Artisan Archive

Thread: PATCH DAY BUGS: post 'em if you find 'em

Chacara
Sun Nov 16, 2003 7:19 am
#27

I do indeed have harvesters running on 0 power. Drop 1800 power on them, they still report 0 power and keep running happily.
Pythagoras
Sun Nov 16, 2003 11:44 am
#28

Mine read 0 power and seem to be running fine, but if you redeed them you cannot restart them without adding power. It does destroy the power reserves in it and put them to 0.



Kavenn Looran
ASHRID
Mon Nov 17, 2003 3:06 am
#29

My harvesters displayed 0 power (which was odd because I thought I'd put plenty in) so I added more, when I went back the next day they were showing double the amount I normally put in (so the 0 seemed to be a display bug which they appear to have fixed)


Anyone else getting the graphics glitch on the operate machinery screen? (the green 'dial' is corrupted)


Also (and I dont really know where to post this) all boot graphics in windows (i.e. pairs of boots in your inventory/backpack/bank) seem to be messed up (but this may be related to the graphics problem mentioned above, which might be a general graphics problem)

Degasai
Mon Nov 17, 2003 11:27 am
#30

Exponential harvester maintenance increaseseach time a harvester is re-deployedsince patch. On patch day, my heavy harvesters showed the new "improved extraction rate maintenance adjustment" correctly (if you want to call a totally unannounced nerft correct ) at 90 (24) for a total of 114 cr/hr maintenance. When I reset that harvester, maintenance increased to 122 cr/hr and display showed 122 (114). When I reset it for the third time, it showed, and is using, 138 cr/hr with a display showing 138 (122).


Major bug. I'm having to put much more money into reset harvesters than I should, and this bug effects everyone I've talked to who has reset a harvester since the patch.


I can confirm that the Bulky vendor will give you the message "Vendor Not Initialized", even after you initialize it and input maintenance fees.


Trying to access resources in carried backpacks to craft does not work. When attempting to do so, you get an internal error message. You must move the resources out of the packs and into your main inventory in order to craft.




Degas
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Degasai
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ZallusNuranxis
Wed Nov 19, 2003 2:20 pm
#31

Fred71 wrote:


First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..







Thank goodness it isnt just me, i have been searching the forums for this issue and this is the only post ive found on it. i only hope they fix it very soon as i cant get any other vendors without giving up skills that i do not want to part with just to get more vendors bc the 1st level ones are broken.






Happening to me as well






ditto

quetzatcoatl
Wed Nov 19, 2003 5:12 pm
#32

I also found the problem with negative power, it seems that the harvesters still keep using power correctly, they just dont display the correct amount of power they have, the animations are also screwed up and I cant get resources out of my hopper in personal harvesters.
SirRafaelBH
Wed Nov 19, 2003 9:41 pm
#33

I've heard that they are just bugged in general



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fej
Thu Nov 20, 2003 1:02 am
#34

Fred71 wrote:


First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..







Thank goodness it isnt just me, i have been searching the forums for this issue and this is the only post ive found on it. i only hope they fix it very soon as i cant get any other vendors without giving up skills that i do not want to part with just to get more vendors bc the 1st level ones are broken.




Happening to me as well





fej
Master Chef
Master Artisan
SirRafaelBH
Thu Nov 20, 2003 3:31 pm
#35

yes some harvesters have been going into the negatives powerwise



==========================================================
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Commandess - Master Mandalorian Crafter - Test Center
Stealthy - Master Spy - Test Center
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Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
SirRafaelBH
Thu Nov 20, 2003 3:32 pm
#36

My above post about "bugged in general" is reference to the bulkyvendors



==========================================================
Commanda - Master Bounty Hunter - Test Center (First "Agent")
Commandess - Master Mandalorian Crafter - Test Center
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Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
WolfGuy
Fri Nov 21, 2003 1:03 am
#37

I can't initialize my bulky vendor, and my harvestors run on no power... I thought it was sweet, but they wouldn't shut off so I couldn't redeed them. I logged and put more power in, then they redeeded just fine.




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Ivellos
Fri Nov 21, 2003 11:31 am
#38

for those of you who have the crafting station problem... what are you crafting? If you are crafting a Crafting tool, set to practice, it WILL close your current crafting session. this is DEV intentional since crafting tools provide a lot of exp starting out.


hex coloring on Items not working IS intentional. TH stated that the dev team is thinking about allowing 'Premium Auctions' to have colored names since the * just isn't enough to justify the title 'Premium'




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SirRafaelBH
Fri Nov 21, 2003 3:15 pm
#39

ya too bad about the * Premiums...good idea, but who cares about em...



==========================================================
Commanda - Master Bounty Hunter - Test Center (First "Agent")
Commandess - Master Mandalorian Crafter - Test Center
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Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
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