Artisan Archive
Thread: Don't blame undercutters, blame the schematic
Shaladim wrote:
3. Vehicle customization kits are coming.
As for kits, I for one will charge for the kits and to paint vehicles, unlike droids where I will do this for free.
Let them Laugh, let them yell. Just put them on ignore and move on.
You spent the skill points for master artisan and now you get to sell them for whatever will sell.
I can sell swoops for 50k at 60% quality and still get return customers and people buying me out completely.
Some people sell for 80k or 100k at lower quality and they too sell out.
I for one do not want to spend all my time checking harvestors so I just kept raising the prices until i stopped selling out in under an hour.
Sure I get a few complaints but they can never find those 15k vehicles they say are out there so they always come back as some people are charging 100k like I said.
If those PVPers want their vehicles they will have to pay the price or give up the skill points and do it themselves.
I say we all need to charge more because undercharging hurts all of us crafters. Overcharging hurts nobody because they do not have to buy our stuff.
progman63 wrote:
I doubt the vehicle kits will be as complicated as the droid kits, using as many MA parts.
I'm wondering if they'll be just as useless - only 1 charge - and if they will provide a LASTING benefit, or if paint jobs will fade after calling the vehicles once or twice.
Seems ironic that VEHICLE customization is added to the game before DROID customization is fixed....
sanfordthejunkman wrote:
No its not the people selling cheaper bikes killing the market. Its the newly createdplayer citiestrying to draw people by offering now a house and a bike. How can you compete with that.
The market will set the price plain and simple, if you're charging too much they won't sell or you won't sell many. You might think you set the price, which in some ways you do, but you don't control the market. Pricing way above what people are on the whole prepared to pay is cutting your nose off to spite your face.
The problem is the finished product is worth less than the materials, to certain people. That's not right, value should be added to the chunks of metal we draw from the ground, not the reverse. Personally I think it's due to a pricing distortion on the resources market.
"Just like with architechts. Idiots thought they had some inherent right to screw people or make more money than anyone else. People making vehicles have NO more right to be rich than a dancer or a tailor. Get used to it, bawl babies.
NEVER pay more than 25K for a vehicle or you're either unconcerned with money or just STUPID."
An architect makes an item that requires 64,000 resources and sells it for 450,000 (Generic PA Hall).
An armorsmith makes a suit of armor that requires 3600 resources and sells it for 400,000 (suit of 70-80% composite).
A weaponsmith makes an item that requires426 resources and sells it for 40,000 (flamethrower).
A tailor makes an item that requires400 resources and sells it for 10,000 (exotic leotard).
How is it that the architect is screwing everyone over? The armorsmith can buy as many resources as he can find at 10 credits per unit, and still makes 364,000 credits profit... approximately 101 credits per resource. The Weaponsmith can buy as many resources as he can find at 10 credits per unit, and still makes 35,740 credits profit, approximately 83 credits per unit. Even the tailor, which you listed as being fairly bad off can buy as many resources as they want at 10 credits per unit and still make 6,000 credits profit which is 15 credits per unit. Architects on the other hand... even at 450,000 credits for a generic PA hall, they cannot afford 10 credits per unit for their resources. At 10 credits per unit, they would LOSE 190,000 credits just making the PA hall. Just to break even, they'd have to find resources at 7 credits per unit or less. To make any appreciable profit off of their master level item, they'd have to mine their own resources. Of course... a tailor, weaponsmith, or armorsmith could run their harvesters for a week, and unless they're getting tons and tons of business, they won't have to run them again for quite some time. Ignoring the use of other player's lots, architects would have to run their own harvesters for two days just to make ONE PA hall. Even buying grinding resources at 3cpu... the architect only makes 258,000 credits off of a 192,000 credit investment. That's if he can find that many resources for sale without having to spend another 20,000 credits in travel.
Sure... architects can't charge extra for experimentation, because on everything except harvesters, there's nothing to experiment on. But believe me, I speak on behalf of probably 90% of the architects out there when I say that we really wish we COULD experiment on other things. That way, we'd have more than just two or three items that could bring evena third ofthe profit of the other crafting professions.
As for your "vehicles aren't worth more than 25k" statement... a swoop requires 8000 credits. Most prices for grinding resources are around 3 cpu. That means that an architect would get a whopping 1000 credit profit over just selling the resources to someone else. So yay... a 1.25 cpu profit. Where do I sign up? I mean, that 1000 credits is definitely worth spending the 77 skillpoints to become a master artisan rather than having no artisan skills at all and just dropping harvesters next to everyone elses and selling the resources off.
Shaladim wrote:
Bribing people into joining a city suggests that it's not very well run in the first place & once their new citizens get hit with taxes, the City eventually gets their investmentback.
Filmchild wrote:
I'm a Master Artisan/Architect and my swoops go for 40k,speederbikes go for 30k, landspeeders for 21k. Period. For those that think my prices are high, I wish that I could use the /StareBlankly command.
Ninja007 wrote:
Just like with architechts. Idiots thought they had some inherent right to screw people or make more money than anyone else. People making vehicles have NO more right to be rich than a dancer or a tailor. Get used to it, bawl babies.
NEVER pay more than 25K for a vehicle or you're either unconcerned with money or just STUPID.
Amazing. Another ignorant closet marxist rears it's ugly head. Poeple have the RIGHT to make as much money as they can within normal legal restraints. That means no duping and no active deception on the part of the seller. Oh wait, what I said is too complex for a simple marxist pea-brain to comprehend! Maybe someone who makes more money than you should be forced to hand over half of it. Then again, anyone who makes less than you should have the right to take away half of yours!