Artisan Archive

Thread: Swoops: How much does quality matter?

Hordakka
Sun Jun 05, 2005 3:25 pm
#14

Just to toss my two cents in, I only provide 92-95% swoops, charge 25-30k each and have a big stack on me at all times so that when people see me they ask if I make swoops or the people that really know me simply ask if I have some swoops on me. I always say, "I wouldn't be a swoop pimp if I didn't, how many you want?". They laugh I hit them with the price and it is money in my pocket. I put out the best I can always because I believe in quality. In one week I can turn out enough resources for a good batch of 45-50 swoops, on average. (that is a mil a week). I could sell them at 22k and still make a profit of 2.25cpu so I see no big deal in selling the best quality. Does it matter in the end ...no, will I switch to making more cheaper swoops, probably not. When someone asks me about the quality I don't have to wince and say some digit below 92% only to have them scoff at the price and want it for cheaper, I can proudly stick to my guns, say "30k EACH how many you want", and they pay.
Happy swoop sales, and don't forget Wookie world don't have anything to repair swoops with just like the village, prime swoop pimping territories for travelling salesmen...lol.



Hordakka Synn
JeCy
Mon Jun 06, 2005 6:04 am
#15

i make all my stuff from 70-97%.. depending on what crap i have lying around.. Just got a sweet copper that ill be using for the next year : ) now i just have to get some harvesters free and pick up about 3 million units of nice iron and im good to go !




Je'Cy
Warryyr
Mon Jun 06, 2005 8:48 am
#16

Well, for me, it comes down to this:


I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.


Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.


Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.


If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).


Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.


Sasee
Mon Jun 06, 2005 3:05 pm
#17






Hordakka wrote:
Sounds like we read from the same book.





and me :-)


If there is one market where competition doesn't seem to matter it is the swoop market. We all seem to do well and I get constant, repeat trade.


I agree though, make the best ones you can......it's a matter of pride.


Sasee







Vendor: Sasee's Extra Specials

Marketplace1 - Rhuidean - Tatooine
-5361 -5753


Marketplace 1 is the building directly opposite the shuttle. My vendor is the last on the left in the main hall.

If I win an auction, please drop off at this vendor.
Hordakka
Tue Jun 07, 2005 12:30 am
#18

Sounds like we read from the same book.



Hordakka Synn
Giamai
Tue Jun 07, 2005 12:34 am
#19






Warryyr wrote:

Well, for me, it comes down to this:


I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.


Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.


Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.


If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).


Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.






true...but this is only accurate if you are only a master artisan


for example, higher SR stuff i would be far more likely to use on melee weaponry than vehicles. the return on the metal for a swoop is usuall 1 to 2.5 credits per unit depending on what the SR was. the return on a powerhammer is 10 cpu. yes it costs the same to mine any metal but it costs me to have to hang on to specific metals that don't spawn that often...hence the price difference.since such a huge variety of specific materials are needed, vehicles are less of a priority. i have to concentrate on getting as many of the rare spawns as possible instead of simply bulk harvesting.


maybe i see it this waybecause i seem to beone of the few crafters without static harvester fields






TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Bermag
Tue Jun 07, 2005 2:49 am
#20


I treat swoops as consumables. Never repair them and drive them until they are disabled, then pull out another.


The only difference between a high quality and a low quality swoop is how long you can use them until it reach 0. With a low quality bike you need to repair more often but the cost is the same. You don't have to go repair that often with a high quality swoop though. But if you use my tactic you don't need to.


When I was FS grinding I crafted swoops which I sold for 1 cpu (8k for a swoop) with non-ferrous in 600-700 sr range. Could not keep them in stock lol.


I even consider making swoops with recycled metal. That way it is possible to make a large run of swoops.


Also repairing bikes cost money so using "one-time use" bikes is really not that more expensive. Especially not since 9 out of 10 times a mob will always destroy my bike when I have just repaired it lol.

