Artisan Archive
Thread: Help? Pricing on Resources, Need Income
Rule #1: Don't grind. This game doesn't reward it.
Rule #2: Find out what sells. Check the bazaar and the times left on instant sales. If they all seem to have a lot of time left on them, eg. mineral survey devices all having times of over 6 days on 'em, those items are selling well. Make a half dozen of 'em and throw 'em up on the bazaar.
Rule #3: Resources = Wealth. Other artisans, medics, and "dabblers" from other professions will give you cash for your resources. With "uber" minerals, try putting up 100unit lots for 10cr a unit. With middle of the road quality resources, start at 5cr a unit.
Play with the prices to see what sells for how much. Not everyone wants to run around tending havesters all day. Someone will buy it if its not utter crap. ![]()
Actually Rule #1 should've read, "Don't grind. This game doesn't reward it. But if you insist, I don't want to hear you gripe about it." ![]()