Artisan Archive
Thread: Is profit on vehicles worth the bother?
Exactly ![]()
The price on these things is in line with what is required to make them. Some grinding resources are having trouble selling for more than1 cpu at the moment. So....
If you can get master artisan (not that hard) and convert them into swoops and sell some, that's a better return on your investment.
There are a lot more hoarded resources where those came from. So expect anything that just takes generic resources to stay cheap.
If you want to make a profit on vehicles, ask the devs to change vehicles to require specific resources...like Phrik Aluminum and Titanium steel or some such. Then the price would go up.
Dark_0ne wrote:
It takes 8k of resources to make a swoop - 1600 non ferrous and 6400 ferrous with a high shock resistance.
very simple to make really.
I have no idea how the price of these things ever got so low - if you had to buy your resources at 3cpufrom the bazarre it would cost you 24k to make. As I mine my own resources ..... I'd probably be tempted to sell them at 28k for a swoop which is 3.5 cpu.
At the moment I don't sell them, only make them for friends .......
If I recall the cost of repair in our city (with a small surtax on the repair) a full repair on a swoop is something like about 10k credits, so 28k for an initial sale may even be too low .......
Not sure really - if it costs 10k to fully repair (as in from almost zero) a swoop, how would you price up your initial sales ? 4x repair cost ?
one thing I don't get is - why does the X34 use less resources than a swoop ? other than to make the swoop more expensive because it is faster ........ Completely unrealistic in terms of the mass of the vehicles :-)
Message Edited by mhal9000 on 06-07-2004 01:12 PM
mhal9000 wrote:
I should explain things out a bit further:
Junk steel and aluminum? They'll sell for 2 right now. Certain junk irons and coppers? Good luck moving it, it's almost as bad as poor quality solid petrochem and inert gases at the moment.Simpler to turn that stuff into something useful if you have some statics sitting over a high % of it.
Besides, the cheap vehicles serve a purpose too, as a starter vehicle for new characters who perhaps can't afford a 90%+ vehicle. Once they get morecreds under their belt, and growtired of having to repair the cheap ones time and time again, they'll upgrade to a nicer ride.
Message Edited by mhal9000 on 06-07-2004 01:12 PM
That's all wonderful, and actually a good idea, IF, the stats of a vehicle could be seen before purchase.
I would also use junk metal and make crap vehicles and sell them cheap.
Flynn_Nomad wrote:
That's all wonderful, and actually a good idea, IF, the stats of a vehicle could be seen before purchase.
I would also use junk metal and make crap vehicles and sell them cheap.
Agreed, about the only thing you can do now is rename the schematic with the % you managed to experiment it up to. That'll give them a rough idea of what they're buying.
Isn't that change somewhere in the works, Vehicle deeds showing their stats?