Artisan Archive

Thread: News Update Artisan Correspondent only reads forums under alternate account

EpiFett
Thu Feb 05, 2004 1:08 am
#27

Im not all that sorry.

I have been actively trying to root him out of his position for a few weeks with no results because he ignored any attempts to find him.

Now we are getting results at least.


BTW whoever gets the job (maybe me?) lol

anyways... dont be a total tool.

Represent us for our issues, and push forward instead of backwards.

This whole AFK-sampler issue is a total waste of time.
We NEED to discuss how to make surveying better at Master Artisan,
not worry about some piddle-fart Noob macroing all night to XP up
the survey tree so he can grind another holo...



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PadreBook
Thu Feb 05, 2004 1:08 am
#28


JimerLins wrote:

Khalaermol wrote:

You know, there IS a PERSON behind Vaedross, right?

...

I've seen real vultures do a neater job of swooping in than what has been portrayed in this post.






While this is true, and whatever real life problems are occuring for Vaedross are lamentable, the fact remains that we need an active Correspondent. I have seen some nasty comments directed at Vaedross, but that's pretty much par for the course with the Correspondents; you shouldn't be there if you don't have a thick skin.

I am sorry that Vaedross is having trouble of whatever sort that keeps him off the boards and out of the game. Whatever it is, I hope it is resolved quickly and peacefully- I don't think anyone here wishes Vaedross ill, despite the rants that go on at times. However, there are still a lot of people who should have- and deserve- an active Correspondent. That's not a reflection on Vaedross, it's just a simple fact.

Remember, this is a game we play here.




Understand that I don't wish Ifele ill in the real world, in fact I hope that all is blissfully resolved for her soon as possible. But you also have to understand that I'm still posting in a less inflammatory style than Vaedross/Ifele normally posted in. I'm only posting a light version of the methods that she has used on the forums since 6-26-03 to the end of last year. I'm still not getting personal, I'm just treating her the way she has indicated is a preferred way of treating people on the forums.

Padre

Edited to correct 'that' with 'than'

Message Edited by PadreBook on 02-04-2004 12:10 PM

PadreBook
Thu Feb 05, 2004 1:32 am
#29



JimerLins wrote:
Well, whoever the new Correspondent is, they'll have quite a bit to do. It's better in my opinion to move forward than to look back- whatever has happened is done, and recriminations about who did or said what aren't going to help the Artisan community out much.

(edited to correct typo)

Message Edited by JimerLins on 02-04-2004 12:19 PM





Part of why I bring this up is to illustrate why it is a very bad idea to ask to nerf/limit/handicap other people when what we should do is ask for improvements--hurting other players is never an 'improvement.'

For example some geniuses think that it's a good idea to limit harvestor placement to artisans only. Uh do they know how many resources are provided by non-artisan harvestors? Less resources available equals higher prices and more difficulty getting resources--how does that help us sell powerups again?

Padre
JimerLins
Thu Feb 05, 2004 1:39 am
#30


PadreBook wrote:


JimerLins wrote:
Well, whoever the new Correspondent is, they'll have quite a bit to do. It's better in my opinion to move forward than to look back- whatever has happened is done, and recriminations about who did or said what aren't going to help the Artisan community out much.

(edited to correct typo)

Message Edited by JimerLins on 02-04-2004 12:19 PM





Part of why I bring this up is to illustrate why it is a very bad idea to ask to nerf/limit/handicap other people when what we should do is ask for improvements--hurting other players is never an 'improvement.'

For example some geniuses think that it's a good idea to limit harvestor placement to artisans only. Uh do they know how many resources are provided by non-artisan harvestors? Less resources available equals higher prices and more difficulty getting resources--how does that help us sell powerups again?

Padre




Certainly, everyone is entitled to their opinions, and one mans nerf is another man's bug fix. But I tend to agree with you on the goal of enhancing vs limiting. In games like this one, it's almost always better to add than take away, unless something is severely unbalancing.

