavy i can get SIX mediums.



-The increase in Extraction Rate more than offsets the increase in Power and Maintenance Cost.


Never said it did'nt

-It will take less than a month to pay off the higher initial investment.


Wrong its takes over a month



-The number of lots available are finite, therefore your insistance on using Mediums will limit your ability to extract resources.


You mean your limited to 10?? LOL you can't run a good resouces business on 10 lots.I have about 50 and NO i do NOT have more than one account or do lot swaps on different servers. T here are SOOO many people who do not use theres i simply rent out other peoples lot

-A Heavy has a lower Concentration threshold than a Medium.


See point 2



Yes, Mediums have their place. But if you are going to stay in Mining long-term, you aren't maximizing your profits if you stick with Mediums.


define long term.








RIP SWG April 27th 2005
GraySeven
Sat Jan 24, 2004 12:21 pm
#48

Ackew, give up, you loose.


If you are mining long-term using mediums instead of heavies, you are loosing productivity. So what that a heavy can cost 5 to 10 times a medium. In my experience....


10 BER mediums go for 26k to 42k, depending on the type and the seller.


13 BER heavies go for 96k to 130k


You are getting a 30% increase in production from a heavy and in less than one months time, that 30% increase will have covered the cost of the harvester in question. If you can't do that math, then you have a problem.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

saintchuck
Sat Jan 24, 2004 12:43 pm
#49

Finite does not mean 10. Finite means you will eventually run out of lots to place harvesters on. Doesn't matter what that number is. If you are using 50 Mediums, you are losing resource potential.

On a 75% concentration:

Medium (BER 10) 10800 resources per day, 1440 maintenance per day

at 3 cpu: 32400 - 1440 = 30960 credits per day profit

Heavy (BER 13) 14000 resources per day, 2160 maintenance per day

at 3 cpu: 42000 - 2160 = 39840 credits per day profit

39840 - 30960 = 8880 more credits per day profit

8880 x 30 = 266400 more profit per month

Power wasn't figure in but at .05 credit per unit it has little effect on profit.

Think a little harder or find a different Architect to buy harvesters from.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Ackew
Sat Jan 24, 2004 4:25 pm
#50

you go waste your money on heavys if you want to. see if care



RIP SWG April 27th 2005
stryfex03
Sat Jan 24, 2004 4:26 pm
#51

Heh, why do I bother.. it's his loss, not mine.


Fine, here you go:

- Infinte lots and infinite time, mediums are better

- Finite lots and finite time, depends on how many lots and how long a time period.

- Finite lots and infinite time, heavies are better (and as has been mentioned before, finite doesn't mean 10. If you can play with 50 lots, I can too.)


and jmatt nailed it.. it's about time, not credits.
Jaelbait
Sat Jan 24, 2004 4:34 pm
#52

I have to laugh when I see posts like this. I spend 365 days a year working to pay a mortgage, car payments, utilities, feed children, pay for braces, football uniforms, taxes and hopefully put away a couple pennies for my retirement. My parents paid $60k for their house in 1974, but I sure can't buy that house today for $60k. It would cost over $600k to buy it again at todays prices. I make twice as much a year as my Dad ever did, but I can't afford twice the items. THAT is the real world and I don't see any of you "fixing" the economy there by selling your houses or cars for less and settling for $1.65 an hour, to prove any points.


Value isn't the number of credits or dollars you have, it is the ratio ofthe time it took you to acquire those credits or dollars.I get so tired of hearing someone want to single handedly "fix"a GAMES economy. We got Vehicles and a few managed to screw every Artisan out of the ability to make a living in SWG.Now, a few want to "fix" the economy by taking away people's ability to harvest and sell resources. Don't you people have any kind of life outside of here?? This is a GAME. I play it for enjoyment. I pay taxes in reallife, I don't and won't spend real money to pay taxes in a game. I don't care if a gun costs 300 credits or 300k. I don't care if a house costs me 8k or 80k, it is all play money. If there is too much money around to suit you, THEN CHARGE MORE FOR YOUR SERVICES.


You get so hung up on the numbers, and translate it to dollars in your head. If it makes you so mad to do that, call it yen. If you think of it as YEN instead of dollars, everything in this game is so darn cheap as to be horrible.


Pattee, Master Tailor, Ahazi server

Jaelbait, Master Weaponsmith, Kettemoor server
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