Artisan Archive

Thread: Give us back power ups as a useful product!

Flatfingers
Wed Jun 22, 2005 11:06 am
#14

Mariki, I think you're right that powerups are less useful than pre-CU (and probably don't sell as well now, which hurts Artisans). But I see the problem a little differently,so I'dlike to suggest a different solution.


There's a fairly well-known concept in game design that says that for every benefit, there needs to be a cost. If you don't design features with this kind of balance, ifplayers caneffectively get something for nothing,then all your game's players will do that and you'll wind up witha cookie-cutter game.


That's not necessarily a problem in single-player games, but it's bad news for multiplayer games. You wind up with templating and a game that's less rich than it should be because everybody's doing the same thing.


So I think the change the developers madeto powerups-- imposing a cost to every gain --is exactly the right thing to have done.


BUT... the developers went beyond this, and also imposed a high decay cost on using powerups. Unless you're able to afford to apply anADK to every weapon you use (and not everyone can do this), using a powerup now carries too high a price. Instead of a benefit plus a cost, usingpowerups now means a benefit plus a cost plus a cost. And that's not a good balance; it makes using powerups too expensive for the benefits they provide.


So my suggestion is: keep the powerup effects and the experimentation on them, but ditch the decay cost. We'll wind up with a product that sells well because it's useful, but requires/allows players to choose which kind of product is most useful to them because there's still a cost to every benefit.


Everybody wins.


--Flatfingers

_Crash_
Thu Jun 23, 2005 4:59 am
#15

I buy powerups out the wazoo, with a ADK'd weapon and having everything else I need to play my game one of my only expendables are powerups. My backpack is filled with them at all times and if I start getting low I freak out. Witht he right powerups my DPS on my rifle goes up to 800. It is essential for a Jedi hunter such as myself.
Cobacca1
Thu Jun 23, 2005 1:30 pm
#16

Being a 14 point artisan, I sell more power ups today than I ever did before CU. I make them +34%ish damage, and +9%ish speed... but my most popular is +28%ish damage, +4%ish speed...


You can throw out all of your old pre-CU stock of power ups cause they converted very badly, and the stats on the crates don't match the actual stats on the power up.





___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

PaladinX333
Thu Jun 23, 2005 11:23 pm
#17






Cobacca1 wrote:

You can throw out all of your old pre-CU stock of power ups cause they converted very badly, and the stats on the crates don't match the actual stats on the power up.








This is why sales of powerups tanked right after the CU. Everyone thought powerups were worthless and/or bugged. Before we started to demystify the whole DPS thing, most powerups appeared useless.


My girlfriend is a Master Artisan and she is starting to get requests for specific types of powerups. If she stops making ship parts for a while, she might even have time to make them.
xDiggerx
Fri Jun 24, 2005 9:32 am
#18



Powerups are FINALLY worth making and post-CU they are SO much better from an Artisan standpoint. Pre-CU you know how many hours I spent just TRYING to get a combination I needed? People would contact me and ask me for a specific combination and I would spend hours just trying to hit that combination. Random crafting made no sense.


Post CU we can pick what we want to make. THANK YOU DEV's! And having a cost associated with a benefit only makes sense. If you increase your weapon damage it only makes sense that you fire slower. Increase your firing rate and of course your accuracy would be worse. I for one, as a long time powerup maker, am VERY HAPPY with the new system.


I have 5 factories making powerups around the clock and I can hardly keep them in stock. Yes, I am a 14pt artisan. After testing these on Test Center before it went Live I went and spent $10 million to get my last 2 pts (from 12pt to 14pt). It was well worth it to offer the best powerups on my server. Because having the best powerups on my server gets people INTO MY SHOP where they can buy other items. My chef food. My swoops. My resources. Vendor traffic is key.


I sell an equal amount of speed pups, damage, SAC reduction. I don't stock accuracy and elemental damage pups, at least not yet. If people need an accuracy boost they should buy my Crispic for a +40 ranged accuracy bump or a +54 melee accuracy bump. Don't waste a pup for accuracy.


