Artisan Archive
Thread: Why Engineering is the ONLY worthwhile Novice Artisan Skill...
Again, I give YOU facts. Your hard facts are one thing, but ignore the argument many have already made.. By adding Dom Arts to your Engineering, you can double your resource/profit margin. How? You can find +20/+10 power ups out there anywhere. That's what you make at Eng IV. But with Eng IV and Dom II, I'm cranking out +30/+20's. And I list them at TWICE the rate for a +20/+10. Guess what, they sell. 300 as opposed to 150. Why? Because mine are the ONLY +30's on the bazaar in the ENTIRE GALAXY. And disposable. I have sold maybe 20 already today. That's enough to train on, plus keep my harvesters running for the next 24 hours.
Mike
AKA
Oka Higre
President, HigreCorp
Funny, I'd say telling people that their profession is completely useless is quite malicious.
Nice troll attempt, a little too obvious though.
FelzorsBrother wrote:
Put this all together, and you'll realize that the base problem here is that there's no money-sink. If Artisan items aren't good, then people don't buy them. Combatants become rich; crafters become poor...
And there slowly, slowly becomes less interaction among the ecomony. This is NOT, not, not good...
I dont know the details of the Artisan profession just yet, Im just starting, but how is money going from one player to another considered a money sink? The money remains in the economy, money sinks by definition remove the credits from the economy.