Artisan Archive
Thread: Focus Thread: Enhancement Requests (Since Publish 7)
The biggest and best recommendation to make artisan worth doing.... make all the harvesters have a cetification to use. No harvesters for novice, surveying one you get personals...surveying 2 you get most of the mediums except mineral, chemical and solar, surveying 3 you get the rest of the mediums and some of the heavies, again not the mineral, chemical, and fusion. surveying 4 you get the rest.
Also, make the harvesters decay over tiem with use. Like with armor. currently I bought a set of heavy minerals. as it stands now, as long as I don't forget to pay maintenance before it's completley destroyed, I will never need to buy another harvester again....ever. Even if I do let it slip for a while and it gets down to 1%, all I have to do is pay some money and it's automatically back up to100%. Man, weapons and armor that start to degrade have to buy repair kits and they have a chance at failing and being reduced to decorations. why not the same thing for harvesters. let them break. It gives an architect something to do, and it make smore sense. I'm sick of a guild with one surveying 4 guy, going out and all of them dropping heavy mineral harvesters right where they one guy says to. 30 people able to do the same exact thing as someone who invested the time and points to learn surveying four.
More power ups in a crate pls. Current limit seems out of step with other products, unrelistic, is annoying to our customers and conisderably adds to the tedium of producing and stocking powerups
I'm currently trying to turn about 100k of resources into PowerUps. Factory chugs to about 40 and then stops, so about 4k resources a time. Going to take me 25 runs to use those resources. Surely that's excessive
AxlerTwinblade wrote:
Make it so that when a artisan crafts a Vehicle he can use a Vehicle customization kit during the crafting stage and set a color permanently.
I really like this. The way I see it, vehicles are our most expensive commodity, but there's no demand because everyone has one, and a swoop is a swoop, once you have one you don't need another, so I would like to see:
1. Vehicle deeds having the appearance of the things they represent, like pet deeds and droid deeds. This would allow me to have a vehicle showroom, and would allow the customer to see the goods.
2. Vehicles customisable at the crafting stage, like armour and clothes. I could set a colour, and that colour would be permanent, unless it was temporarily changed with a customisation kit. People would then buy a vehicle based on the taste of the crafter, and not just the price, and would buy a new vehicle if they fancied a change of colour.
3. Vehicle stats should be visible on the deed. I'm talking hit points, quality and special protections.
4. More experimentation options? It might be nice to make it possible to experiment up a vehicle's speed and protections as well as its hit points.
These changes wouldn't take too much dev time, but they would enhance my experience as an artisan.
PaloKove wrote:
AxlerTwinblade wrote:
Make it so that when a artisan crafts a Vehicle he can use a Vehicle customization kit during the crafting stage and set a color permanently.
I really like this. The way I see it, vehicles are our most expensive commodity, but there's no demand because everyone has one, and a swoop is a swoop, once you have one you don't need another, so I would like to see:
1. Vehicle deeds having the appearance of the things they represent, like pet deeds and droid deeds. This would allow me to have a vehicle showroom, and would allow the customer to see the goods.
2. Vehicles customisable at the crafting stage, like armour and clothes. I could set a colour, and that colour would be permanent, unless it was temporarily changed with a customisation kit. People would then buy a vehicle based on the taste of the crafter, and not just the price, and would buy a new vehicle if they fancied a change of colour.
3. Vehicle stats should be visible on the deed. I'm talking hit points, quality and special protections.
4. More experimentation options? It might be nice to make it possible to experiment up a vehicle's speed and protections as well as its hit points.
These changes wouldn't take too much dev time, but they would enhance my experience as an artisan.
These are the best ideas I have seen yet!!! There is no reason to buy new vehicles otherwise, and not much other reason to me a MA except to make vehicles.
Pistol wrote:
Here is a con to the argument for having harvestor certification.
It will make resources more scarce and will increase the price of resources.
As I see it anything that keeps the resource price down is good. By making heavy harvestors only accessible to a few players, the only outcome will be that there will be less of the resource to go around. Design desicions like this one have to be made very carefully because they will impact the in-game economy ina major way.
Hmm.
Yeah but what other professions NEED resources besides crafters? None. So that argument is kind of mute. Sure doctors need some small scale mineral and lots of organic materials. Sure chefs and tailers need materials from scouts/rangers. But really the only people who are going to be buying resources are crafters(to get the best stuff if they dont have it) and doctors. Not a huge economy for resources and ESPECIALLY not with everyone being able to put down harvestors.
It is needed in every way to limit harvesting for artisans. I would even recommend making the certifications come in the engineering line, and the factories and heavy/medium harvestors come at MASTER.
Also I think their should be a survey range increase for MASTER artisans and not for survey dabblers.
Most of the ideas you get on this board are from artisan dabblers who try and nickel and dime all they can get out of what they have in the artisan line before they go onto master 3 elite crafting professionsinsteadof2+ master artisan.
Javac wrote:
Make crates of electronic parts (GP, MM, Sensor Suites and Control Units) at least size 50 if not 100. Medical components, medicines, armor segments all come in crates of 50.
Yes, Please have them do this. I am up to my eye balls in crates and don't have enough room as it is.
It would be even better if we could pick the crate size (25,50,100,250,500).
Alen Vondor
Radiant
Master Artisan
Master Droid Engineer