Artisan Archive

Thread: I made approx 1 million today selling vehicles at 3.5 cpu, stop complaining.

fatboy76
Thu Dec 18, 2003 11:35 am
#40






Andreshyyk wrote:


Not with people like you giving them away. Fatboy 76... you keep talking about elite professions... why? I think 2 million credits for a really good set of composite armor is insane. But ... the armorsmith is making what they can off of the armor. It is their RIGHT to do so. As it is I suppose your right to give away the things you make.We (your fellow artisans)just do not have to like it.





Because these are the professions where you will find the kind of complicated schematics that justify the high level of CPU everyone is wanting to charge for vehicles. Vehicles were not meant to be sold at 10-20 cpu, if they were they wouldnt bein artisanor there schemtic would reflect it.


And in response to someone else. I've been an arch since about the second or third week the games been out, I know how to efficently pull a large amount of resources out of the ground quickly. And I dont think its necessary to charge people for comming on to the forums and learning about vehicles. I value what im selling just find and makeing money doing it.

vanguardistaken
Thu Dec 18, 2003 1:27 pm
#41

just to throw my two cents in, i made 2.5 million selling vehicles and stayed at about 5cpu per unit. on corbantis that was just about the average we were doing. what i didnt agree with was people out there trying to charge 100k for the swoop bike. i had one guy have his dancer buddy run over to the rest of us artisians and he kept calling us all sorts of fun names and bashing us for trying to keep prices at what we felt was a 'fair' price. he was upset that his friend couldnt sell anything for 100k and rip people off. then there was the guy who was underselling, selling all vehicles for 20k no matter what. i got into a price war with him for awhile and we were selling for 10k a vehicle at one point. i was still proud of most of the artisians on corbantis as most of us were willing to share the sales and stay at about the same prices for the most part, and we were having fun doing it.


all you guys that come on here saying we are all dumb and didnt take advantage because you all saw the dollar signs the creature handlers got a month ago need to understand that first off, there are more artisians at this point who were prepared as opposed to creature handlers that were last month. more availabilty = less cost. second, when you try to build a solid rep as a merchant the last thing you want to do is leave a bad taste in a potential future customers mouth by 'sticking it' to em just because you can. for those of you complaining about cost of higher end quality stuff, maybe you should harvest it yourself as it takes no more money to harvest good resources then it does low grade stuff. i just find it funny that people want to yell at others for not 'screwing' everyone over.




loitering around the galaxy since day one......er day two....day one was nerfed
Norseh
Thu Dec 18, 2003 1:32 pm
#42






fatboy76 wrote:



Fact of the matter is people dont really care all that much about durability of vehicles and the difference between 1700 and 2500 in a vehicle isnt that much in most players eyes.








This is because a lot of people had/have no idea about vehicle durability at all on patch day. Fact is that I was able to sell more vehicles at a good price because I had quality bikes. It has been said a lot, but there is a huge difference between being busy and being in business. You made a million, others made 3, 4 or whatever. That isn't interesting. What is interesting is if you broke even with what you potentially could have made, not the amount that you sold.


herrschiest
Thu Dec 18, 2003 6:49 pm
#43

So let's see, the issues are:


1. Under cutting the market.


2. Selling below cost of selling resources.


3. Getting in the way of whiners making play money.


My responses:


1. Don't care. It's just a game.


2. Don't care. Selling resources=boring. Selling vehicles=fun.


3. Don't care. I have a secret, /whispers "it's not real money."


I enjoy playing as an artisan, not as a resource broker. Selling vehicles at 4.5cr per nets me a very comfortable profit. Then after I make my profit for a while, I log off and join the real world for a little while where the swg economy plays exactly zero roll. Do I sleep well at night? **edit** skippy I do.

vanguardistaken
Fri Dec 19, 2003 5:40 am
#44

lol amen herr.



loitering around the galaxy since day one......er day two....day one was nerfed
Andreshyyk
Sat Dec 20, 2003 7:23 am
#45






fatboy76 wrote:
Because these are the professions where you will find the kind of complicated schematics that justify the high level of CPU everyone is wanting to charge for vehicles. Vehicles were not meant to be sold at 10-20 cpu, if they were they wouldnt bein artisanor there schemtic would reflect it.