Message Edited by Bermag on 06-07-2005 05:52 AM



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Br-10n
Tue Jun 07, 2005 10:24 am
#21

When did vehicles come out? I made a whole bunch at first, with qualities in the range of 80-90%. Lately, I haven't really been selling anything, only crafting stuff for my spaceship. Although, I have used the *same* speederbike since about a week after vehicles were introduced. But, I don't play a whole lot, and avoid the high level planets.



Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
Warryyr
Tue Jun 07, 2005 11:21 am
#22






Giamai wrote:





Warryyr wrote:

Well, for me, it comes down to this:


I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.


Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.


Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.


If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).


Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.






true...but this is only accurate if you are only a master artisan


for example, higher SR stuff i would be far more likely to use on melee weaponry than vehicles. the return on the metal for a swoop is usuall 1 to 2.5 credits per unit depending on what the SR was. the return on a powerhammer is 10 cpu. yes it costs the same to mine any metal but it costs me to have to hang on to specific metals that don't spawn that often...hence the price difference.since such a huge variety of specific materials are needed, vehicles are less of a priority. i have to concentrate on getting as many of the rare spawns as possible instead of simply bulk harvesting.


maybe i see it this waybecause i seem to beone of the few crafters without static harvester fields





I don't have static harvester fields, I think they're a blight on the landscape of this game.


I'm also a Master Droid Engineer. So, I do have some named resources that are rare - good Tolium Reactive Gas, Duralloy/Duranium/Neutronium Steel, Lidium Extrusive Ore, I dunno...and some more. Truth be told, there are some droid parts where quailty doesn't matter. But, several of the most recently introduced parts rely heavily on quality.


Obviously, Swoops aren't really a huge money maker compared to some other craftable items. It's because people feel more credits for a weapon they use all the time, or a droid that never decays,is money well spent, whereas a Swoop that's blown up in one shot isn't worth a lot.


Sure, if you're going after rare/named resources that have good stats, that takes priority with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.


Sasee
Tue Jun 07, 2005 3:12 pm
#23


with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.






That's true BUT if you look around there is always someone selling good SR metal for 1 cpu. I mine the majority of what I use but I find that city vendors in particular will have this stuff dumped on them because the OQ is low or another factor.


I picked up 600k of 950+ SR steel for 1 cpu a couple of days ago. The other stats were rubbish but obviously for vehicles the important one was there.


Each to their own but swoops make a steady income for me. Not all my money but I sell around 20 every day for 24k each (roughly half a mill) at a cost of around 80k. That's 400k a day profit. The key is to keep stocked at all times.


Don't knock swoops :-)


Sasee







Vendor: Sasee's Extra Specials

Marketplace1 - Rhuidean - Tatooine
-5361 -5753


Marketplace 1 is the building directly opposite the shuttle. My vendor is the last on the left in the main hall.

If I win an auction, please drop off at this vendor.
Warryyr
Wed Jun 08, 2005 10:15 am
#24






Sasee wrote:


with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.






That's true BUT if you look around there is always someone selling good SR metal for 1 cpu. I mine the majority of what I use but I find that city vendors in particular will have this stuff dumped on them because the OQ is low or another factor.


I picked up 600k of 950+ SR steel for 1 cpu a couple of days ago. The other stats were rubbish but obviously for vehicles the important one was there.


Each to their own but swoops make a steady income for me. Not all my money but I sell around 20 every day for 24k each (roughly half a mill) at a cost of around 80k. That's 400k a day profit. The key is to keep stocked at all times.


Don't knock swoops :-)


Sasee







Well, you've got a point about the SR steel. That's a heckuva deal, I need to go vendor diving and see what I can scrounge up.


I don't knock Swoops, I love 'em - they are definitely a good money maker. And keeping vendors stocked is definitely the key. My sales area little more unpredictable, though. I had about 50 Swoops sitting on my vendor at one time, and didn't sell more than maybe 5 for almost 3 weeks


Then BAM - they all sold in about 4 days.


I'm going to go run and look for some cheap high SR steel now, though - you bring up a good point...and all of my harvesters are currently digging up a bunch of ore for my Architect grind lol.


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