Artisan Archive
Thread: artisans whine about not making money? Want harv certs? Try selling something....
Sinist wrote:
Too bad noone ever said to make artisans the miner class that we had in beta.
And too bad you continue to prove yourself as a waste of forum space by obfuscating posts into oblivion.
And did you really expect people to vote for harvester certifications? I didnt. Because more then enough people displayed their unintelligence beforehand, it was inevitable that people who didnt even partipate in the arguments would vote any other way. Peoples logics and comprehension of the idea isnt in the right frame yet to have polls or votes. Just not enough people understand the problem or can understand the solution.
Inflation, certifying harvesters? Another tangent? And around the circle we go again
Srednii wrote:
You said "Imagine this in one or two years time. If no changes are made the economy will be ruined for new players".
I was merely pointing out that chages have been made, the inflation has been halted and reversed. There is no need to cert harvesters since they have nothing to do with the inflation anyways.
I have to agree with one of Bugbait's points. Lot trading is somthing that is starting to become a problem. On Eclipse I can drive 2k through a field of Medium harvesters. Though this is resourceful it's also not a good way to establish a competitive economy if either one person or a small group has access to hundreds of harvesters. The harvesters don't ever appear to move so who ever is doing this is basicly squatting to prevent others from mining the area.
Is this something that can be done in the game? Yes, but I'm pretty sure that it's something that the devs may see as a problem. It's basiclydenying others theopportunity to gather resources. These are the monopolistic practices that can cause serious problems for the game if they become wide spread.
I really don't see what can be done about this. I imagine that lot trading is something thats been going on for a long time in MMOG's since such a thing became possible.
Bugbait wrote:
Inflation, certifying harvesters? Another tangent? And around the circle we go again
Srednii wrote:
You said "Imagine this in one or two years time. If no changes are made the economy will be ruined for new players".
I was merely pointing out that chages have been made, the inflation has been halted and reversed. There is no need to cert harvesters since they have nothing to do with the inflation anyways.
.
yeah, you are like Sinist
Hmmm seems that we have nothing that anyone wants. What I really wanted to see was some lovin by making a master artisan the only way to be a shipwright but they are saying just engineering. Please have them look at that idea as it is a good one and a real reason for mastering artisan. I mastered it for just the purpose of the upcoming JTL (jump to lightspeed) and found out I did not need to. But it is a seccondary account and now I am making swoops for my master BH for when a jedi takes his out. Always have two one me hehe. But all of the ways to make money you gave are not wanted or used. People can fly through the artisan tree they need in about an hour of work just to make the few things they need and drop it.
jassi007 wrote:
What crock of **edit**. Artisans produce tons of stuff people buy everyday. Lets list
clothing
droid batteries (post pub-8 droids are widely used)
People go to DE's yeah good try.
crafting tools (damn near EVERYONE uses a crafting tool)
Please no one ever pays for the darn things since just about any novice can make them, Good Try
weapon pups (this should be damn near to #1 money maker for artisans)
You know on wanderhome no one ever uses the darn things. Good Try
personal harvs (great for casual harvesters or newbies)
Ummm yeah right. People make thier own if they need the resources or they just buy the resources. Good Try
vehicles (who doesn't have/need a vehicle these days?)
Exactly who does not have a vehicle? Good Try
vehicle customization kits
No one wants the darn things because before they never lasted long and do not want to try again. Good Try
electronics GP modules (DE's MUST have these)
Yep and most DE's are in a guild where they get them for free or at a low price. Good Try
electronic memory modules (DE's MUST have these)
Read above statement. Good Try
travel packs! (any serious merchant, especially armorsmith goes though these like water)
You are right wow. But again no one wants to buy them for anything more than the resource cost. Good Try
So answer me this, why do aritsans need to be the only people that can use harvs? If an aritsan can't make money, its because they do not understand the game. To be a crafter you must understand what is in demand, where it will sell, and how much it will sell for.
Example, every artisan should "contract" to DE's. They need you for the EGP's and EMM's, and offer to sell droid batteries for there customers as well.
Contract out to armorsmiths for crates of travelpacks for there special orders.
Run a vendor with low end clothing, crafting tools, weapon pups, travel packs, vehicles, vehicle customization kits, personal harvs, and droid batteries.
I don't see how an Artisan could think they need more ways to make money. The fact is they can run vendors that have items a wide varitey of players need. Harv certs would accomplish nothing but driving up the price of ALL player made goods, and creating a **edit**load of ill will toward artisans. Oh and how about help convince more people to get second accts for crafting alts. Which of course lowers player interdependancy. I frankly thing alot of Artisans don't understand what things they can make and sell.