My reply to this is simple... SOE did not want to add yet one more new profession to the game. In their lack of desire to do so they put vehicles into the skill that made the most sense... Artisan. I understand the schematic is not complex, but it is resource heavy, and i do believe the skills I learned are of value. Players that run and shoot things all day chose that. They bypassed crafting things to kill things knowing full well they would have to buy anything they could not make. They already have far more earning potential than us artisans and crafters, we need to take what we can get for our wares at a fair market value. Im not talking about gouging for 20 CPU, but an artisan getting 6 CPU for a well made vehicle is fair. We get to scrounge for resources, while they are out blowing things up. My main point in all this is a simple one... Earn what you can, not what you can settle for.


And while master artisan may not be an "elite" skill, as you are so fond of pointing out, It still entails a LOT of work to acheive. 620 AP points just like an elite skill, and probably making a LOT of stuff you will never need just as an elite skill. My artisan made it to 4/4/4/4 architect from novice architect, in 2.5 days. It took her longer to make it to master artisan. Does this make her buildings worth less than a crate of control units? Or a house worth More? I think it makes all her stuff worth what people will pay for it.

Whittany
Tue Dec 23, 2003 2:21 am
#46

I am new to the game and still dont understand it. I am an Artisan by trade with a little scouting on the side. I have spent the entire day Surveying and Skinning animals and with my dumb luck none of the animals I skinned had pockets to carry credits in them.


When I got back to the city and was working at the Weapon Processor. I saw a thug walk by me. Personally I had thugs so I drew out my pistol and blasted him. To my surprise he had had credits in his pockets. I was like a kid in a candy store. so I was just killign Thigs all day.. made Pistols II doing so. and came away with 650 credits. To me those credits are the great credits in the game. I know maybe later I will be making millions. But, those first 23 credits ment the world to me.


You guys should stop complaining about under cutting and I made this much.. Its the game mechanics some people will excell greater then others. Thats just life DEAL WITH IT.










--------- Keep What YouKill ---------
--------- --Whittany-- ---------
--------- --Maggie-- ---------

Message Edited by Whittany on 03-27-200602:46 AM


JediMindslayer
Tue Dec 23, 2003 3:21 am
#47

Sale
Vehicle - Exp% - Price
----------------------------------
X34 Landspeeder - ( 0%) - 16,000
X34 Landspeeder - ( 10%) - 16,000
X34 Landspeeder - ( 20%) - 16,000
X34 Landspeeder - ( 30%) - 16,000
X34 Landspeeder - ( 40%) - 16,000
X34 Landspeeder - ( 50%) - 20,000
X34 Landspeeder - ( 60%) - 24,000
X34 Landspeeder - ( 70%) - 28,000
X34 Landspeeder - ( 80%) - 32,000
X34 Landspeeder - ( 90%) - 36,000
X34 Landspeeder - (100%) - 40,000



This works well for me.


Sliding scale:


100% = 7cr/u= 30% profit margin


Slides down the percentage tree till it hits a base of 4cr/u





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AGATCTCCAGGAGGGAGCATTTCCATTAATGATCGGGTTATCGCCAATACCTCTAGTTATATATTACTCCATCGAGTGATCG
TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA


GraySeven
Tue Dec 23, 2003 10:22 am
#48

For those who wished to know, I sell my composite for 60cpu. If that seems like a lot, then understand....


1) Anytime I get less than a great success on experimentation, I throw the piece away.


2) I am not a Scout, and have to pay for the hides I need. Wooly hide is expensive. Good Wooly hide is enormously expensive.


3) The complexity is obscene.


4) Too many factory run's required.


5) Critical Failures


6) I'm not a Tailor, and I need them for synthcloth, reinforced fiber panels, and fiberplast panels


7) My cpu for my chemical harvesters is higher, for some reason. I don't think the BER is as good as my mineral harvesters.


8) My non-combatant self spends a lot of time burst running from big nasties on the hell planets because they are the only planets that have <insert rare spawn resource here> that are specifically called for in the schematic for some insane reason.


