Artisan Archive
Thread: Is Bespin Port Bugged or Useless?
ChefVomit wrote:
I am certainly not suggesting that crafters should destroy their high end stations. I use one myself. I was simply stating a fact: Higher rated stations have never been shown or confirmed to do ANYTHING at all. You can take that as you will. I personally I see no harm in having the best equipment possible, but you came to this forum with a problem. Since you listed your station rating, I wanted to simply say that I have not once heard of experimentation being affected by station rating. Eliminating possibilities is the first step is solving any problem.
As for Bespin Port, I am not trying to start a flame war here. I am simply stating that Bespin Port has been single use/single experimentation for well over a year. You seem to disagree with this, but I can assure you it is the case. If you need further clarification, please consult the Chef forums. I'm just trying to help figure out what the issue is.
There have been many many questions over the last year and a half regarding crafting. From the utility of crafting stations, to the benefit of more than +25 in attachments. From the utility of assembly SEAs for certain crafting professions, to the question of whether Bespin/FS crafting/research center bonuses actually stack. All of these have been well discussed, and some answers have been found. It would be great if we could get a dev to actually come out and TELL us how the game actually works, considering this is typically why games are shipped with manuals. Alas, that has yet to happen regarding so many of our crafting questions.
I do hope that you find a system that works for you. I know it took me some time, and it is different for every profession. Chefs dont need assembly at all, whereas Weaponsmiths most certainly do. Some people experiment only one point at a time, and some experiment multiple points. We each have to find what works best for us. As a perfectionist, I never wanted to settle for anything less than perfect schematics....meaning all 12 (for Chef) or all 14 (for artisan) points with amazing successes. For me, Bespin is remarkably useful. I find that it increases the chances of an Amazing success dramatically. They are still not a certainty, and you will still crit fail from time to time, but such is the roll of the dice.
I hope you can figure your issue out
If you wish to speak to someone else regarding Bespin port, the former Chef Correspondent is Kriles on Chilastra, and the current Chef correspondent is Higginsis on Farstar (I believe thats the correct galaxy). They have each been crafting since launch, and have an amazing level of crafting knowledge and are very helpful.
Hope this helps!
no flame war assumed at all...im just shocked that you said its one time use...i just dont think this is the case /scratch head ... even for the 2-3 month beofre the cu i remember the icon sitting in my "buff" indicator...i remember acually watching it poof after the stated attempts....perhaps it was doing this but only giving the benefit for only one attempt as you mention...
as for stations...i hear what you are saying...its nothing new to me and i do take my stations rating with a grain of salt...but as for eliminating possibilities...it isnt necessary because im already assuring that the stations wouldnt make things worse by using good ones...and i mentioned them and my rating to give an overall picture of my crafting environment because like i said, id have 500 responses saying oh! that must be it! lol
im baffled either way...
just before i wrote this i made 2 weps for a guildie... using bespin port for each attempt (had to wait for room in stomach) i received no amazings.... on either weapon...all greats...no fails or mods (woohoo)...both made im my usuall environment...if im wrong about how bespin port worked in the past, i can accept that,but im still not seeing it do what it is supposed to do in my opinion....nor am i seeing it do what you are experiencing
anyway....regarding your comment about them coming out and telling us how these things work is a statement that i couldnt agree more upon...its utterly ridiculous to not confirm the behavior or mechanism on certain things...im not suggesting that they reveal all the "secrets" or anything but jeez, why do they leave so many things unanswered?...
btw...i honestly cant imagine getting amazings each time i hit experiment...whether i do it for each exp box or multiple...i jsut cant see it...how the hell do you do it?
anyway, thanks for your input...i hope i figure it out and if i do, ill let ya know
ChefVomit wrote:
No worries bud. I just hope you figure it out.
I posted this a bit earlier in a protracted version, but I will elaborate here on my crafting technique. I should point out that I did NOT invent this method, nor is it any secret. I think just about every longterm crafter I know uses it. in one form or another. The problem is that there are so many permutations to crafting.Experimenting ona weapon is similar toexperimenting Chef foods, but both are far more complex than crafting powerups. Andexperimenting onswoops is the easiest thing in the world.
To keep things simple, I will use powerups as an example.
With Pups, you have two lines to experiment on: Efficiency and Effectiveness. An example would be a Reinforced Stock Powerup. This decreases the action cost of a ranged weapon (effectiveness), but it also decreases the accuracy of the weapon (efficiency). These are connected to each other through a formula in the crafting system that dictates a linear progression that aseffectiveness (he actioncost decrease percentage)icreases, efficiency (the negative accuracy modifier)also increases. The desire of course is to find the greatest effectiveness possible with an efficiency that we can live with. You will have to play with the schem a few times to determine how many points you want to put into Effectiveness to get the desired bonus.
*A quick note on experimentation. A"Great Success" in experimentation will give you a7% bonus to the main stat you areexperimenting on per point of experimentation. An"Amazing success" gives you an 8% bonus per point of experimentation. This has only been tested by me on a few things post-CU, but it so far is appearing to work the same way as it did pre-CU
Lets say that you decide you want 8 points into effectiveness. That leaves 6 points for efficiency (assuming you are a human artisan with tapes). Your job now is to get all 14 of these points as "Amazing successes".
