Artisan Archive
Thread: Give us back power ups as a useful product!
Kesslan wrote:
I know for example alot of my gulidmates use speed PUPs. Generally speaking when looking for a weapon alot of htem look for something that has max accuracy bonus, and maxed out damage. (Bonus usually being usually provided by a scope addon) then low SAC. This has the side effect of ocurse of having a fairly slow speed weapon. But when you pop on a speed PUP and then eat some crispic. It quite neatly counters the accuracy penalty.Alot of people seem to go for SAC reducing pups as well.
I sell mostly SAC reducing PUPs.
Amatron wrote:
If you really look closely, the offsetting statistics are almost a wash know why? Cause you don't have the end result, you can't test the theory.
Amatron wrote:
Like, you go after a target and kill it without the power up and then you do the same with the powerup equipped. You can't count the number of shots or misses and you can't duplicate the same scenario
Amatron wrote:
you could ( or I could ), really tell the difference with the old power ups, and I used to make em to the max, 16.33% Min Damage and 33.16% Max Damage ( without being a 14 point Artisan ).
Amatron wrote:
And what do I do, spend my few millions on skill tapes for Artisan just to get the extraskill pointsto make good powerups?
Damage +33.84%, Speed +8.7%
Action Cost -29.06%, Accuracy -10
Accuracy +73, (momentarily blanking out on the negative impact)
Those are examples when the positive modifier is maxed out. The number of pup uses on each of those is 320.
The other end of the spectrum involves minimizing the negative modifier through the efficiency line of experimentation. You should also find that some of the JtL steels are better than the typical high CD/OQ coppers for this, as they tend to have higher DR.
You can get something like Damage +24%, Speed +1.2% or Action Cost -22%, Accuracy -1.
These are hardly "useless", and they sell very well.
(Btw, I felt compelled to post in this thread because it seems like the happenin' place for Interior Decorators.)
All I know is most people do not use them. Its the "unknown" factor that figures in here. The fact that there is a negative effect is a very real thing. I would prefer a smaller gain with no negative effect. Then the gain is undeniable and it doesn't take a math major to calculate the positive over the negative. Even the dam/sec means very little when it is unknown if they figured in miss shots due to loss of accuracy. Or pups with higher action equals less specials, whats the dam/sec mean then?
The CU added so many unknowns its idiotic to comprehend. This same idiocy equates to PUPs. People want to see benefit, not need a agebra major to figure out if benefit exceeds costs. The nerd factor in PUPs is just way too high and it turns off a lot of people. I'm trying to sell a simple product and shouldn't have to educate my customers on the benefits. This is so stupid. The CU was suppose to simplify things, not make them amazingly complex. I want the simplicity back.
And what do I do, spend my few millions on skill tapes for Artisan just to get the extraskill pointsto make good powerups? If you really look closely, the offsetting statistics are almost a wash know why? Cause you don't have the end result, you can't test the theory. Like, you go after a target and kill it without the power up and then you do the same with the powerup equipped. You can't count the number of shots or misses and you can't duplicate the same scenario like you could ( or I could ), really tell the difference with the old power ups, and I used to make em to the max, 16.33% Min Damage and 33.16% Max Damage ( without being a 14 point Artisan ). So I use the new ones, they're great for my juggling act!!
Hmmm, seems to me that power-ups are more popular than ever, especially with ADKs. And the crafting process has been greatly simplified. Before, you never knew what the results of the power-up were going to be. Now you know exactly what benefit and hinderance you'll get from each power-up, and you have far greater control over the results. It also makes extra Artisan expeerimentation points more important than ever for minimizingthe negative modifiers. And now every power-up is useful (depending on the user's needs), unlike before where the most popular pup by far was +33% max, +16% min.
Imo, the CU made pup crafting more interesting and profitable than before (there are people selling these things for 5K for a 1/2 crate--that's 100 cpu for power-ups!).
Slim Vargo, Corbantis
I dunno. I use pretty good materials myself and find the penalty for pups to be something of a bother.
Well for instance. My damage pups with most of my measly 10 points runs +13.11%damage, +1.73 speed. Well for a noob this is completely worthless as your going to get a whole whopping 6 points of damage for your money. Upper level weapons with greater damage....well they could be usefull. That is with 9points given to efficiency. and one point to damage. Im just a worthless twi without 12 points to play with unlike everyone else who posts.
Now with all 10 points given to damage I get up to 36% for a bonus. Sounds good right? Well it isn't with +16% to speed. DPS with that one either drops or doesn't change at all. Why even allow for the creation of that crap. Funny thing is that the pup's created before the push of the CU converted to that. Making them completely worthless. Like so much of everything else in the game.
Heck this is as troubling as my carrer in slicing. But that is another story for another time. All im saying is that things should have been better than what they are. For no reason what so ever should a powerup be detrimental to the user, hence the term powerup. I can understand small bonus and big bonus. But like slicing, pups seem to be a negative in some cases from personal experience.
La-grange wrote:
Now with all 10 points given to damage I get up to 36% for a bonus. Sounds good right? Well it isn't with +16% to speed. DPS with that one either drops or doesn't change at all. Why even allow for the creation of that crap. Funny thing is that the pup's created before the push of the CU converted to that. Making them completely worthless. Like so much of everything else in the game.