Artisan Archive

Thread: Help? Pricing on Resources, Need Income

Macvla
Thu Jul 03, 2003 1:40 pm
#14

Thanks guys this all really helped out. I'll give it another go, thanks again for everything!



"I don't hate my enemies... 'Cause I made 'em!" -Red Skelton
Grimjakk
Thu Jul 03, 2003 2:47 pm
#15

Rule #1: Don't grind. This game doesn't reward it.


Rule #2: Find out what sells. Check the bazaar and the times left on instant sales. If they all seem to have a lot of time left on them, eg. mineral survey devices all having times of over 6 days on 'em, those items are selling well. Make a half dozen of 'em and throw 'em up on the bazaar.


Rule #3: Resources = Wealth. Other artisans, medics, and "dabblers" from other professions will give you cash for your resources. With "uber" minerals, try putting up 100unit lots for 10cr a unit. With middle of the road quality resources, start at 5cr a unit.


Play with the prices to see what sells for how much. Not everyone wants to run around tending havesters all day. Someone will buy it if its not utter crap.




Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
Grimjakk
Thu Jul 03, 2003 3:13 pm
#16

Actually Rule #1 should've read, "Don't grind. This game doesn't reward it. But if you insist, I don't want to hear you gripe about it."





Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
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