Artisan Archive

Thread: Give us back power ups as a useful product!

Mariki
Sun Jun 19, 2005 9:23 am
#1

The CU destroyed Pups. No one uses them anymore because you would have to be an idiot to increase one useful stat at the cost of another equally important stat and imcrease your weapon wear and tear at the same time. Pups have been reduced to useless trash and there is NO market for them whatsoever. I used to do a lot of business in Pups. I used the best materials and made some of the best pups in the galaxy. I did a very brisk business in them and they were quite worthwhile as they gave a 33 percent increase in your weapon.


Now it seems to me the devs put a lot of thought into the way pups are handled as far as manufacture but put no thought into if they were even worth while even using them. Time has told us now that they aren't worth while using. Even without the decay as I am also a master rifleman with a power kryat weapon with an anti-decay kit and I still wouldn't use one.


There is very little incentive being a master artisan. Besides the vehicles which everyone and their grandmother makes, having the experimentation points used to be worth having, especially when it came to Pups. We need pups to be useful again. The only way they are going to be useful is if people actually have incentive touse them. The negative effects have to go or at least be controllable to the point where you can experiment them away to at least gain a 10% increase in the primary stat you are going for with no negative effect. Sure they may never give us that 33% increase again but at least give us 10% with no negative effect. Then at least we would have a viable product again.


I really don't think this is asking for much...



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
JeCy
Sun Jun 19, 2005 10:28 am
#2

if you experiment on them right you can get nearly a 20% boost with almost zero hinderance.. im adding nearly 300 damage.. or choping of 25-30 points of sac.. of adding +50 aim.. Sounds all good to me in my book


Je'Cy
Kesslan
Sun Jun 19, 2005 10:41 am
#3


I know for example alot of my gulidmates use speed PUPs. Generally speaking when looking for a weapon alot of htem look for something that has max accuracy bonus, and maxed out damage. (Bonus usually being usually provided by a scope addon) then low SAC. This has the side effect of ocurse of having a fairly slow speed weapon. But when you pop on a speed PUP and then eat some crispic. It quite neatly counters the accuracy penalty.


Alot of people seem to go for SAC reducing pups as well.



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broombug
Sun Jun 19, 2005 7:13 pm
#4



Kesslan wrote:
I know for example alot of my gulidmates use speed PUPs. Generally speaking when looking for a weapon alot of htem look for something that has max accuracy bonus, and maxed out damage. (Bonus usually being usually provided by a scope addon) then low SAC. This has the side effect of ocurse of having a fairly slow speed weapon. But when you pop on a speed PUP and then eat some crispic. It quite neatly counters the accuracy penalty.
Alot of people seem to go for SAC reducing pups as well.






I sell mostly SAC reducing PUPs.



MATISSE
KEEPERS OF DARKNESS
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Babygotback
Sun Jun 19, 2005 8:26 pm
#5

Can you list the exact stats on your pups? I make about 6 kinds and I cant keep them in stock. They fly off the vendor, and to be honest I never fire my weapon without them. If you have good resources and make 14pt amazing schematics, you can produce some truly useful andpowerful powerups. Speed, damage, SAC, accuracy....all of these sell very very well for me in both Melee and Ranged variants.
Babygotback
Mon Jun 20, 2005 8:05 am
#6






Amatron wrote:

If you really look closely, the offsetting statistics are almost a wash know why? Cause you don't have the end result, you can't test the theory.








If you make crappy powerups and have bad resources and are a noob at experimenting, then yes....your statement is absolutely correct. Otherwise you most certainly CAN make great powerups







Amatron wrote:

Like, you go after a target and kill it without the power up and then you do the same with the powerup equipped. You can't count the number of shots or misses and you can't duplicate the same scenario







Actually, you CAN. Its really not too hard. You can either take a low power weapon and hit the animal 20 times with your basic attack while keeping yourself healed (really not that hard), or you can duel a friend which is the better solution. Duel a friend, turn on timestamping, and hit him with your auto attack 30-50 times in a row. Do the same with each powerups, and with different weapons. You can generate some great statistics this way about the breakpoints for the negative modifiers and the utility of the overall product. You can even duel multiple friends to acquire even more data against different templates. How do I know? Because it is exactly what I did.








Amatron wrote:

you could ( or I could ), really tell the difference with the old power ups, and I used to make em to the max, 16.33% Min Damage and 33.16% Max Damage ( without being a 14 point Artisan ).







Exactly my point. Powerup crafting is actually CHALLENGING now....instead of being boring and mindless and based on random chance like it was. Now having some skill tapes for Artisan actually has some utility! And there are many different useful powerups now. So yes, Artisans cant just noob their way to great powerups anymore. They have to acquire good resources, experiment intelligently, and study the end result in field trials.







Amatron wrote:

And what do I do, spend my few millions on skill tapes for Artisan just to get the extraskill pointsto make good powerups?







I cant tell you if its worth it or not. That is a subjective opinion and as such will vary from individual to individual. However I can not help but feel proud that we Artisans DO make useful items now. There are a myriad of items that we can make that have great utility for the players. Some are easy to make, and some are more difficult.....but we are in demand now. More than we ever have been. In the last two weeks I have made nearly 800k off my powerups. That is not a huge amount of money, but it is a HUGE profit margin considering how small the resource requirements are for powerups. So I guess in the end you will have to decide if it is worth it for you.