My pups:


+34.11% Damage Increase/-8.68% Speed Mod (both Ranged and Melee)

-34.11% Speed Mod/-26 Accuracy Mod (both Ranged and Melee)

-28.9% SAC Reduction (I don't recall the hit here).


Those are maxed out on the benefit side and the remaining points put into efficiency. These are all 14 amazings so I do take the time to make sure they are the best possible with my pts and my resources. I also stock and sell some with lower benefic but lower costs as well.


I always sold pups at 2K per crate pre-CU. While post-CU resources did not go up the QUALITY of the resources I had to use did go up. So I raised my prices. Pre-CU my "cost per shot" to use a pup was 2 credits (2K crate w/1,000 uses). Post CU with 5000 uses per crate I charge 8K per crate for my best pups (using my top resources). This works out to 1.6 credits per shot. So, actually cheaper to use a pup post CU with my higher prices. I still stock crates at 2K, 2.5K, 5K so people have options.


Powerups, when made as a high quality item, are as popular as ever and they have been great at getting people into my shop. Every time I advertise on my server forums I get a huge influx of folks making purchases.



Message Edited by xDiggerx on 06-24-2005 09:34 AM




xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
JeCy
Fri Jun 24, 2005 1:05 pm
#19






Mariki wrote:
Like I said, there is too much mysterious BS in the equation now. I nice set gain was easy to understand but this you gain that but loss this and you figure it out is unacceptable.





You are just plain wrong..In no way is it unacceptable... sorry there..


YOUare a crafter...


its YOUR job to come up with the product that people want to buy.. and dont need to think about it..


Its YOUR job to test products, Or have testers to figure out what works and the best combos..


When you are a top crafter with a rep to sell the best stuff you could label your product anything you want.. who cares about the break downs when it works, WOW THIS GUN WORKS GREAT !..All listing numbers does is confuse the customer or lead them to buying things they wouldnt normally cuase they think its better.. Ohh YAY i found a gun with 950 Max damage.. Woopie doo when the sac is 130..thats why some crafters have good products and are known tosell the best.. and the others.. well we wont go there. Hell half the chefs dont even know what a caloric enhancer does.. andlots armor smiths can figure out how to combo layers, GASP*?? you can combo layers>?.. does that mean it should be removed or changed?? Hell no..


know your product.. you are the crafter.. if you dont or find it to complicated you should try another crafting prof.. Tailor and architect are highly rewardable and have no need to crunch numbers and test... well other than getting that Cute twi'lek to model your new lines..


Je'Cy
La-grange
Fri Jun 24, 2005 4:23 pm
#20






EdOWar wrote:






La-grange wrote:


Now with all 10 points given to damage I get up to 36% for a bonus. Sounds good right? Well it isn't with +16% to speed. DPS with that one either drops or doesn't change at all. Why even allow for the creation of that crap. Funny thing is that the pup's created before the push of the CU converted to that. Making them completely worthless. Like so much of everything else in the game.








DPS isn't everything it's made out to be. DPS is a function of damage and speed. But a CL 80 combat toon probably has speed mods up the wahzoo, so they only really care about max damage and SAC. So for them, a pup that adds +36% max damage is probably pretty useful, as the speed penalty will be fairly minor for them.


Slim Vargo, Corbantis


I partially agree with that statement. The number itself doesn't mean much to me. However it does serve as a benchmark on how devestating the weapon could be.


But with that same pup used by my other toon when he was a MBH/Mcarbineer with force mods and skill tapes, there was a noticeable drop in speed. Sure I hit harder but less often. So yes the speed mod does still count. In that case my attack speed as recorded in my combat log dropped a full sec between attacks.




"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
ChefVomit
Fri Jun 24, 2005 10:19 pm
#21


As a winner of Garva's Home Show, I felt duty-bound to post here since it seems nearly every other winner is present and accounted for in this thread. I guess the old adage is true: Artisans do it better.


