Artisan Archive
Thread: PATCH DAY BUGS: post 'em if you find 'em
My harvesters displayed 0 power (which was odd because I thought I'd put plenty in) so I added more, when I went back the next day they were showing double the amount I normally put in (so the 0 seemed to be a display bug which they appear to have fixed)
Anyone else getting the graphics glitch on the operate machinery screen? (the green 'dial' is corrupted)
Also (and I dont really know where to post this) all boot graphics in windows (i.e. pairs of boots in your inventory/backpack/bank) seem to be messed up (but this may be related to the graphics problem mentioned above, which might be a general graphics problem)
Exponential harvester maintenance increaseseach time a harvester is re-deployedsince patch. On patch day, my heavy harvesters showed the new "improved extraction rate maintenance adjustment" correctly (if you want to call a totally unannounced nerft correct
) at 90 (24) for a total of 114 cr/hr maintenance. When I reset that harvester, maintenance increased to 122 cr/hr and display showed 122 (114). When I reset it for the third time, it showed, and is using, 138 cr/hr with a display showing 138 (122).
Major bug. I'm having to put much more money into reset harvesters than I should, and this bug effects everyone I've talked to who has reset a harvester since the patch.
I can confirm that the Bulky vendor will give you the message "Vendor Not Initialized", even after you initialize it and input maintenance fees.
Trying to access resources in carried backpacks to craft does not work. When attempting to do so, you get an internal error message. You must move the resources out of the packs and into your main inventory in order to craft.
Fred71 wrote:
First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..
Thank goodness it isnt just me, i have been searching the forums for this issue and this is the only post ive found on it. i only hope they fix it very soon as i cant get any other vendors without giving up skills that i do not want to part with just to get more vendors bc the 1st level ones are broken.
Happening to me as well
ditto
Fred71 wrote:
First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..
Thank goodness it isnt just me, i have been searching the forums for this issue and this is the only post ive found on it. i only hope they fix it very soon as i cant get any other vendors without giving up skills that i do not want to part with just to get more vendors bc the 1st level ones are broken.
Happening to me as well
for those of you who have the crafting station problem... what are you crafting? If you are crafting a Crafting tool, set to practice, it WILL close your current crafting session. this is DEV intentional since crafting tools provide a lot of exp starting out.
hex coloring on Items not working IS intentional. TH stated that the dev team is thinking about allowing 'Premium Auctions' to have colored names since the * just isn't enough to justify the title 'Premium'