Artisan Archive

Thread: Is profit on vehicles worth the bother?

joined42904
Mon Jun 07, 2004 8:05 am
#27

Exactly


The price on these things is in line with what is required to make them. Some grinding resources are having trouble selling for more than1 cpu at the moment. So....


If you can get master artisan (not that hard) and convert them into swoops and sell some, that's a better return on your investment.


There are a lot more hoarded resources where those came from. So expect anything that just takes generic resources to stay cheap.


If you want to make a profit on vehicles, ask the devs to change vehicles to require specific resources...like Phrik Aluminum and Titanium steel or some such. Then the price would go up.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
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Flynn_Nomad
Mon Jun 07, 2004 9:22 am
#28






Dark_0ne wrote:

It takes 8k of resources to make a swoop - 1600 non ferrous and 6400 ferrous with a high shock resistance.


very simple to make really.


I have no idea how the price of these things ever got so low - if you had to buy your resources at 3cpufrom the bazarre it would cost you 24k to make. As I mine my own resources ..... I'd probably be tempted to sell them at 28k for a swoop which is 3.5 cpu.


At the moment I don't sell them, only make them for friends .......


If I recall the cost of repair in our city (with a small surtax on the repair) a full repair on a swoop is something like about 10k credits, so 28k for an initial sale may even be too low .......


Not sure really - if it costs 10k to fully repair (as in from almost zero) a swoop, how would you price up your initial sales ? 4x repair cost ?



one thing I don't get is - why does the X34 use less resources than a swoop ? other than to make the swoop more expensive because it is faster ........ Completely unrealistic in terms of the mass of the vehicles :-)








All your numbers are accurate so I'll use them to tell you my prices...


20k Landspeeder

30k Speederbike

40k Swoop


Simple, they are priced according to resource quantity and vehicle quality, from slowest to fastest.

Can't afford a swoop?

Then you buy a landspeeder, simple, just like RL.

Landspeeder,Speederbike,Swoop

Hyundai, Honda, Lexus, respectively...


Your repair cost considerations are important too, BTW, I was gonna bring that up too, just makes sense.


Please don't fall prey to the price undercutters, if you stick firm, you will be fine.

My guild is so rich, if I destroyed 1 million units of steel, no one in the guild would notice.

That doesn't mean I should use it to sell swoops for 5k...(these are the people who are screwing up the economy btw, rich guilds who throw away resources, ala Walmart, Hope Depot, etc.)


Stand firm fellow Artisans!



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
mhal9000
Mon Jun 07, 2004 1:09 pm
#29


I should explain things out a bit further:


Junk steel and aluminum? They'll sell for 2 right now. Certain junk irons and coppers? Good luck moving it, it's almost as bad as poor quality solid petrochem and inert gases at the moment.Simpler to turn that stuff into something useful if you have some statics sitting over a high % of it.


Besides, the cheap vehicles serve a purpose too, as a starter vehicle for new characters who perhaps can't afford a 90%+ vehicle. Once they get morecreds under their belt, and growtired of having to repair the cheap ones time and time again, they'll upgrade to a nicer ride.


Message Edited by mhal9000 on 06-07-2004 01:12 PM



Federated Resources
Hork Haggis, Retired

Flynn_Nomad
Tue Jun 08, 2004 5:34 am
#30






mhal9000 wrote:


I should explain things out a bit further:


Junk steel and aluminum? They'll sell for 2 right now. Certain junk irons and coppers? Good luck moving it, it's almost as bad as poor quality solid petrochem and inert gases at the moment.Simpler to turn that stuff into something useful if you have some statics sitting over a high % of it.


Besides, the cheap vehicles serve a purpose too, as a starter vehicle for new characters who perhaps can't afford a 90%+ vehicle. Once they get morecreds under their belt, and growtired of having to repair the cheap ones time and time again, they'll upgrade to a nicer ride.



Message Edited by mhal9000 on 06-07-2004 01:12 PM






That's all wonderful, and actually a good idea, IF, the stats of a vehicle could be seen before purchase.


I would also use junk metal and make crap vehicles and sell them cheap.




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
PurpleWarrior
Tue Jun 08, 2004 6:36 am
#31

Junk grinding resources on Chimaera sell for 1.5 - 2cpu. Come publish 10 they won't sell at all...


My wife makes landspeeders out of that crud and puts them on the bazaar at 6K - if you guys want to buy them and reprice them, be my guest


She sells speeders and swoops at 2cpu just for the fun of it and all your whining and attempts at price fixing are very predictable andboring. You want to be insanely rich for zero effort, go make a Doctor and buff people with bought packs- you can make about 1.5Mill on a weekend at peak times. (Friend of mine did last week)


We played UO for 3 years and she undercut everyone on the server on Potion Kegs - and she still made a fortune...


Pricing is all about supply and demand - low prices = high demand = high turnover = good profits. Yes, I have an Economics degree, but this is a game - we don't need to chart it and find the right point on the graph. You play more hours than other people you can sell low and still make good money.


It costs on average 0.2cpu to pull that metal out of the ground (BER10 on 60% spot using Fusion power)- you want to sell it high, have fun - I wouldn't buy it.



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
mhal9000
Tue Jun 08, 2004 7:38 am
#32






Flynn_Nomad wrote:


That's all wonderful, and actually a good idea, IF, the stats of a vehicle could be seen before purchase.

I would also use junk metal and make crap vehicles and sell them cheap.






Agreed, about the only thing you can do now is rename the schematic with the % you managed to experiment it up to. That'll give them a rough idea of what they're buying.


Isn't that change somewhere in the works, Vehicle deeds showing their stats?





Federated Resources
Hork Haggis, Retired

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