Artisan Archive

Thread: Artisan Missions

Bunneh
Sun Dec 19, 2004 3:35 pm
#40

Been running the Tyerna to Vreni Island today and thankfully they still work. It's a shame the ones between Tat and Anchorhead don't, less running about


Thanks



Asly Etok - TKM - Creature Handler - Farstar

Darvol - Marksman - Eclipse

Darvol Etok - Master Tailor - Master Architect - Master Artisan - Farstar


Neeun
Thu Mar 10, 2005 4:43 pm
#41

Still broke...now its even worse with the new TEF system, we got imps camping in anchorhead, and rebs camping in eisley...so when the npc are there and spawn as normal, they run off cause some clown is grinding faction.


Its been said before, and ill type it again, make these mission npcs static...so they dont despawn or run away nomatter what.



Loosing patience with you people who love to swing the nerf bat/add worthless loot but refuse to fix bugs that have been around for months.



paid for SWG, and in turn was handed Barny meets Quake.
Kishuss
Sat Jun 18, 2005 3:43 am
#42


Hello fellow Artisans!


Just wondering if the Artisan Missions given out at terminals increase in difficulty at all, or they just stay Difficulty 1?


Thanks,

Kishuss

Message Edited by Kishuss on 06-18-2005 03:56 AM

Chiper12
Sat Jun 18, 2005 10:35 am
#43

Lol artisan mission have never been that good
darkmane
Sat Jun 18, 2005 11:13 am
#44

In some NPC guild halls there is a "Contractor" who will ask for a certain number of components with an Easy Medium or Difficult rating. You also get a small XP bonus (ABout the same as if you'd practiced the components).
Br-10n
Sat Jun 18, 2005 8:39 pm
#45



Beladan wrote:

I haven't done one forever, but they used to key to your equiped weapon. So to get better missions back in the day, we used to do pistol in marksman to get up to the FGW5 and get better priced missions. I used to do missions between Mos Eisley and Anchorhead for 2500 each - 5000 each way and used to have to run between them!

Anyhoo - not sure how they calculate in these post CU days...






That is on the Survey missions, not the crafting missions. And it only depends on your skill level with the weapon equipped, not the actual weapon. So if you had a tier 4 novice combat skill it would give you the max payout whether you had a CDEF pistol or an FGW5. Of course that was way before the CU, I haven't checked it lately.



Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
Beladan
Sun Jun 19, 2005 12:00 pm
#46

That's not what I experienced back in the day


As a tier one marksman pistols, I got crappy missions out to bfe, mos entha etc. It wasn't until I got to pistols 4 that the loop for anchorhead-mos eisley became available for me. Not sure I ever tried to equip a cdef at tier 4 to test your second point - but it may well have been the case


The good old days when Anchorhead was a hub of activity and being rich was a small house and a couple of personal harvies!


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