Artisan Archive

Thread: Why Engineering is the ONLY worthwhile Novice Artisan Skill...

mld0806
Sat Jul 05, 2003 8:36 pm
#27

Again, I give YOU facts. Your hard facts are one thing, but ignore the argument many have already made.. By adding Dom Arts to your Engineering, you can double your resource/profit margin. How? You can find +20/+10 power ups out there anywhere. That's what you make at Eng IV. But with Eng IV and Dom II, I'm cranking out +30/+20's. And I list them at TWICE the rate for a +20/+10. Guess what, they sell. 300 as opposed to 150. Why? Because mine are the ONLY +30's on the bazaar in the ENTIRE GALAXY. And disposable. I have sold maybe 20 already today. That's enough to train on, plus keep my harvesters running for the next 24 hours.


Mike


AKA


Oka Higre
President, HigreCorp




Mike

"Players were right, development was wrong."
Alphatraz
Sun Jul 06, 2003 5:30 am
#28

The attitude of this post went from sincere to malicious.

Funny, I'd say telling people that their profession is completely useless is quite malicious.

Nice troll attempt, a little too obvious though.
Jaks
Sun Jul 06, 2003 9:41 am
#29






FelzorsBrother wrote:

Put this all together, and you'll realize that the base problem here is that there's no money-sink. If Artisan items aren't good, then people don't buy them. Combatants become rich; crafters become poor...


And there slowly, slowly becomes less interaction among the ecomony. This is NOT, not, not good...






I dont know the details of the Artisan profession just yet, Im just starting, but how is money going from one player to another considered a money sink? The money remains in the economy, money sinks by definition remove the credits from the economy.
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