Soyou know how many points we want into each line. Time to start trying for a schematic. It doesnt matter too much which line we experiment first, but in general you want to experiment on the line that will require the MOST points first. In this case, that is effectiveness. With the resources I have, I can experiment exactly 8 points at a time for effectiveness, so that is perfect. So we start by putting ALL EIGHT POINTS into effectiveness at once. Dont do one at a time...do all eight. And do NOT take any Bespin port. If I get anything other than an Amazing success, I kill the session and start over. I will do this over and over again until I get an Amazing success on that first attempt. It can take several minutes to get it, but once it does....I have now ALL eight points counting as an Amazing success. Yay.
Now Ijust need to get one more Amazing success. Here is where I take a sip of Bespin port and throwmy remaining six points into efficiency all at once. I hit the experiment button and cross my fingers.
Great success? Start over.
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Amazing success? BAM! One 14-point Amazing schem all done. Yay.
It can take 10-15 minutes to pull this off, but for me its worth it. A 14pt-amazing schem is as powerful as a 16point-great schem. For me its worth it because I only do full factory runs of everything I make. Having a 12-14% more powerful product that a competitor who gets by on great schematics can be a huge deal for certain products and certain customers.
This method is not the solution for all crafting. Anything CUSTOM like single run weapons cant use this method. In that case, they will have to decide how to proceed. Personally, I would most likely still go all out, only I would hit bespin for my first experimentation as well since I know I wont get a second shot at it. No, this method only works for making schematics. For more complex schematics, where you have to experiment on three or four lines, it can be very hard indeed to pull it off. There are times where you might have to live with just a 10-point amazing schematic. To each their own. But if you are crafting anything that is manufactured by schematic, there is no better way that I have found in almost two years of crafting across multiple professions that can deliver the same level of results. It does take time, but having the best always will.
Hope this helps. If you have any questions or if I phrased something in a particularly obtuse manner, please let me know.
Great guide. I use a similar technique, but my error has been popping bespin in the beginning as well as the 2nd experiment. Waste of stomach space. ![]()
/cheers
ive used several methods to craft powerups and until the cu, i made the best. that included the best stats as well as custom orders experimented until i got what the customer wanted..
im pretty familiar with crafting powerups and weapons and using the experimentation boxes in various ways.
im also master WS and before the cu was doing just fine
i simply avoided using bespin port alot because it never worked in my opinion.
post cu, same thing...however i can no longer say that im the best at crafting powerups as i am only 11pt artisan (and believe me im more modest than these claims would suggest :smileytongue![]()
it sounds like you have a pretty good method there (for powerups), i will continue to attempt using bespin port with an adjustment in the manner you prescribe, however, from the WS side of things, i cant afford to toss a schema or an item aside that frequently but i supposed im not alone in that regard. with powerups, im used to endlessly crafting until i get the final results that i want and it hardly is a resource burden, even post cu.
we'll see how it goes...
youd think that with all the methods ive tried i would have noticed this by now....im still dumbfounded as to the single attempt use for bespin port...its like telling me that ive been calling myself by the wrong name /scratchhead
more to follow......
bah
im gonna go with useless.....not 100% useless but enough to be annoying....this stuff should give the bonus for the duration....and despite using it for each attempt...im still not benefitting much unless im making a powerup schema
thanks for the info and advice though ![]()
ChefVomit wrote:
- The quality rating of your crafting station has never been proven to affect your experimentation success. If a Dev has ever posted otherwise, please point me to that link.
It was a long time ago, but TH did state that the rating of both tools and station have an effect on both assembly and experimentation successes. Clicky.
EnigmaBSc
EnigmaBSc wrote:
ChefVomit wrote:
- The quality rating of your crafting station has never been proven to affect your experimentation success. If a Dev has ever posted otherwise, please point me to that link.
It was a long time ago, but TH did state that the rating of both tools and station have an effect on both assembly and experimentation successes. Clicky.
EnigmaBSc
thanks....anyone know what the rating cap is? if there is one....or whats possible given the best resources and like 14 amazings (lol)....?
EnigmaBSc wrote:
ChefVomit wrote:
- The quality rating of your crafting station has never been proven to affect your experimentation success. If a Dev has ever posted otherwise, please point me to that link.
It was a long time ago, but TH did state that the rating of both tools and station have an effect on both assembly and experimentation successes. Clicky.
EnigmaBSc
Wow! Good to know. I stand corrected.
As for the cap, I think with perfect resources you can get one that is rated 45.00. The best ones available on Starsider are 44.5, although I think Meparch has managed to beat this (his own record) post CU.
i thought the same thing .. that you needed to a citizen of the city to get the bonus!!
Ani_cul wrote:
Cygnusaa wrote:
Arhtas wrote:
also some thing else is you need to be a citizen of the city to get its bonus
that is the first time ive heard that....where can i confirm this?
That statement is not true, city bonus' are applied to any who use the city
wether crafting or taking missions, citizenship does not apply to these 'mods'
thank you for the offer but im finished pissing into this fan
ill just accept the fact that it is useless....