So, What about just removing the actual harvesting rate for all materials from the harvesters, whether used by an Artisan, Weaponsmith, Doctor or Marksman. That way, you can either
1: get someone with survey skill to show you where to put the harvester, and what you would likely get from it (and probably pay a small charge for the service)
or
2: put it down, randomly pick a resource, leave it for a day, and see what you get.
Bugbait wrote:
How much do I need to simplify things so you'll actually understand? Yes, I agree that harvesters have nothing to do with the current rate of inflation but that's not why I'm arguing for harvester certification. You completely missed the pointyet again hence my previous comments. Counter? I agree with half your statement and the other half was completely irrelevant to any of my arguments. Good work.
Srednii wrote:
Bugbait wrote:
Inflation, certifying harvesters? Another tangent? And around the circle we go again.
yeah, you are like Sinist, if one of your current arguments gets countered you respond with nonsense. Ah well.
lol... it's like you ignore what you post whenever it's inconveinient.
you wrote: "Look at the state of the economy and inflation in under 12 months. Imagine this in 1 or 2 years time (assuming the game is even still around). If no changes are made the economy will be ruined for any new players. Thing is, that doesn't really matter to me since it's not the main reason I support certifying harvesters. It's a flow on that I'd like to see but not that big a deal to me."
Now here you're clearly saying that one of the reasons you want harvester certs (a minor one yes) is because of the inflation. I merely pointed that the inflation was caused by dupers, and that the devs have gotten the inflow of cash and the expenditure of cash to mesh in such a way as to drain money out of the economy already.
Leaving you to fall back on the old "Oh it's for balance!" reason.
How much do I need to simplify things so you'll actually understand? Yes, I agree that harvesters have nothing to do with the current rate of inflation but that's not why I'm arguing for harvester certification. You completely missed the pointyet again hence my previous comments. Counter? I agree with half your statement and the other half was completely irrelevant to any of my arguments. Good work.
Srednii wrote:
Bugbait wrote:
Inflation, certifying harvesters? Another tangent? And around the circle we go again.
yeah, you are like Sinist, if one of your current arguments gets countered you respond with nonsense. Ah well.
Srednii wrote:
lol... it's like you ignore what you post whenever it's inconveinient.
you wrote: "Look at the state of the economy and inflation in under 12 months. Imagine this in 1 or 2 years time (assuming the game is even still around). If no changes are made the economy will be ruined for any new players. Thing is, that doesn't really matter to me since it's not the main reason I support certifying harvesters. It's a flow on that I'd like to see but not that big a deal to me."
Now here you're clearly saying that one of the reasons you want harvester certs (a minor one yes) is because of the inflation. I merely pointed that the inflation was caused by dupers, and that the devs have gotten the inflow of cash and the expenditure of cash to mesh in such a way as to drain money out of the economy already.
Leaving you to fall back on the old "Oh it's for balance!" reason.
You're misinterpreted or misunderstoodmy previous post.
Look at the state of the economy and inflation in under 12 months.
Think everyone can agree that there has been rapid inflation in the SWG galaxies over the past 11 months.
Imagine this in 1 or 2 years time (assuming the game is even still around). If no changes are made the economy will be ruined for any new players.
No mention of harvesters or their role at this point. Think we all also agree that adjustments need to be made to the ecomony.
Thing is, that doesn't really matter to me since it's not the main reason I support certifying harvesters. It's a flow on that I'd like to see but not that big a deal to me.
I can see how this implies that harvesters are responsible for the inflation. As I stated before, I don't believe harvesters are directlyresponsible for the rate of inflation. I don't need to fall back on the balance argument becauseit'salways been the core of why I believe they should be certified. If you don't agree then so be it. There is no new ground to be covered here.
Doc
Medic
Combat Medic
Bio Engineer
All those, especially the 3 elite proffessions, have heavy SP expenditure and it is nigh on impossible to contemplate taking Artisan as well. Yes my BE has to use an artisan to find the spots ( which if it wasn't my second account I'd have to PAY for ) where I can plant my harvs. I also can't use survey droids (rightly) myself, get rid of artisan in one of those proffesions and the crafting side get's plenty hard enough without some stupid certing.
Nope, no certs =) It would just screw everything up. Things are fine the way they are and we're used to it.
Besides if this is about credits, just remember this. Credits don't shift, resources do. Certs will only mess up the dynamic thats already in place.