Artisan Archive
Thread: Focus Thread: Enhancement Requests (Since Publish 7)
I've created this thread as a forum for enhancements to the Artisan profession. Please post here. The summary of this thread and the bug focus thread will be sent as the quarterly Artisan report.
Take care!
Message Edited by Guruweaver on 04-11-2004 01:52 PM
I recently posted this but will post it here in brief so it can be considered.
- Fix the vihicle repair exploit that everyone is using in the game, this will force people to use the garages and also make them seek out new bikes from us Artisans. it will also help player city raise funds via taxes.
- vehical customization kits are complex to make meaning, you need to be Master Artisan and have Novice Droid Engeneer in order to make them by yourself. but Why make them??? no one usues them because they dont last long enough and there is no way to make them permanant. I say either drop the droid storage compartment down to just the Master Artisan rank, OR (this i would like more) Make it so that when a artisan crafts a Vehicle he can use a Vehicle customization kit durring the crafting stage and set a color permanently. This would have everyone looking for a new ride in thier color's, colored bikes could become guild markers meaning if you have a black and silver ride means your most likly a <Raiders> guild member. Artisans would then have a reason to make alot more bikes and could make more money!! We spend tons of money paying for maintenence on mining rigs it would be nice to get that replaced with sales.
- At any market the most i can sell something for is 6000 credits Why????? when Artisans do sell bikes i see them being sold for 15-30k, if i cant sell this in the market at a price where i get a return on the 6600 Steel and 1600 Copper i had to sink into it, then why bother. increasing this limit i think would get ALOT more people to use the market rather then setting up thier own shops. i do see how this would hurt the incentive for setting up your own shop but i would think there could be other incentives given for those that do. And if a market is in a player city and is used by all that cities individual residence to sell items, it would give non resident players one place to look in that city to find what they need. this i also think would help artisans sell thier wares.
- When surveying for ore's of anything for that matter, i get no surveying XP when i am running around using the device to look for resources. WHY?? i am surveying... I am finding the highest concentration. i get off my bike survey and jump back on and run to the next spot and repeat... I travel the whole planet surveying but get no surveying XP... UNLESS i "get Sample" and even then i dont get any XP unless i am Successful...... this is agrivating. I think i should get XP for surveying itself. even if that means the amount of XP needed to get the next level goes up.
- its Tedious.. make it possible for us to Script the whole building process right now we can get close by scripting everything except when you have to put materials in the boxes... Click ---Drag---Drop.. or Double Click .... Double click.. for your basic items this isnt a problem. but for a Artisan who does not have a factory this is murder when it comes to making complex items by hand such as weapons, houses... items that need 6 diffrent ores to make 1 componant of a gun and you need 3 complex parts to make 1 gun.. by the time you get done with one gun you have spent a hour and you get jacked on XP considering all the time it took to Click...drag...drop.....ect... make a scriptable command such as "/insert <specific meterial name>" ---- something....
ok those are all suggestions. i am curious what other aspiring artisans think on these. as well as thier recommendations.
--Axler
Message Edited by owako on 04-12-2004 09:15 PM
Vehichels need to show there hitpoints aswell, and perhaps decay rate and resists could be effected by resource quality and experamentation.
It is good to see the shuttle bike repair bug is gonna be fixed.
I know it has been said before but how about certs for the medium and heave harvestors.
survey 1 or 2 for meduim and survey 3 or 4 for heavy.
Yes it would make resources rarer but actually give a purpose to the survey tree (other than increased range, which if you learn patterns all it takes is 2 scans with novice artisan to get the highest conc)
This is more of a 'why not?' post. The surveying tree stops at lvl 4. I have noticed on the mineral survey device that I got for novice artisan (yes, I still have it) as well as the high end units I made, all have a 6pt - 384m range setting on them. Why can't I select that range? The tool can do it, but, I cannot select that range to survey. I would have expected that I would be able to use that when I reached Master Artisan.
The improved gradient idea is also appealing. If the devs think that too unbalancing then let the MAs make a 'leveling tool' that temporarily (5 mins?) levels an area and allows a harvester to be placed. There could even be different template sized tools for the different harvesters. Once the harvester is picked up hte terrain reverts. I KNOW this can be coded because they do it for tents. They can almost drop anywhere and they 'level' the ground where they drop. Once the tent pops the terrain reverts. The tool could be resource heavy to make it more expensive and encourage frugalness. Another option is that it could increase the maintenance cost of the harvester on that spot, kind of like taxes do. There are several options open for this type of an idea.
Something to consider
Spryte <Haven> - Haven - Corellia - Scylla
Master Artisan - Master Architect
Scout 4/0/4/0 - Creature Handler 0/3/0/4
Marksman 4/0/0/0 - Novice Rifleman
taloncard wrote:
well I have been seeing a lot on how minerals ans such are flooding the market makeing them worthless. Anyone can just plob down a heave harv and get 300k of it.
I know it has been said before but how about certs for the medium and heave harvestors.
survey 1 or 2 for meduim and survey 3 or 4 for heavy.
Yes it would make resources rarer but actually give a purpose to the survey tree (other than increased range, which if you learn patterns all it takes is 2 scans with novice artisan to get the highest conc)
I really like this idea.
why should the survet tree have purpose? personally i think it should be removed all together
Phosho wrote:
taloncard wrote:
well I have been seeing a lot on how minerals ans such are flooding the market makeing them worthless. Anyone can just plob down a heave harv and get 300k of it.
I know it has been said before but how about certs for the medium and heave harvestors.
survey 1 or 2 for meduim and survey 3 or 4 for heavy.
Yes it would make resources rarer but actually give a purpose to the survey tree (other than increased range, which if you learn patterns all it takes is 2 scans with novice artisan to get the highest conc)
I really like this idea.