Artisan Archive

Thread: Is profit on vehicles worth the bother?

CaptainStormy
Thu Jun 03, 2004 8:54 pm
#14

i sell vechs at 15/20/30K. the resources i mine so that cost me alot less then 1 CPU, so i make a very nice profit off them. I have a very good location and i acctualy sell probly 30 vechs a week.






-= Oriz =-
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"Its not about honor, its about Jagannath points and credits."

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Tralmek
Fri Jun 04, 2004 9:41 am
#15

A while back, the Theed bazaar on one of my servers was flooded with Swoops for 6000 credits...Every day I checked the bazaar andit was restocked with the things every day for about a week. Can I just say I hate the hologrinders, I hate what hologrinders have done to my favorite professions, and I hate what hologrinders have done to the economy.


Even with the hologrind grinding to a halt in the next while, I think they have caused irreperable damage to the game. From now on, any noob who bought a swoop off the bazaar at 6k will think that is a normal price for swoops. Whether they see one for 60k, 30k, or 16k, these people are going to complain that they're being ripped off. Resource prices which used to max out at 5 CPU have now reached prices upwards of 500 CPU. Whereas every cantina used to have groups of entertainers who intereacted with one another, we now have about 3 cantinas where there are a hundred macrotainers squeezed in trying to milk every drop of xp while yelling "Tip me" "Heal me" "Invite me." The other cantinas? They remain empty now because the live entertainers have been driven from the game. And of course, who can forget the AFK hunt&harvest? Where someone leeches themselves to a hunting group with an auto harvest/loot macro running.


You want stability and order in pricing? Educate those who are new. Tell them about how the economy used to be healthy. Let them know that there were not always holocrafters who flooded the markets with below-cost items, and show them practical ways to price items in order to help repair the economy.






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Veers_Intrepid
Fri Jun 04, 2004 12:49 pm
#16

here is again the stupidity to see from non RL businessmen


/sigh


well you got no clue what value yur vehicles have and tat demand is there.


a businessman would try to sell for proper price with a good win to make it worth the work to get tonns of resources.


weaponsmithes and armorsmithes know how it works, most other crafters got sadly no clue about it.


if pure resources sell for 2cpu (grind stuff not good for vehicles) to 6 or more cpu for high quality reosurces, then to sell a finihsed product incl. crit fail chances for like 2 cpu is just an imaginary win and actually a loss (so pretty stupid)


people demand vehicles and like 10cpu for such finished product with experi over 90% would be a fair and proper price.


i will never get it why people dont see such points and work for almost nothing, thats why i gave up making such stuff simply.


i produce some things and put for a proper price for me into my shop, sure selling less cause of to many idiots but at least i know i dont work for nothing.


the steel and non ferous resources i can easily sell for like min 6 cpu when i have quality reources. (it dont matter how much it cost you to harvest it, it matters what the market value of pure resources is to make a price/price under market value=loss, easy as that)






Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
JediArchon
Fri Jun 04, 2004 2:03 pm
#17

Iagree with everone here. As a master artisan (not a grinder, but a proud master artisan!) I get tells usually a few times a week from friends and strangers wanting to buy a vehicle. I recently found a good set of resources and have been making vehicles at 91% durability. I typically sell landspeeders for 15k, speederbikes for 20k and swoops for 25k... and the ones I screw up on I usually offer a 5k discount...but I may have to start reevaluating my prices now that I can do better things with my resources. It's very true, what people want to pay for vehicles and what they are really worth are out of synch. My friends don't believe me when I tell them I don't make a profit off my vehicles.


But the fact remains, when I see people that have dozens of 90%+ bikes for sale for prices even lower than mine, I have no choice but to offer them dirt cheap too if I want to sell any at all. If I were to increase my prices by 5k so I'm making a decent little profit, most people would just say "I can go buy one elsewhere cheaper, see ya." I really wish there could be some sort of price control put on vehicles so they are sold for what they are truly worth. Perhaps what we need are planetary guilds of master artisans that band together and totally standardize prices on our products... and ruthlessly put out of business those that don't comply.



