Artisan Archive
Thread: how to slow the inflation problem
On our server there is inflation. Yes many credits are in the game but resource prices are too high and mor and more people are mining.
The holo grinders have cause a lot of this resource pricing nightmare.
Like it was stated before. People will run whatever missions are necessary to buy what they need.
Even though the supply has gone up so has the demand. So making certs and reducing the influx of resource is a bad idea.
And it has been beat to death on other threads
O-Jen wrote:
I don't own anything larger than a personal yet, but I understand that the maintenance cost per hour is the SAME for a medium unit as for a personal. How's that make sense?
Uh, well, it doesn't cost the same. A medium cost twice as much as a personal to maintain.
FoxWanderer wrote:
Kutan wrote:
Who uses Heavy's anyway? There a waste of money....Are you a noob? Look around everyone uses medium....LOL
Any serious resource harvestor uses heavies. Here's the math:
On a 65% vein, paying 2cpu for power:
A medium BER 10 pulls up 46800 units/day and costs you 25200.
A heavy BER 13 pulls up 60840 units/day and costs you 37800.
If you sell your resources at 3 cpu,
Your BER 10 just made you 115200 credits profit that day.
Your BER 13 made you 144720 credits profit.
Now in your infinite wisdom, you may not want that extra 30k cash (which is about 45k on a 90% vein) per harvestor, but I'll take it any day of the week, along with the image of being a guy who can meet orexceed any other resource guy out there.
Be careful swinging the n00b bat, you might hurt yourself.
Kutan wrote:
Who uses Heavy's anyway? There a waste of money....Are you a noob? Look around everyone uses medium....LOL
Ackew wrote:
Just one thing for each heavy i buy,I could buy SIX mediums for the same price. And where on earrth did you get the figures for how much a med and heavy harv mines. I get about 10/11k on a 55% spot with a ber10. So i think your figures are rather out. Btw i'm a very seriouse resouces harvestor only have one heavy as i was give it. the other 49 are meds.
OK, look at it this way -
I own a BER 10 medium. A BER13 heavy would cost me at least 125K credits, possibly as much as 200K. Let's assume the wrost - 200K in up front cost.
Now, on an average spot (70%), the extra 3 BER brings in 3000 units of resource a day. Let's say I sell at 3 cpu. That's an extra 9000 credits in income a day.
The use of a heavy instead of a medium has an extra maintenance cost of about 750 a day and an extra energy cost of around 750 a day. Let's say that power costs me 1 credit/effective unit. So that's an extra cost of 1500 a day to run a heavy. A heavy also costs 1500 more to redeed. So if I redeed once a week, that's an extra daily cost of about 200 credits for a total daily cost of 1700.
9000 in extra income - 1700 in extra overhead = 7300 a day in extra profit.
200K in up front cost/7300 a day in extra profit = 27.4 days to break even. Faster if you get the harvester cheaper or sell for more than 3 cpu.
They don't break even nearly as fast as mediums do, but they are worth it if you are going to mine long-term.
they already did your hard way. so it must not have been so hard after all huh?
DarthBukai wrote:
1) The hard way. Cut off the balls of all credit dupers and feed those balls to them.
2) The easy way. A general increase in maintenance costs for medium and heavy harvesters and personal housing (not city structures). This would not be popular and may even increase prices as vendors try to keep their profit margins.
Iygow wrote:
Ok, try this on for size as a money sink for the wealthy:
The Empire has imposed a wealth tax. Every week or so, each player's bank and cash and maintenance pools are "audited" and a graduated tax imposed on the balance.
500,000 or less ---- 0%
500,000 -1,000,000 ---- 10% of the total
1,000,000 -5,000,000 ---- 20%
5,000,000 - 10,000,000 ---- 30%
10,000,000 and up ---- 40%
This will remove a lot of money from the game very quickly without penalizing newbs.
Putting on flame retardent suit....
ah, the US tax system. Hurt the guy who buys the biggest toys. hmmmm.........still isn't fair to the acheivers.
Kalano wrote:
ah, the US tax system. Hurt the guy who buys the biggest toys. hmmmm.........still isn't fair to the acheivers.
Ackew wrote:
If its so easy to make credits this way why is'nt everyone doing it ??
Because it really isn't so easy until you learn how to do it well. Mistakes will often drive you broke, and leave you running missions to get started again.
Leave the harvester unserviced for too long, and come back to find it badly damaged and nearly empty hoppers due to a resource shift. You might not even have enough cash left to fix it, and lose the harvester.
Pull the wrong resource and wait a very long time for a buyer. You could be without maint money even though you have $1,000,00 worth of resources to sell. Dropping prices might not help (even below yourcost) if you can't find someone who wants it or is willing to speculate.
Like most things, it takes knowledge, practice, and attention to do well. Sure you can make a lot of money, but it will take time and effort to learn how. Many players think it is more fun to just kill things.
Moreover, earlier in the game bugs would wipe you out. Many players who tried mining gave it up because of that. I still hate selling resources because of bad experiences with early vendor bugs.