Artisan Archive
Thread: WOW! Publish 23-Major Crafting Changes in store
This is still 2% too high. Changing the stats on resources to meld them all up towards the top end only does 1 thing - it limits the variety of crafted items. Instead of mid-level crafters crafting very good stuff, and elite crafters crafting great stuff, everyone will now be crafting perfect stuff. No variation at all.
Right now, it's almost impossible to find a +15.00 tool on my server. The only ones that exist are leftovers from the magical crafting day. After they squeeze out this patch, then anything less than +15.00 will be considered worthless. Anyone can go harvest whatever metal is spanwed at CD=981 or higher, and craft a perfect tool. Same with AV-21's, and most of the other items that artisans craft. The highest quality vehicles on my server are currently 97-99% (except for 1 on the server that came out 100%). Now anything less than 100% won't sell. Even though the extra few % don't matter for a vehicle, there will be such a flood of 100% stuff that anything less will be considered worthless.
It's rediculous for a new artisan using good (but not amazing) resources to craft the same quality item as a master with a crafting suit, force sensitive skills, and the best resources on the server. This resource buff only blends everything into sameness...
I have been playing since day 5 and findingbetter and interesting ways of making new products has been the staple of SWG crafting. Its why I craft. I've raised the bar for crafting station effectiveness several times on my server. I DO NOT feel a new player who hasn't spent even 20 minutes calculating stat formulas or perusing SWGcraft for the best combo of resources should be able to come in, buy 3cpu crap, and match all my hard work.Even a 1% bonus would easily put crafting stations at 45.00 on my server and instantly ruin 2 years of resource saving and testing.
We need to make sure SOE knows our feelings on this! Do not tamper with this system! They must realize if they lose crafters, entire servers will die! And after the CU screwing (former armorsmith), our tolerance is nonexistant.
CenoKreFey wrote:
I have been playing since day 5 and findingbetter and interesting ways of making new products has been the staple of SWG crafting. Its why I craft. I've raised the bar for crafting station effectiveness several times on my server. I DO NOT feel a new player who hasn't spent even 20 minutes calculating stat formulas or perusing SWGcraft for the best combo of resources should be able to come in, buy 3cpu crap, and match all my hard work.Even a 1% bonus would easily put crafting stations at 45.00 on my server and instantly ruin 2 years of resource saving and testing.
We need to make sure SOE knows our feelings on this! Do not tamper with this system! They must realize if they lose crafters, entire servers will die! And after the CU screwing (former armorsmith), our tolerance is nonexistant.
Message Edited by Roycroft on 08-27-2005 11:01 PM
Roycroft wrote:
Never done this before but....QFE.
1 or 2% is too much.
They need to remove it completely. They are toying with a core component of the crafting system that's been in since day oneand it will have a staggering impact on every crafter in the game.
It seems they are listening...I hope they hear the mass discontent with the thought of ruining years of work by their most loyal crafters/merchants. I'm not even in that group. I came back and commited to the game as a crafter because of thelong term challenge it offer(ed).I don't have stockpilesof the uber resources...I don't want an easy"I win" button. I want the satifaction of succeeding in the what once was a challenging and complex virtual economy.
Again, it's the journey...not the destination, that keeps people playing. I hope the devs can see this and take out the resource buff completely before it goes live.
I must respectfully disagree with you. 1 or 2 % makes very little difference. We're talking about 9 (18 for elite professions) points MAX with a 900+ qualitiystat (remember they always round down). Without a critical successit will not allow us to experimentpast the maximums of the items already available.Thisis no more gamebreaking then allowing cities to give crafting bonuses, foods that do the same, and the already present bonus we get from inspirations. If it was still looking to be 10% I'd be more apt to agree, but your assertion that this is a "I win" button for new crafters is inflammatory and baseless.
Message Edited by Roycroft on 08-28-2005 04:20 PM
Roycroft wrote:
It may have been a bit dramatic...but hardly inflammatory and baseless. If anything, calling my (and apparentlysignificant amount ofother's) opinions on this "baseless" is much more inflammatory than my previous post.
What is also inflammatory is the fact they are changing one of thecore "gates" thatthrottles those who are newer to crafting. Although the stat buff is much less now, there still have been significantly more resource spawns that will allow for uber stats "with thebuff", than without.
Thus, it will be considerably easier to find a spawn (or vendor selling resources) that will allow for someone who's worked for a few months to be nearly equal to someone who has invested years in their trade. It doesn't take but a slight difference in resource stats to make alarge difference in the outcome of the crafted item (andwhether they are marketable or not).
Not to mention, many who have invested the time are having the perception that they are being nerfed. Regardless of the reality of how much the older uber resources are being devalued...this is something that is not in anyway needed in the crafting system. There are many, many other ways to increase an entertainers value other than nerfing (however much) a large segment of the most loyal and long term crafters.
I stand by my previous post.
adj.
Having no basis or foundation in fact; unfounded.
Synonyms: baseless, groundless, idle, unfounded, unwarranted
These adjectives mean being without a basis or foundation in fact: a baseless accusation; groundless rumors; idle gossip; unfounded suspicions; unwarranted jealousy.
Arousing passion or strong emotion, especially anger, belligerence, desire or indignation.
Characterized or caused by inflammation.
it's "usurp" and "extraordinaire". don't ask me how I spotted them, they jumped out at my 6am-and-haven't-been-to-bed self
Roycroft wrote:I don't pick many on these boards....but I thought this was important enough to make a few posts about.And I'm sure that's not the only error I made in this thread./throwstantrum
well, you don't expect my overnighter-self to actually read the whole thread now, do you?
... at least not until I take a nap
Roycroft wrote:
Pappi wrote:
now now children... if you're gonna go at each other, at least pick the right fights
it's "usurp" and "extraordinaire". don't ask me how I spotted them, they jumped out at my 6am-and-haven't-been-to-bed self
Now now Pappi... you think people actually use those darn spell checkers (besides the spell checker doesn't know extraordinaire) ? ![]()
Formany of us (or at least some of us)... intellect, an expansive vocabulary, and a penchant for verbosity bordering on verbal (or written) diarrhea doesn't mean you can always spell correctly.