I can no longer sit back and allow Imperial infiltration, Imperial indoctrination, Imperial subversion and the interplanetary Imperial conspiracy to sap and impurify all of our precious bodily fluids.
MerchantCatt
Fri Jun 04, 2004 10:52 pm
#18

Last time I was on, I saw a deed for ride -instant sale on baz- for 6k I was a bit shocked, talk about losing money.



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Redondo
Sat Jun 05, 2004 9:33 am
#19

I think it is hard to sell vehicles out of a vendor and not usually going to give you much profit. However, I like to keep a few vehicles on hand if I can spare the inventory space because I constantly run across folks in the starports, especially on the adventure planets, who need vehicles. I can sell three or four a week easy this way and the nice thing is they are usually desperate so I can get 3-4 cpu for my vehicles no problem.




Prin Eckbo
Hall Monitor

NerfLord
Sun Jun 06, 2004 2:50 am
#20

theres only one way to stop people selling at low prices and thats to buy there stuff and re-sell at a higher price in places like theed
BFVNut
Sun Jun 06, 2004 7:28 am
#21

NerfLord, I really like that idea. I used to do that with other items on the bazaar, like weapons. I think if all artisans bought the cheap vehicles and resold them at a higher profit, we would all make a killing. No longer would the unsuspecting noob (or cheap-skate) be able to buy a 6k vehicle.



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HowlingMad Murdok
Bria
GraySeven
Sun Jun 06, 2004 9:38 am
#22

I use grinding (poor quality) resources, sell for a few cpu above resource cost, and sell more "cheap" vehicles than I do expensive ones. The reason is people would rather buy 3 or 4 cheap swoops, wear them out, and buy 3 or 4 more, rather than keep paying the outrageous repair cost or paying to travel from someplace like Yavin or Dathomir to repair them...


Totally depends on what market you are looking to sell to...





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Sevardos
Sun Jun 06, 2004 5:53 pm
#23






GraySeven wrote:

I use grinding (poor quality) resources, sell for a few cpu above resource cost, and sell more "cheap" vehicles than I do expensive ones. The reason is people would rather buy 3 or 4 cheap swoops, wear them out, and buy 3 or 4 more, rather than keep paying the outrageous repair cost or paying to travel from someplace like Yavin or Dathomir to repair them...


Totally depends on what market you are looking to sell to...








Anything less than 3 cpu - you can make the same amount of money and sometimes more just selling the resources. Plus, you'll get a faster cash turnover because you'll sell the resources in bulk. This is why I don't understand vehicle pricing ... there are faster and more profitable ways to use those resources.



Sevardos

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mhal9000
Mon Jun 07, 2004 6:30 am
#24






Sevardos wrote:



Anything less than 3 cpu - you can make the same amount of money and sometimes more just selling the resources. Plus, you'll get a faster cash turnover because you'll sell the resources in bulk. This is why I don't understand vehicle pricing ... there are faster and more profitable ways to use those resources.





I'd say the resource price is dependant on your server, with the holo-grind screaming to a halt, grind quality resource priceson my server have taken a nose dive.In some instances someone can make more money turning some of those junk resources into swoops while selling for around 2 cpu.






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Sevardos
Mon Jun 07, 2004 6:41 am
#25






mhal9000 wrote:





Sevardos wrote:



Anything less than 3 cpu - you can make the same amount of money and sometimes more just selling the resources. Plus, you'll get a faster cash turnover because you'll sell the resources in bulk. This is why I don't understand vehicle pricing ... there are faster and more profitable ways to use those resources.






I'd say the resource price is dependant on your server, with the holo-grind screaming to a halt, grind quality resource priceson my server have taken a nose dive.In some instances someone can make more money turning some of those junk resources into swoops while selling for around 2 cpu.









Those junk resources on your server are selling less than 2 cpu?



Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Happymob
Mon Jun 07, 2004 7:03 am
#26






joined42904 wrote:

I haven't started factory runs of them but might consider doing that.




My recommendation is don't. Running a factory (assuming it's not on a borrowed lot, actually owned by someone else) make the financial equation even worse.


Look at it this way - if you could sell the resources for 3 cpu, then we would all agree that selling the swoop for less than 24K would be foolish. But if you also run a factory, you are taking up a lot that could be harvesting even more 3 cpu resources. So by running a factory, the opportunity cost is greater than 8K resources per swoop. If the factory lot isn't yours, there is no extra "loss".





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