Artisan Archive

Thread: IT'S OFFICIAL! ARTISAN BUILDS BASE VEHICLES!!!

Vaedross
Wed Nov 26, 2003 4:14 pm
#27

3k vehicles is barely any proffit, but it is some

That will be the eventual price floor. It may be 2-3 days until they go that low.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
MastaDrummer
Wed Nov 26, 2003 8:33 pm
#28



ElPape wrote:

Hmm that seems not right. If the data from test server is right (some 500 non ferous and 1000 ferous) I really think we should have more "control" over the end result... What I see is this:

A Vehicule Builder Profession

1 Line for motors (speed)

1 Line for armor (durability)

1 Line for vehicule types

1 Line for experimentation

That way we could have drag races and lap races. Otherwise if it's really just a one block build, well, it reduces the Hot rod feel we could otherwise have. Maybe it's coming, just not right away. I mean they do call those the "basic" type! Anyway, real happy with got vehicules coming our way!!







i really like this idea

like. it sounds really good. IMPLEMENT THIS NOW DEVS
Airlik
Thu Nov 27, 2003 1:13 am
#29

Read in another thread that the shock resistance of the materials you use makes a big difference in the durability of the bike. So there will be some variation in prices I would imagine, based on the durability.



-----
Kauri - Airlik - M. Artisan, M. Weaponsmith, M. Merchant
Bloodfin - Airlik - M. Scout, M. Marksman, M. CH, 0-0-1-1 BH
Lowca - Osskoska - TKM
Morgath1
Thu Nov 27, 2003 1:24 am
#30

I think its terrible that vehicle making wont be an elite profession.


Im very disappointed.


I was planning todrop tedious DE and take on theelite vehicle crafting profession the day it appeared,


but now every Tom **edit** and HarryDabbler with a bit of engineering skill will be able to also make them.


Its also seems odd to me that the required resources are so low.


The combination will make prices way too low.


Why should a giant chicken mount sell for up to 100K,but a speeder for only 5K?


It makes no sense.


I agree with the person who suggested that it should at leastrequire master artisan skill. That wouldnt be so bad, i guess.








What kind of game is SWG now?

Pre-CU:
Master Artisan, Master Shipwright, Master Merchant, Pistoleer 0020:
Favourite Weapon: FW-G5, Happy
After CU:
Much the same, but CL 54, Favourite Weapon FW-G5, Still happy
After NGE Game Downgrade:
Trader (Structures), same skills as every other trader in same specialty, CL2, can only use a CDEF, and no armor, NOT Happy -> Cancelled Account
Tmon
Thu Nov 27, 2003 1:29 am
#31

I read in a dev response (may have been the bug thread)that vehicles would be moved to master.

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