Artisan Archive
Thread: Nerf
Kietharr_Hekar wrote:
you guys dont get the point, you and most other melee classes outclass ranged fighters in PVE grossly and are almost gods in PVP, one ran by and annialahted my nice AR1 60% kinetic resist pet in mere seconds then put me down much faster, and by the way, if you lunge should you actually get closer to me rather than using your magic power to hit me 20m away with your bare hands?
i also hate meditate, all you guys need for wound healing is an entertainer occasionally.
</sarcasm>
i like the idea of ditching meditate. lets get rid of a hole tree that adds nothing to our combat, and replace it w/ more powerful attacks. thatll really fix us being "over powered"
</sarcasm off>
Kietharr_Hekar wrote:
you guys dont get the point, you and most other melee classes outclass ranged fighters in PVE grossly and are almost gods in PVP, one ran by and annialahted my nice AR1 60% kinetic resist pet in mere seconds then put me down much faster, and by the way, if you lunge should you actually get closer to me rather than using your magic power to hit me 20m away with your bare hands?
i also hate meditate, all you guys need for wound healing is an entertainer occasionally.
I'd first like to start my reply by saying "You suck" and "you are a child!" I have replied and even posted numerous threads on the TK forums which explain just how to beat TKAs. As an example of this "This is an invitation to you lunchmeat", please create a character on Intrepid and go to Theed. There you will find a larg wookie by the name of Awkward. Awkward is not a TK and does not wear armor and he owns TKAs all day long. Why....because he understands that combat in this game includes stratagy.
Anyhow, I invite you to come see this first hand. As for this thread, you are a loser, why don't you spend less time b"tching and more time reading these threads...you may actually run into one of my posts detailing exactly how to take out a TKA.
If you want to just shoot and run, Unreal Tournament 2 2004 demo just came out.
"GO PI$$ UP A ROPE!"
Where did this phrase come from?
I have a friend that tells me to do this on a regular basis, and I find the prospect of pi$$ing up a rope quite confusing...
Sosstuborx wrote:
"GO PI$$ UP A ROPE!"
Where did this phrase come from?
I have a friend that tells me to do this on a regular basis, and I find the prospect of pi$$ing up a rope quite confusing...
Well....to prevent you from actully pi$$ing on yourself...go get a hose and turn on the faucet. Then stand next to a wall (imagining the wall is said rope) and start "Pi$$ing" up it.
...so what happened when you started to get to the top?
O.k., the wall analogy puts things in perspective...
I guess...
Message Edited by rzzq on 02-25-2004 10:55 PM
Im a master pistoleer/master fencer and i still get owned by master TKM's. They have so much accuracy, you cant dodge them anyway.
viper777ma wrote:
I am a TKM and Master Fencer, I think both are well balanced professions. I think that other professions need fixing not nerfing, but as for TK and Fencer leave them be and fix everything else.
Listen to this person. S/He knows the truth. Take some time to use a profession before crying anything about it.
Riflemen aren't so bad to deal with in pvp if you've learned how to hide nicely. In duels?Theoutcomeusually depends on the restrictions (or lack there of) on where you are able to battle.
The most threatening adversary you have to deal with is a Rifle/CM, they needn't exactly be nerfed, but there has got to be something that actually works in helping toreduce the effectiveness of a poison/disease.