Artisan Archive

Thread: Top 3 Artisan Bugs/Issues as of 6/1/05

Aleskander
Sat Jul 02, 2005 4:36 am
#40






Fhtagn wrote:

not sure if these are Architect or an Artisan "Issues"

-- resource harvesters have 2 buttons which dispose of resources -- shouldn't the "Empty Harvester" button transfer the contents of the hopper to the character's inventory rather than offering to destroy it

-- harvesters are not properly shutting down when a resource 'dries up' -- the animation continues until you open, close then reopen the harvester operations window. supplimentary to this, how about having a harvester that runs out of power, maintenance or resource to collect send an email notice with a waypoint to the owner. (though with the auto-deduction from the bank now in place, maintenance isn't as much of an issue)








I agree...it would be sooo nice to get an e-mail when your harvestor shuts down.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Aleskander
Sat Jul 02, 2005 4:43 am
#41






Guruweaver wrote:
I did some testing a while back on sampling. With Master Artisan on a 95% spot, I failed to sample around 50% of the time. I've brought that up before and will do so again.

Guru




I use my toon as a harvestor alot if there's something near my house worth getting...I can sample at about a BER 12 rate.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Kahny
Sat Jul 16, 2005 12:50 am
#42

I posted this under a different topic and it was deleted. So I am going to try here :


This is a Bug, and although it was mentionned in a previous post, nobody explained what the bug was.


BIO Clothes cannot be crafted anymore.


A bio engineer can make tissues (for example the one for melee and ranged defence). But it will be impossible for the tailor to weave the tissue into a reinforced fiber panel. Even if a tailor is to try to use a pre-pub18 made bio reinforced fiberpanel that clearly shows the melee and ranged mod on it, it will not show in the finish garment that he will produce with that cloth. The tailor will only produce a normal garment like if the reinforced fiberpanel never had the bio tissue weaved into it. Same thing is happening when trying to craft a bio reinforced panel ; the tissue simply "vanished" and the finished product is a normal panel with no mods on it. I cannot make any bio clothes since publish 18.

Kahny
Sun Jul 17, 2005 8:57 am
#43

I know that this is not the tailor topic : the bug I posted got deleted when I posted it where it was supposed to be posted.
Cafa
Tue Jul 19, 2005 12:00 am
#44


Bugs:


1. It is impossible to experiment with a Generic Crafting Tool. With 1000 CD copper, the best Generic Tool you can make is something like -6.60 because there is no longer any experimentation, even standing close or in a WDG crafting station.


2. The interface for harvestors stalls when a resource is depleted. Please make it so a resource depletion stops the harvestor completely.


3. Repair kits have no feedback for players that actually HAVE the repair skill from FS Crafting tree. For what we went through to achieve +20 repair, I see way too many failures with 99.99999% repair tools and +20 repair skill.


Issues:


1. Artisans should be able to make SIGNS that can be placed in structures as furniture.


2. Fireworks needsa revamp. Packaging is more painful than a root canal and THIS is where SOE should be putting cool particle effects.


3. AV-21 needs a repair tool kit considering the quest required to acquire the parts.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Egert
Sat Jul 23, 2005 1:06 pm
#45


1. Issue: Able to have a crafting macro/command-for-macrothat will choose the resources for you, i know that has its downsides, but your able to do some of the same likeness when it comes to combat.

2. Issue : A romote way to check the hopper and status of your harvesters/factories, perhaps able to change resource?

3. ill post number three when i think about it lol



Lenje Leonheart - - Mastered Artisan, Mastered Marksman, Mastered Carbineer, Mastered Combat Medic, Partialled Bio-engineer, was Force Sensitive, Respec'd Jedi
/sigh
you know what thats for...
KaingPu
Sun Jul 24, 2005 12:20 am
#46

While filling a vendor, if you fill them from a container in inventory (satchel, extra pack, ect)and then place that container down and forget torevert the selection box back to your main inventory you can no longer sell items as you are stuck seeking the contents of said container which is unavailable. That is,until you pick up previous object, as it will not let you click out of it into your main inventory unless you retrieve it. Logging in and out does not clear this although a full restart or a duration of time will (unknown amount of time) appears to. Very fustrating when you are traveling great distances to fill vendors and you forget to click back to your main.



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Beladan
Sun Jul 24, 2005 1:58 pm
#47






KaingPu wrote:

While filling a vendor, if you fill them from a container in inventory (satchel, extra pack, ect)and then place that container down and forget torevert the selection box back to your main inventory you can no longer sell items as you are stuck seeking the contents of said container which is unavailable. That is,until you pick up previous object, as it will not let you click out of it into your main inventory unless you retrieve it. Logging in and out does not clear this although a full restart or a duration of time will (unknown amount of time) appears to. Very fustrating when you are traveling great distances to fill vendors and you forget to click back to your main.




