Artisan Archive

Thread: Dark's Macro guide by Popular demand!

BobLoblaw
Fri Aug 01, 2003 12:02 am
#27



CerroIdo wrote:

Ok Kierstad, we get it already. You are the god of all things /ui. Congratulations. I'm sorry for the flame, but EVERY time someone posts a custom macro using "your" /ui command you apparently feel the need to chime in & post a link to your thread. Yes the information is helpful. Yes I do use it. And yes I am thankful that you shared this information with us all, but I must ask that you get over yourself & move on.


Kierstad wrote:

Did you perhaps get some of your information from my original thread on using /ui action commands? *sigh*

http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=17597






I second this motion. When I read the first posting I thought to myself *I wonder how long it will take Kierstad to post a pat-himself-on-the-back posting*. I was not disappointed. While we all appreciate you sharing your knowledge, it is not like you discovered the cure for cancer or world hunger. The respect I had for you after finding that inital critical piece of info is being whittled away with every posting like this that you make.
CHAOS
Fri Aug 01, 2003 8:30 am
#28

bump
VirindiJedi
Fri Aug 01, 2003 5:09 pm
#29

Nice guide. I"ve been using macros to equip all of my armor, and quickly switch weapons / panes for a while now and I don't know what I"d do without them. Great time savers.



_______________

Bounty Hunter Extraordinare
i3ullseye
Fri Aug 01, 2003 5:25 pm
#30

Good stuff all around.


A few tips I will throw in for any interested.


Having problems timing your pauses? Do this......


Create a new macro called timing.


Type this "Ready, GO!;/pause 10;This is 10


Thats it. Now when you run it, your character will say go, then reply with the seond line after the pause of 10. Want to try 30? Change both numbers to 30. Now you get verifyable feedback to how long the pauses are lasting. And due to lag issues, I always add 2 or 3 to any pause with time sensitive items, like applying wound packs or foraging.


I also have my character give me feedback when macros are done. After healing he stretches. After foraging 8 times he says "There, those should do my stomach some good!". Etc..... Nothing beats having in game feedback. Even when I switch between armor and clothes I say "There, thats better!" I get into the habit of this so I never have the urge to create long running macros without feedack to check the status as they run.


Do you harvest goods? I use /harvest xxxx and /loot so I can hit a single key no matter what the target and get what I am after. The order the harvest is in becomes the order it will check. If your macro has Hide first, it gets hide and then there is no Meat or Bones. So basically I have 2 that I use, one for Hide or the other for Bone, and I can use either one for humanoids since the loot command covers them after the harvest fails to find anything.


Any Teras Kasi out there getting their start? Heres is a good one if you are also a scout (and your REALLY should be).


Load up your starting trap (which shoudl always be lower melee defenses, but can be snare, root or flash) ino a slot on your hotbar. Then, and this isn;t much, but it does make your opening into a 1 key affair, use this...


Engage: /follow;/ui action toolbarSlotXX(your trap key);/em %NN rushes into the fray!;/attack


Thats it. Now with one key you charge your opponent, hesitate only to toss a trap so you can hit them easier, and then attack. And as you do this, there is an emote triggered stating what you have done. It is no big deal, but the little style points are the ones that really count, right?





Urik Sendai (Imperious Council of Elders-ICE)
Squad Leader yet again!
Ice Bay, Naboo (Gorath)
Sosstuborx
Fri Aug 01, 2003 10:56 pm
#31

Very helpful post!


Maximum Bumpage!






Col. Cristos Diaz
-------------------------------
buffaloyoung
Sun Aug 03, 2003 9:15 am
#32

This is awesome, but how do I make it stop once I start it. My charcater keeps sitting dwon, standing up, and trying to take samples. Is logging off the only way?




Look! They made an MMO for you, Retard!

DarinW
Sun Aug 03, 2003 1:14 pm
#33

If you wanted to stop it, all you'd have to do is move the macro to another slot, so it can't call itself again.
Kierstad
Mon Aug 04, 2003 12:33 am
#34

Check the original thread on using /ui action command that I started:


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=17597


Several people posted tips on how to do this but here it is in a nut shell:


Move the macro to a different slot if it's calling itself in the slot you pre-designated. This will interrupt it when it reaches the point where it calls itself.





Agrippa, Wookie, Corellia - Sunrunner
Bit Twiddler, Human, Tattooine - Naritus
Pegai Runningfly, Human, Tattooine - Unknown



It takes 10 types of people to understand binary...
Those who do, and those who don't.

CHAOS
Tue Aug 05, 2003 11:11 am
#35

Dark I just wanted to say your macro guide is GREAT. It is easy to understand and I have so many of my actions macro'd. As you pointed out, I just about creamed myself when I could hit a macro and have my armor pop on, then hit another macro and have it come off.


Thanks

Jodowein
Tue Aug 05, 2003 11:45 am
#36

Hi all,



just a quick addon for the timing of /pause


Try to use the command /earthtime; at start and end of a testmacro, so you don't need any stopwatch, but just read the output...


/earthtime;


/pasue 100;


/earthtime;


will give you the reallife difference of 100 pause clicks




Jodowein
Master Ranger
JangosBro
Tue Aug 05, 2003 11:59 am
#37

"After foraging 8 times he says "There, those should do my stomach some good!""

I love it! Roleplaying macros!
DarkImitation
Wed Aug 06, 2003 12:07 am
#38

Actually Jodowein, I have noticed differences in that to. Im not sure why eitheer, as yu are correct and it does display the real time, but when I am trying to get an exact 25 second pause, my stop watch will read say 27 while the command reads 25, then I will stand and sample to early and it will tell me I must wait 2 more seconds, and I lose a sample.



Dunno maybe its just me. Someone else try with both a stopwatch and the command, and let me know if you also notice a difference. If not, it might be on my side (?).



P!


Dark




- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Myrdin Emrys Of Ahazi
Am I a Jedi?
Im just a guy who likes to play games in his free time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


My Ideas and Suggestions on Improving the NGE

Pyure
Wed Aug 06, 2003 12:39 am
#39

To make the macro stop, you can do this...


You will create 2 new macros.


if your looping macro is inon Pane00


1st macro - Build this and place it on the Pane00 anywhere you want.


Name: StopMacro


/ui action toolbarPane05



Now in the 5th pane, build this macro and place it in the same slot as your looping macro. In other words, if your looping macro is on Slot 01 on Pane 00, then place this macro on Slot 01 on Pane 05.


/ui action toolbarPane00



What this does is this. When you click on StopMacro, your bar will change to pane 5, your looping macro will play through and then call for the command to loop. Instead of it looping the macro over again, it will loop this new macro on pane 5 which sets your pane back to 00. The macro should then be off because it isn't looping anymore.





~Layne
Master Artisan, Master Droid Engineer, Master Merchant (Sunrunner)

~Laine
Master Medic, Master Combat Medic, Master Doctor

Do droids dream of electric sheep?
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