Amizar
Mon Jun 20, 2005 8:42 am
#7

Here's an example of what is possible on Valcyn with 14 pts, high quality resources, and the patience to wait for amazing successes:

Damage +33.84%, Speed +8.7%

Action Cost -29.06%, Accuracy -10

Accuracy +73, (momentarily blanking out on the negative impact)

Those are examples when the positive modifier is maxed out. The number of pup uses on each of those is 320.

The other end of the spectrum involves minimizing the negative modifier through the efficiency line of experimentation. You should also find that some of the JtL steels are better than the typical high CD/OQ coppers for this, as they tend to have higher DR.

You can get something like Damage +24%, Speed +1.2% or Action Cost -22%, Accuracy -1.

These are hardly "useless", and they sell very well.

(Btw, I felt compelled to post in this thread because it seems like the happenin' place for Interior Decorators.)



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Mariki
Mon Jun 20, 2005 11:16 am
#8

All I know is most people do not use them. Its the "unknown" factor that figures in here. The fact that there is a negative effect is a very real thing. I would prefer a smaller gain with no negative effect. Then the gain is undeniable and it doesn't take a math major to calculate the positive over the negative. Even the dam/sec means very little when it is unknown if they figured in miss shots due to loss of accuracy. Or pups with higher action equals less specials, whats the dam/sec mean then?


The CU added so many unknowns its idiotic to comprehend. This same idiocy equates to PUPs. People want to see benefit, not need a agebra major to figure out if benefit exceeds costs. The nerd factor in PUPs is just way too high and it turns off a lot of people. I'm trying to sell a simple product and shouldn't have to educate my customers on the benefits. This is so stupid. The CU was suppose to simplify things, not make them amazingly complex. I want the simplicity back.





Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Amatron
Mon Jun 20, 2005 12:39 pm
#9

And what do I do, spend my few millions on skill tapes for Artisan just to get the extraskill pointsto make good powerups? If you really look closely, the offsetting statistics are almost a wash know why? Cause you don't have the end result, you can't test the theory. Like, you go after a target and kill it without the power up and then you do the same with the powerup equipped. You can't count the number of shots or misses and you can't duplicate the same scenario like you could ( or I could ), really tell the difference with the old power ups, and I used to make em to the max, 16.33% Min Damage and 33.16% Max Damage ( without being a 14 point Artisan ). So I use the new ones, they're great for my juggling act!!


EdOWar
Mon Jun 20, 2005 4:48 pm
#10

Hmmm, seems to me that power-ups are more popular than ever, especially with ADKs. And the crafting process has been greatly simplified. Before, you never knew what the results of the power-up were going to be. Now you know exactly what benefit and hinderance you'll get from each power-up, and you have far greater control over the results. It also makes extra Artisan expeerimentation points more important than ever for minimizingthe negative modifiers. And now every power-up is useful (depending on the user's needs), unlike before where the most popular pup by far was +33% max, +16% min.


Imo, the CU made pup crafting more interesting and profitable than before (there are people selling these things for 5K for a 1/2 crate--that's 100 cpu for power-ups!).


Slim Vargo, Corbantis

La-grange
Mon Jun 20, 2005 6:09 pm
#11


I dunno. I use pretty good materials myself and find the penalty for pups to be something of a bother.


Well for instance. My damage pups with most of my measly 10 points runs +13.11%damage, +1.73 speed. Well for a noob this is completely worthless as your going to get a whole whopping 6 points of damage for your money. Upper level weapons with greater damage....well they could be usefull. That is with 9points given to efficiency. and one point to damage. Im just a worthless twi without 12 points to play with unlike everyone else who posts.


Now with all 10 points given to damage I get up to 36% for a bonus. Sounds good right? Well it isn't with +16% to speed. DPS with that one either drops or doesn't change at all. Why even allow for the creation of that crap. Funny thing is that the pup's created before the push of the CU converted to that. Making them completely worthless. Like so much of everything else in the game.


Heck this is as troubling as my carrer in slicing. But that is another story for another time. All im saying is that things should have been better than what they are. For no reason what so ever should a powerup be detrimental to the user, hence the term powerup. I can understand small bonus and big bonus. But like slicing, pups seem to be a negative in some cases from personal experience.





"Bet I can kill me before you can kill me."
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`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
EdOWar
Tue Jun 21, 2005 11:23 am
#12






La-grange wrote:


Now with all 10 points given to damage I get up to 36% for a bonus. Sounds good right? Well it isn't with +16% to speed. DPS with that one either drops or doesn't change at all. Why even allow for the creation of that crap. Funny thing is that the pup's created before the push of the CU converted to that. Making them completely worthless. Like so much of everything else in the game.








DPS isn't everything it's made out to be. DPS is a function of damage and speed. But a CL 80 combat toon probably has speed mods up the wahzoo, so they only really care about max damage and SAC. So for them, a pup that adds +36% max damage is probably pretty useful, as the speed penalty will be fairly minor for them.


Slim Vargo, Corbantis
Mariki
Tue Jun 21, 2005 10:59 pm
#13

Like I said, there is too much mysterious BS in the equation now. I nice set gain was easy to understand but this you gain that but loss this and you figure it out is unacceptable.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
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