Artisan Archive
Thread: Vehicle Wishlist!
Doesnt anyone find it odd that there is an Archtect and a Droid Engineer, but there is no auto mechanic?
Since thereare only 3 vehicles right now, it does make sense that the Artisan would recieve this ability, however after a spell (and a few more vehicles in game) dont you think there should be an Advanced Class for this placed over Eng 4?
Loving all these ideas for vehicle customization. Using the Tailor to add a wider variety of colors to the seats was genius.
Its nice to keep throwing the DE's a bone, but usingthem to paint the vehicles is a bit much. Same with having them create the storage modules. I think a Master Artisan has just as much (if not more) skill in painting than a hardware specialist such as the DE and I doubt that the same person that just made a car would suddenly run into problems when trying to make the trunk. I think we're just going to have to wait until the Devs figure out the DE's should wield the power of the CH's and vice versa.
Bara
Ranger 1,3,3,3 Pistoleer 1,3,1,1
Naboo, Bloodfin
castlemn4j wrote:
Doesnt anyone find it odd that there is an Archtect and a Droid Engineer, but there is no auto mechanic?
Since thereare only 3 vehicles right now, it does make sense that the Artisan would recieve this ability, however after a spell (and a few more vehicles in game) dont you think there should be an Advanced Class for this placed over Eng 4?
Loving all these ideas for vehicle customization. Using the Tailor to add a wider variety of colors to the seats was genius.
Its nice to keep throwing the DE's a bone, but usingthem to paint the vehicles is a bit much. Same with having them create the storage modules. I think a Master Artisan has just as much (if not more) skill in painting than a hardware specialist such as the DE and I doubt that the same person that just made a car would suddenly run into problems when trying to make the trunk. I think we're just going to have to wait until the Devs figure out the DE's should wield the power of the CH's and vice versa.
Bara
Ranger 1,3,3,3 Pistoleer 1,3,1,1
Naboo, Bloodfin
I believe they were planning to make a new class, Mechanical Engineer, for building speeders, but since they were only starting with three models, they decided to put them in artisan instead and save mechanical Engineer for later (space expansion, probably).
I would definitely like more visual customization. Colors and designs (like racing decals) have already been suggested, but how about body alterations? There are many possibilities for design changes like adjustin the engine layout on the X34, nose styling on the swoop and speeder bike, etc., that would be fairly easy to impliment using the same attached polygon techniques that they use for the visual customization on, say, blasters.
AT-ST's are vehicles, you should be able to repair them at garages.
how about letting more than one person on a vehicle? it could alow people to "taxi" for money, and help the economy ![]()
Just a couple of thoughts:
1 - Weapon on the speeder bike: have this be a weaponsmith craftable optional component - or, perhaps an Imperial faction perk as a powerup for a bike. I've read the concerns about kiting from the dev tracker, but it strikes me as being outside of continuity to have speeder bikes being completely unavailable without the weapon we have all seen mounted on them. Make them inaccurate and/or draw from the vehicle's condition (similar tothe way an overcharge shot does to a regular weapon), and possibly slowing the speeder down a bit or decrease its handling properties for a short period. In ROTJ we get a shot of the Scout Trooper snapping off a couple of shots at Luke, which he deflects and then he cuts the stabilizers off the front of the bike causing it to crash. I do not think it would be out of established continuity to say that those shots may have slowed the bike a bit (not to a crawl) after the shots were fired, as we catch only a glimpse of the bike after the shots are fired.
2 - The painting ideas are good (though I am leaning away from the DE side of that arguement - I am not sure it is reasonable to say that the DEs are the only ones who are qualified to paint a bike or car), but I thinkwe can contribute one better. The objects in the game are wire frames wth textures wrapped around them, which are essentially skins. That said, is it possible for us to have access to a few skins foreach speeder? That would address the desire to stripe/decal the craft and provide better customization if we can apply the same palette (as a tailor I have heard in those forums that there is a set palette for any given object). If we had three different schemes (plain, stripes, very different stripes) and the ability to color the stripes vs. the body, we would have a lot more customization options with what to my untrained thinking would be a low amount of work for the programmers to implement.
I'm not too sure how realistic any of this is from the point of view of developing. Programming is more complicated than most give it credit for, and the above makes a couple of assumptions I believe are valid but may in fact be way off. But I love the idea of crafting vehicles, and I know Lucas is a fan of racing and customized hot rods. The everyday car needs to be represented, but so do the highly personalized and tricked out crafts that litter the continutity of Star Wars.
- Acroyear
I like the idea of numerous sub components, but I want to see it expanded. I would love to see any of the sub components 'break' at random times after the vehicle has been driven over a certain(fairly large)number of meters. Customers could then buy the components they need and insert them into their vehicle to fix it. This would create a vehicle parts market as well as create turnover for new vehicles, since some people may want a new vehicle instead of dealing with an 'old beater' than needs to be fixed.
There's a fine line between a game feature being annoying and one being immersive. I believe that vehicles breaking and needing repairs would add some of that special Star Wars immersiveness that has been lacking.
1) colors
2) More colors.
3) ALOT more colors...
everyone having the same, dingy brown vehicle will be BORING
Colors - yes
Headlights - why not
Storage Modules -yes
other components - no
I already have Inventory issues.. that the Devs seem not to care about.. I dont have room for 20 more crates of premade parts.. on top of resources.. other parts.. and finished product
Raw material is fine for me.. especially since the parts you listed are made by the same master artisans who are making the vehicle.. so it isnt even a "gate"