Artisan Archive

Thread: PATCH DAY BUGS: post 'em if you find 'em

Ranthalas
Fri Nov 14, 2003 8:50 am
#14

Crafting station input hopper not working for me either. Glad to hear its not just me. Got about $200k worth of resources in mine.



Jaberwookie
~After years of searching I finally found happiness in the form of the most beautiful twi'lek I have ever seen. Thank you for making me the happiest wookiee alive Cady~
Barkydogg
Fri Nov 14, 2003 12:14 pm
#15

Crafting hopper isn't working for me either... nothing has changed about my residence, housing, or the crafting station or tools... and it's definately some thing that was in this morning's patch.



Cheers,
Gorg, MASTER Armorsmith
+20 Armor Experiment, +11 Armor Assembly
GorgCo Armor Sales, Intrepid, Naboo, South of Theed at -5339, 3395
Bogard
Fri Nov 14, 2003 3:45 pm
#16

OMG!!! I'm on the verge of tears (still undecided whether it's tears of joy or just plain of frustration) to hear that it's not just me that the input hopper isn't working for... sorry, not to say it's a good thing. but I was nearly ready to kill someone this morning when I couldn't open the input hopper of my armor crafting station. I have my life's savings of resources in that puppy and if they go, I go!!! seriously, if it ends up disappearing, I'm going to have to quit because it will be too painful for me to play anymore


I tried sending a /bug report but for some reason it won't let me and tells me that I have an open ticket. which I don't remember ever sending. and when I check the open tickets, says "you have no open tickets" **edit**?!!! I hope they get this fixed asap cuz I won't be able to fill any of my orders for customers and they are NOT going to be happy about this.


BTW, I'm sure everyone's noticed the insane critical fail rates now? what is up with that? it was bad enough before. Now even at risk of a big fat zero I get critical fails? makes abso-freakin-lutely NO sense!!!


E'Ina Alvida -- Not-yet-a-Master Armorsmith on Shadowfire




E'Ina Alvida
Master Armorsmith/Master CH/Novice Pistoleer
4964, -4071 North of Moenia, Naboo
-3859, 5275 Alliance Bay, Naboo

Living by the Code of Thundera: Justice, Truth, Honor, and Loyalty
Vaedross
Fri Nov 14, 2003 4:25 pm
#17

file a CSR ticket on your resources. You should talk to the armorsmith correspondant about the experimentation issue... it might be an armor thing only.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Gizmarke
Fri Nov 14, 2003 5:57 pm
#18

1) Adding Hex code to change the color of things you craft no longer works. Might be on purpose however. /shrug


2) I still think experimentation on food is a little buggy. If you get a failure message and the experiment for the individual stack is at 0%, additional successful experiments on that statistic do not change it at all. Critical failures on one statistic effect more than that statistic. (again, that may be by design)


3) No way to see what benefits food components do (example: soypro, protato, carbosyrup, dough) You cannot tell after experimenting which one you experimented better on. (Theres no visible value on the finished component.)


I'm really happy they fixed the food buff bug, so now I can actually attempt to sell more than just pet food!





-Castin Donn
...has mastered the Pilot profession
Fred71
Fri Nov 14, 2003 6:04 pm
#19

First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..


DAKuntz
Fri Nov 14, 2003 6:59 pm
#20

Over in Tech Support Forum, one of the CSRs (CSRRobynR), said that the devs were notified, and that they thought the problem was fixed... Someone posted another report there, and was told that Tech Support wasn't the proper place for it. How often do the devs, or people that speak to the devs read here?

I can sit on Wanderhome, in my House, with the vendor, if someone wants me to show them (coder wise).

(and I have lost money as I did pay maint...and waited to see if it'd start working, so I lost about 150 (I waited overnight),


Wiano
Armorsmith in Training
Maybe a Politician, Maybe a Smuggler... I dunno.



--
Wiano
Elder Bounty Hunter (Wanderhome)
sciguyCO
Fri Nov 14, 2003 8:44 pm
#21

Something else for people to look out for:


Harvesters placed before the patch seem to be using power at double rate. Maintenance, however, looks correct based on the harvester's displayed maint. Harvesters placed after the patch seem ok. I should have more detailed info tomorrow (or maybe I'll check later tonight after a few hours).


And if you have problems submitting a bug, try using the out-of-game one. It's called BugTool.exe, it's in the main SWG install directory.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
BiancaMinola
Fri Nov 14, 2003 9:05 pm
#22








DAKuntz wrote:


How often do the devs, or people that speak to the devs read here?






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Xazias
Fri Nov 14, 2003 10:47 pm
#23





Fred71 wrote:


First level vendors dont seem to be initializing. (bulky and robo bartender) Says they are init'd, but when you try to access them, says isnt init'd..






Thank goodness it isnt just me, i have been searching the forums for this issue and this is the only post ive found on it. i only hope they fix it very soon as i cant get any other vendors without giving up skills that i do not want to part with just to get more vendors bc the 1st level ones are broken.


Jehlee
Sat Nov 15, 2003 12:10 am
#24

That new firework choreographed display item won't launch the fireworks placed into it. Is there some magic to it, instructions that were not given on the description, or is it just plain bugged?





Jeh'lee Dohnutt (Master Dancer, Carbineer, Medic)
"It's gotta be Jeh'lee, 'cause jam don't shake like that!"
"Aw... your mommy was on Aldaraan, wasn't she?"
Chacara
Sat Nov 15, 2003 7:24 am
#25

On the harvester power display thing: I had one this morning that was still running around -1600 power (deduced from dropping 2k on it and getting 400 availible). The 2k should run it until tomorrow, I'll see if it does. The harvesters seem to be acting as normal with the power dropped in, they're just reporting how much power they've got like they're using it twice as fast. It's almost like there are two separate counters for th?e same thing, one for when the harvester stops and one that is reporting how much power is left, and the one reporting power remaining is doubled. Possibly something to do with potential energy calculations?
AloraElon
Sun Nov 16, 2003 12:10 am
#26

It is no longer possible tocolorize names of items, either in prototypes or in schematics. I am holding off making new schematics until they fix this bug.If this was an intentional change, and not a bug, it would be good if they would announce this was intentional,so we don't keep delaying making things until theyfix it.






Alorra Elon
Alorra's Shop
Coronet, Corellia (-915 -3828)
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