Artisan Archive

Thread: Vehicle Wishlist!

castlemn4j
Thu Dec 04, 2003 12:53 pm
#27

Doesnt anyone find it odd that there is an Archtect and a Droid Engineer, but there is no auto mechanic?


Since thereare only 3 vehicles right now, it does make sense that the Artisan would recieve this ability, however after a spell (and a few more vehicles in game) dont you think there should be an Advanced Class for this placed over Eng 4?


Loving all these ideas for vehicle customization. Using the Tailor to add a wider variety of colors to the seats was genius.


Its nice to keep throwing the DE's a bone, but usingthem to paint the vehicles is a bit much. Same with having them create the storage modules. I think a Master Artisan has just as much (if not more) skill in painting than a hardware specialist such as the DE and I doubt that the same person that just made a car would suddenly run into problems when trying to make the trunk. I think we're just going to have to wait until the Devs figure out the DE's should wield the power of the CH's and vice versa.


Bara
Ranger 1,3,3,3 Pistoleer 1,3,1,1
Naboo, Bloodfin

Dustin_Asche
Thu Dec 04, 2003 2:25 pm
#28






castlemn4j wrote:

Doesnt anyone find it odd that there is an Archtect and a Droid Engineer, but there is no auto mechanic?


Since thereare only 3 vehicles right now, it does make sense that the Artisan would recieve this ability, however after a spell (and a few more vehicles in game) dont you think there should be an Advanced Class for this placed over Eng 4?


Loving all these ideas for vehicle customization. Using the Tailor to add a wider variety of colors to the seats was genius.


Its nice to keep throwing the DE's a bone, but usingthem to paint the vehicles is a bit much. Same with having them create the storage modules. I think a Master Artisan has just as much (if not more) skill in painting than a hardware specialist such as the DE and I doubt that the same person that just made a car would suddenly run into problems when trying to make the trunk. I think we're just going to have to wait until the Devs figure out the DE's should wield the power of the CH's and vice versa.


Bara
Ranger 1,3,3,3 Pistoleer 1,3,1,1
Naboo, Bloodfin







I believe they were planning to make a new class, Mechanical Engineer, for building speeders, but since they were only starting with three models, they decided to put them in artisan instead and save mechanical Engineer for later (space expansion, probably).


I would definitely like more visual customization. Colors and designs (like racing decals) have already been suggested, but how about body alterations? There are many possibilities for design changes like adjustin the engine layout on the X34, nose styling on the swoop and speeder bike, etc., that would be fairly easy to impliment using the same attached polygon techniques that they use for the visual customization on, say, blasters.




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Vaedross
Thu Dec 04, 2003 8:31 pm
#29

Here's a good one from TC forums.

AT-ST's are vehicles, you should be able to repair them at garages.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
NeoTheHutt
Fri Dec 05, 2003 7:01 am
#30

how about letting more than one person on a vehicle? it could alow people to "taxi" for money, and help the economy





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HiroBlack
Fri Dec 05, 2003 10:27 am
#31

Just a couple of thoughts:


1 - Weapon on the speeder bike: have this be a weaponsmith craftable optional component - or, perhaps an Imperial faction perk as a powerup for a bike. I've read the concerns about kiting from the dev tracker, but it strikes me as being outside of continuity to have speeder bikes being completely unavailable without the weapon we have all seen mounted on them. Make them inaccurate and/or draw from the vehicle's condition (similar tothe way an overcharge shot does to a regular weapon), and possibly slowing the speeder down a bit or decrease its handling properties for a short period. In ROTJ we get a shot of the Scout Trooper snapping off a couple of shots at Luke, which he deflects and then he cuts the stabilizers off the front of the bike causing it to crash. I do not think it would be out of established continuity to say that those shots may have slowed the bike a bit (not to a crawl) after the shots were fired, as we catch only a glimpse of the bike after the shots are fired.


2 - The painting ideas are good (though I am leaning away from the DE side of that arguement - I am not sure it is reasonable to say that the DEs are the only ones who are qualified to paint a bike or car), but I thinkwe can contribute one better. The objects in the game are wire frames wth textures wrapped around them, which are essentially skins. That said, is it possible for us to have access to a few skins foreach speeder? That would address the desire to stripe/decal the craft and provide better customization if we can apply the same palette (as a tailor I have heard in those forums that there is a set palette for any given object). If we had three different schemes (plain, stripes, very different stripes) and the ability to color the stripes vs. the body, we would have a lot more customization options with what to my untrained thinking would be a low amount of work for the programmers to implement.


I'm not too sure how realistic any of this is from the point of view of developing. Programming is more complicated than most give it credit for, and the above makes a couple of assumptions I believe are valid but may in fact be way off. But I love the idea of crafting vehicles, and I know Lucas is a fan of racing and customized hot rods. The everyday car needs to be represented, but so do the highly personalized and tricked out crafts that litter the continutity of Star Wars.


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Vaedross
Fri Dec 05, 2003 11:17 am
#32

I'm fairly confident (and I've even made a non-sticky post about where TH mentioned it) that combat on vehicles is a feature that may "some day" be implemented. However that's going to be a while. It requires server changes and if you think rubberbanding is bad now... just immagine it when stuff spawns further out and has greater ranges.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Dalnin
Fri Dec 05, 2003 12:55 pm
#33

I like the idea of numerous sub components, but I want to see it expanded. I would love to see any of the sub components 'break' at random times after the vehicle has been driven over a certain(fairly large)number of meters. Customers could then buy the components they need and insert them into their vehicle to fix it. This would create a vehicle parts market as well as create turnover for new vehicles, since some people may want a new vehicle instead of dealing with an 'old beater' than needs to be fixed.


There's a fine line between a game feature being annoying and one being immersive. I believe that vehicles breaking and needing repairs would add some of that special Star Wars immersiveness that has been lacking.




Bubo Ubotin, Lowca
Master Weaponsmith/Merchant
Retired
speardancer
Fri Dec 05, 2003 2:52 pm
#34

My top 3:

1) colors

2) More colors.

3) ALOT more colors...

everyone having the same, dingy brown vehicle will be BORING



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
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Uthelred
Fri Dec 05, 2003 5:20 pm
#35

I really like the idea of having multiple modules with material quality and experimentation impacting the overall vehicle performance. Something I would like to see on the Swoop Bikesarea a few modules that can be sliced for extra performance (with a significant impact on the vehicle life - I for one would certainly like to see the market for repairs/resale to be healthy).



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xpointmanx
Fri Dec 05, 2003 6:48 pm
#36

Colors - yes


Headlights - why not


Storage Modules -yes


other components - no


I already have Inventory issues.. that the Devs seem not to care about.. I dont have room for 20 more crates of premade parts.. on top of resources.. other parts.. and finished product



Raw material is fine for me.. especially since the parts you listed are made by the same master artisans who are making the vehicle.. so it isnt even a "gate"




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Vaedross
Fri Dec 05, 2003 7:22 pm
#37

Unfortunately there won't be a vehicle resale market. Vehicles are not tradable once they have been generated from a deed into a "mount".



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Kazdon
Sat Dec 06, 2003 8:51 am
#38

Are vechiles going to be able to be sliced for speed?
Vaedross
Sat Dec 06, 2003 11:15 am
#39

I have suggested it. But making them slicable for speed requires that their speed varies by quality and experimentation. Do not expect either feature, but I have suggested both to TH.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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