9) Often times, the big nasties are still faster than me, and I die, clone and do it again. To much time spent, and time is money.


10) The big one....I can barelykeep up with demand as it is now, so if I charged a lower amount (which I could and still make a profit) I would be innundated with /tells and emails for armor.


There is a massive difference between the complexity of the schematics. In the time it takes me to make 1 suit of Composite, I made 60 vehicle deeds. And that time isn't counting the factory run times, but the final combine and experimentation for the full suit. I think I am fully justified in charging that amount, especially since my suits are always of the highest quality possible based on available resources.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Vayde_Aren
Tue Dec 23, 2003 3:12 pm
#49

Gray, while your points are valid, you're ignoring the fact that most of those same things apply to the lowly MA making vehicles, except as regards complexity.


Do you see any of us trying to make composite to specifically undercut you? No, so keep your nose out of our business with your do-goodie tactics. This is what we have to work with, why go and **edit** it up for other people? You've got your armor biz, why must you muck up other people's markets? When someone does it to you, don't come here whining when they act all high and mighty that they've done it. We won't sympathise with you, as you don't with us.




VAYDE AREN
R
GraySeven
Wed Dec 24, 2003 5:59 am
#50

Hunh? Any ferrous and any non-ferrous, no sub-components, nothing required from another professions skill list, no identical pieces from factory crates.......


What part of making a vehicle deed has anything in common to making composite armor? Oh, cpu to harvest, critical failures (and in 60 deeds, I had one critfail versus an average of 1 in 9 on composite armor for initial combine and a 1 in 16 average for experimentation) and thats about it.


So please, tell me your justification for thinking you should charge 60cpu for vehicles and that anyone selling for 3-5 cpu is undercutting and ruining the market for everyone else?




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Danyoda
Thu Dec 25, 2003 8:53 pm
#51

I must say im doing just fine selling my swoops at 40k, even if i only selll 2 in a day or something(which is a terrible lie but oh well, lol)



LLAMA STYLE!

Badass Businessman of Eclipse--->I work alone

-Danyo Qel-Droma
AudioOrgana
Fri Dec 26, 2003 4:13 am
#52






Alsterus wrote:

You made 1 million in one day at ridiculous low prices. Imagine what you could have made if Master Artisans had used an ounce of their brain to set the market from the onset at a fair price to all. You might have been able to boast about making 10-20mil easy.


Talk about shooting yourself in the foot and bragging about it!







Yes, that's what I am getting from this thread as well.


The server I sold on has very high resource costs - 8-10cpu for good stuff is going rate, when you can get it.


I was all ready with my 100K stacks of metal on patch day, and made some really nice quality vehicles (all 95% and above).


I have vendors on two planets, so I checked out the "scene" before I started selling.


People were selling vehicles at 20-30K. Unless they were using really, really horrible resources, they could have made much more money just putting stacks up on the bazaar.


I had a backpack and inventory full of vehicles, and I could have pulled in a couple of million if I'd spammed the starports all day, as this person seems to have.


What did I do instead? I labeled my vehicles with their high quality, and placed them on registered vendors at 10-12cpu. And then I went out and had fun with vehicles myself - instead of spamming at the starport with the rest of the spammers.


The next day, I had sold about 20. By the third day, I'd sold out my entire stock and started again.


I've made about 10 million dollars since the patch - and people email me to thank me! Their high quality vehicles are lasting a lot longer than their friends, and their friends are coming to me now. When they decide to change vehicles, or when multiple vehicles are allowed, they will come back to me again.


The original poster talks about long-term, but doesn't seem to understand the concept.


I'm glad for the "undercutters" - they just make my product more attractive. The person who complains about never having enough money is not my customer - my customer is the one who demands the best, with great service and reliable support.


All that said, any vehicle I have experimented on and had any type of failure that brought it below 90% I have stuck in my backpack and handed out to noobs everywhere. Probably given away a dozen of them so far.


It's not about taking advantage, or "gouging" anyone. There are people selling crap quality vehicles everywhere - there is a choice. Buy the best, or get what you can afford. As I said above, I'm fortunate because if there weren't lower quality vehicles, there wouldn't be such a market for my high-end ones.


Audio

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