As for powerups...I sell a TON of them. More than any other product, and my profit margin on them is FAR in excess of any other product I have ever carried. Right now I am averaging 600k+ a week in pup sales. LOL. Anyone who has figured out how the new combat system really works knows that DPS is notthe best indicator to actual performance of a weapon, and therefore they know that powerups are indeed very useful. My biggest sellers are speed, damage, and SAC pups. Although the BH community has been very keen on the accuracy pups as well. I think they find they are missing far too often against Defenders, and are trying to compensate.


Personally I use damage and SAC pups the most. It depends on which weapon I am using, as well as what type of opponent I am facing. Speed pups are worthless to me because of my speed attachments, but they are very useful to others. I think many people still buy speed pups because it makes their DPS rating on their weapon look really high, so they think, "Hey...this must be the best pup! That damage pup didnt change my DPS at all!". LOL. Eventually they figure it out, or they die very quickly in PvP. Dont get me wrong, certain professions can really benefit from speed pups. Anyone without speed attachments, or with weapons that have a really slow speed, or who are grinding out rifles or carbines from scratch....speed pups might be the ticket. But if the SAC on their weapon is normal to high, theyrun the risk of burningout of action long before their opponent and losing very quickly. Slowly, most people switch away from speed pups. As a Lvl 80 template you rarely need a lot more speed unless you have crappy weapons. That has been my finding anyway, and it matches the trend that I see in my customers purchasing habits.


Hope this helps, and hello to all the other Home Show winners.






Zemzam Zeman
__________________________________________________________________________
The crafter formerly known as Chef Vomit
New Profession: PURPLE PEOPLE EATER!
PLEASE DROP OFF ALL WINNINGS AT 3079,3154 Revenance, Lok

EZDude
Sat Jun 25, 2005 9:09 am
#22

This is an absolutely wonderful thread. I had plenty of reservations post-CU about PUPs. I made the highest quality PUPs and sold in mass quantities pre-CU. I literally had 1000's of PUPs on my vendors when the CU occurred and they all converted to crap. I was severely dissappointed. I lost a lot of money on those


However, like many people have stated here. There are definitely many benefits to the new PUPs, crafting options, no guess work, etc. I have spent countless hours searching for artisan exp tapes to become a 14pt artisan. I don't have the millions that others have to spend. I am still only a 13 pt, but I can make some good ones. I also don't have the patience to sit around making schems with 100% amazing success. But with my limited ability and patience, I am able to make very good PUPs and they are actually in HIGH demand. Now that the whole DPS debate is about over, most people want SAC PUPs.


Hope this helps. And good luck!





EZ CREATIONS
Founder: Eezee --- CEO: Maximal --- CFO: EZ'
Vendors Located in the Phoenix City Mall near Theed, Naboo (wp -4150,3370)
Please drop off any auction winnings on the EZ Harvesters and Factories vendor
--------------------------------------------------------------------------------

Nema0879
Wed Jun 29, 2005 6:22 pm
#23


I barely sell any melee pups, but the ranged ones fly off the vendor .... For me I make 2 types of each, I max effectiveness on one and efficiency on th other and keep SAC, Speed and Dmg in stock ... keeping that in mind popularity is as follows:


(Average Effective powerup is between +28 to 33 and - 8 to 17 and Efficiency runs from + 20 to 23 and - 1 to 3)


1. Effective SAC
2. Effective Dmg
3. Effective Speed
4. Efficiency Dmg
5. Efficiency Speed
6. Efficiency SAC


As has been said already, Powerups sell very well and I can average600k per week selling them depending on server conditions that week ... each week varies The problem is such, I have a 14 point artisan using good resources and getting double amazing successes is very very annoying and time consuming.... (though, somtimes i can do it in less than 10 mins .... pffft )


Long story short, just emphasizing what's already been said, the cu improved powerup sales substantially for me, not the other way around

Message Edited by Nema0879 on 06-30-2005 02:40 AM




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Page 2 of 2