Whoever the new correspondent is, they'll have to walk a very fine line. For example, he or she might have to argue for things they don't personally like if the community consensus leans that way. Conversely, they should also be able to their own ideas into the mix, but without turning it into a "this is the way I see it, and I'm correspondent, so what I say goes" kind of attitude- representing a large, diverse, and sometimes fractious group of people is not an easy thing to do.



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"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
EwokkilVader
Thu Feb 05, 2004 1:40 am
#31

eh



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PadreBook
Thu Feb 05, 2004 1:54 am
#32



JimerLins wrote:



Certainly, everyone is entitled to their opinions, and one mans nerf is another man's bug fix. But I tend to agree with you on the goal of enhancing vs limiting. In games like this one, it's almost always better to add than take away, unless something is severely unbalancing.

Whoever the new correspondent is, they'll have to walk a very fine line. For example, he or she might have to argue for things they don't personally like if the community consensus leans that way. Conversely, they should also be able to their own ideas into the mix, but without turning it into a "this is the way I see it, and I'm correspondent, so what I say goes" kind of attitude- representing a large, diverse, and sometimes fractious group of people is not an easy thing to do.




Well, I would advise the next correspondent to understand that the Artisan profession does not exist in a vacuum. Hopefully, he/she will be able to grasp how proposed requests (particularly nerfs) will affect the whole economy of which we are a part of. Anything that would hurt the collective hurts us individually and that needs to be pointed out to those that might only read this forum and also to the developers who have shown themselves time and time again to be very far removed from anything resembling an adequate grasp of issues that truly effect crafting. When someone says 'take from them to give to us' a developer is at most going to hear 'take from them' so better to say 'give to us' first then taking later.

The Merchant profession is going to really understand the error of their ways in about a month after Publish 7 (next one is 6) because nerfing the ability to keep vendors after dropping skills while logical combined with decreased vendor storage will have severe repercussions on the SWG economy as a whole. That's a perfect example of getting the priorities out of whack, because they were more insistent on that than on adding abilities to manage third party sales which is the whole reasoning behind only Merchants having vendors. They are taking before they are adding--not a good plan for the whole.

Padre
PadreBook
Thu Feb 05, 2004 3:18 pm
#33



DarthCedric wrote:
So, it sounds like the Merchant crowd got their wish? I haven't been following the forums enough, did Padre just say that Publish 7 will have the anti-Merchant nerf?

If so, that's disappointing. As logical as their argument may sound - dropping Merchant should disable vendors - the game as its written is working as intended since SOE wrote the skill benefits as placing, not maintaining vendors. Oh well, the 'make us better by nerfing everyone else' strategy seems to work for a few select professions it seems.




The main problem is that they followed 'Bad Player-Developer Communication Idea #1', which is the flawed idea that nerfing some ability will coincide with what is needed to replace that now gone ability (in this case adequate tools for Merchant players to handle other people's wares--remote vendor administration, multiple admins on a vendor, detailed tracking, consignment sales that send the money directly to the consignee, and/or MORE STORAGE).

Padre
Lordevo33
Wed Feb 11, 2004 9:55 am
#34





I am guessing none of you have ever played some of SOE's other flops. If you had, you would have expected poor communication and implementation, and therefor not been quite so disappointed by it.


I personally played Evercrud for a time and got so ticked off by the way things were handled I left. I expected that when I came here, and I am glad to say its been a lot better then I anticipated. Not great, but better. Sony has learned something somewhere. Lets hope they learn a lot more quickly before this place goes completely down the tubes.


Whoever made that comment about pessimists is absolutely right. We have been let down on several occasions before. Some were pretty big disappointments too. I have personally been nerfed out of DAOC, and shafted by crappy customer service from EQ,horrified by the exploiters in AC1, UO, and AO, and disturbed by the lack of content in AC2. I dont want to see that happen here too. So far, I like the way the crafting works here, dont kill it cause some like to holler NERF when something doesnt go the way they want. Plain and simple, nerfs loose customer. Period.
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