Your bug is still valid!! But, disconnecting via the star on the iconbar and reconnecting immediately has always (without exageration - 100%) reset this for me. I've done it since launch and right up to a brain fart I had today and it was just fine for me. Not sure why it is freaky for you - still agree that they need to fix this to prevent it from happening at all.

Sindarlee
Tue Aug 02, 2005 10:27 am
#48

WAKE UP! Crafters have only ONE realissue now, and that is the fact that crafting and actually playing this damn game at the same time is impossible without multiple accounts. If you are level 80, you cant be a crafter, and if you are not level 80, you are useless in terms of absolutely all high-end content. So you end up with a choice between the moderate baseline entertainment of crafting,or momentary highs of adventuring coupled withsheer boredom in between. Yeah sure, I know you all have multiple accounts and don't mind paying double subscriptions, but I will tell you this: new players will leave rather than put up with that.

Cafa
Tue Aug 02, 2005 10:54 am
#49






Sindarlee wrote:

WAKE UP! Crafters have only ONE realissue now, and that is the fact that crafting and actually playing this damn game at the same time is impossible without multiple accounts. If you are level 80, you cant be a crafter, and if you are not level 80, you are useless in terms of absolutely all high-end content. So you end up with a choice between the moderate baseline entertainment of crafting,or momentary highs of adventuring coupled withsheer boredom in between. Yeah sure, I know you all have multiple accounts and don't mind paying double subscriptions, but I will tell you this: new players will leave rather than put up with that.







I'll take that one step further. The rules of this game change too much! There's absolutely no way for someone to experience the game and all its possibilities because of the changing rules. For example, the CURB may have been implemented for whatever reason, but we were told the rules would be solidified during its implementation. Now, they continue to change every patch.


In review, make a ruleset and stick to it. Fix broken parts. Make more content for all professions.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

SerenaFarve
Sun Aug 07, 2005 8:30 pm
#50


ISSUE/BUG: GENERIC CRAFTING TOOLS!!


What have they done to the making of generic crafting tools?!?!?! I used to be able to make 14.85 generic tools (14.94 with uber resources), but now cannot get a positive functionality with the best resources and a +25 artisan suit.


It now requires a generic tool to make a generic tool, and you get no experimentation when you use a generic tool. Of all the things to change, why this? I have to believe this is a mistake. The generic crafting tool used to be just like the other tools and could be made with a Weapon, Droid and General Item crafting tool so you could experiment on the functionality. As a master artisan, I refuse to make negative functionality tools for sale. My customers expect better.


SOE, pleasemake the generic tool craftableusing a W, D and GI tool so that artisans can experiment again. Players in this game strive to improve their performance, not go backwards, and that is even moreso with crafters. I simply don't understand. Just fix it, please. Thank you.


Sere'na - Intrepid
BuenoTiempo
Tue Aug 09, 2005 11:41 am
#51






SerenaFarve wrote:


ISSUE/BUG: GENERIC CRAFTING TOOLS!!


What have they done to the making of generic crafting tools?!?!?! I used to be able to make 14.85 generic tools (14.94 with uber resources), but now cannot get a positive functionality with the best resources and a +25 artisan suit.


It now requires a generic tool to make a generic tool, and you get no experimentation when you use a generic tool. Of all the things to change, why this? I have to believe this is a mistake. The generic crafting tool used to be just like the other tools and could be made with a Weapon, Droid and General Item crafting tool so you could experiment on the functionality. As a master artisan, I refuse to make negative functionality tools for sale. My customers expect better.


SOE, pleasemake the generic tool craftableusing a W, D and GI tool so that artisans can experiment again. Players in this game strive to improve their performance, not go backwards, and that is even moreso with crafters. I simply don't understand. Just fix it, please. Thank you.


Sere'na - Intrepid





Amen to that -- I needed a Generic Tool the other day - thankfully I had saved the one I got when I started this game so I didn' t have to use one with negaivte functionality rating. It is stupid that this is something that can't be experimented on and must be a bug and not working as intended.



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Keniki Akamai
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Imperial-Zerg
Wed Aug 10, 2005 2:16 am
#52

Why is everyone asking for av21 repair kits? What we really need is Jetpack repair kits... 50 mill vs 2 mill?


Screw Av-21's, just buy a new one. Jetpacks..who the hell can afford to buy a new jetpack when the first one cost them mega $$$







Madrick Sidman

Elder Commando
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