Artisan Archive
Thread: Swoops: How much does quality matter?
Happy swoop sales, and don't forget Wookie world don't have anything to repair swoops with just like the village, prime swoop pimping territories for travelling salesmen...lol.
Well, for me, it comes down to this:
I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.
Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.
Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.
If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).
Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.
Hordakka wrote:
Sounds like we read from the same book.
and me :-)
If there is one market where competition doesn't seem to matter it is the swoop market. We all seem to do well and I get constant, repeat trade.
I agree though, make the best ones you can......it's a matter of pride.
Sasee
Warryyr wrote:
Well, for me, it comes down to this:
I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.
Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.
Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.
If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).
Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.
true...but this is only accurate if you are only a master artisan
for example, higher SR stuff i would be far more likely to use on melee weaponry than vehicles. the return on the metal for a swoop is usuall 1 to 2.5 credits per unit depending on what the SR was. the return on a powerhammer is 10 cpu. yes it costs the same to mine any metal but it costs me to have to hang on to specific metals that don't spawn that often...hence the price difference.since such a huge variety of specific materials are needed, vehicles are less of a priority. i have to concentrate on getting as many of the rare spawns as possible instead of simply bulk harvesting.
maybe i see it this waybecause i seem to beone of the few crafters without static harvester fields
I treat swoops as consumables. Never repair them and drive them until they are disabled, then pull out another.
The only difference between a high quality and a low quality swoop is how long you can use them until it reach 0. With a low quality bike you need to repair more often but the cost is the same. You don't have to go repair that often with a high quality swoop though. But if you use my tactic you don't need to.
When I was FS grinding I crafted swoops which I sold for 1 cpu (8k for a swoop) with non-ferrous in 600-700 sr range. Could not keep them in stock lol.
I even consider making swoops with recycled metal. That way it is possible to make a large run of swoops.
Message Edited by Bermag on 06-07-2005 05:52 AM
Giamai wrote:
Warryyr wrote:
Well, for me, it comes down to this:
I can drop a bunch of harvesters on some lower SR resources, and make low quality swoops.
Or, I can drop a bunch of harvesters on higher SR resources, and make high quality swoops.
Either way, I'm paying the same amount for my resources. Harvesters don't scale maintenance and power requirements based on resource quality.
If I'm taking the time to dig it up, it may as well be good. If I'm itching to make a run of Swoops, I find the best SR I can find, drop the harvies, and make a run - maybe sell them a little cheaper (new players need Swoops, too).
Since harvester cost is constant, I prefer to spend my credits getting the best I can get. Whether or not I can sell those resources for more is arbitrary to me - I get more satisfaction from having someone get some use of out a bike than seeing an email that I sold 100k of Steel. That's just my playstyle, though.
true...but this is only accurate if you are only a master artisan
for example, higher SR stuff i would be far more likely to use on melee weaponry than vehicles. the return on the metal for a swoop is usuall 1 to 2.5 credits per unit depending on what the SR was. the return on a powerhammer is 10 cpu. yes it costs the same to mine any metal but it costs me to have to hang on to specific metals that don't spawn that often...hence the price difference.since such a huge variety of specific materials are needed, vehicles are less of a priority. i have to concentrate on getting as many of the rare spawns as possible instead of simply bulk harvesting.
maybe i see it this waybecause i seem to beone of the few crafters without static harvester fields
I don't have static harvester fields, I think they're a blight on the landscape of this game.
I'm also a Master Droid Engineer. So, I do have some named resources that are rare - good Tolium Reactive Gas, Duralloy/Duranium/Neutronium Steel, Lidium Extrusive Ore, I dunno...and some more. Truth be told, there are some droid parts where quailty doesn't matter. But, several of the most recently introduced parts rely heavily on quality.
Obviously, Swoops aren't really a huge money maker compared to some other craftable items. It's because people feel more credits for a weapon they use all the time, or a droid that never decays,is money well spent, whereas a Swoop that's blown up in one shot isn't worth a lot.
Sure, if you're going after rare/named resources that have good stats, that takes priority with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.
with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.
That's true BUT if you look around there is always someone selling good SR metal for 1 cpu. I mine the majority of what I use but I find that city vendors in particular will have this stuff dumped on them because the OQ is low or another factor.
I picked up 600k of 950+ SR steel for 1 cpu a couple of days ago. The other stats were rubbish but obviously for vehicles the important one was there.
Each to their own but swoops make a steady income for me. Not all my money but I sell around 20 every day for 24k each (roughly half a mill) at a cost of around 80k. That's 400k a day profit. The key is to keep stocked at all times.
Don't knock swoops :-)
Sasee
Sasee wrote:
with your harvesters. But it takes 640,00 Ferrous and 160,000 Non-ferrous metal for 100 Swoops, and when there isn't a rare/named resource spawned that's worth my time, I dig up the best SR metals I can find, throw it in my bank, and when there's plenty I crank out the vehicles. More often than not, when everyspecial resource I needsucks or isn't there, there's a good SR metal out there somewhere that just spawned. Or, I just get the best I can and price accordingly.
That's true BUT if you look around there is always someone selling good SR metal for 1 cpu. I mine the majority of what I use but I find that city vendors in particular will have this stuff dumped on them because the OQ is low or another factor.
I picked up 600k of 950+ SR steel for 1 cpu a couple of days ago. The other stats were rubbish but obviously for vehicles the important one was there.
Each to their own but swoops make a steady income for me. Not all my money but I sell around 20 every day for 24k each (roughly half a mill) at a cost of around 80k. That's 400k a day profit. The key is to keep stocked at all times.
Don't knock swoops :-)
Sasee
Well, you've got a point about the SR steel. That's a heckuva deal, I need to go vendor diving and see what I can scrounge up.
I don't knock Swoops, I love 'em - they are definitely a good money maker. And keeping vendors stocked is definitely the key. My sales area little more unpredictable, though. I had about 50 Swoops sitting on my vendor at one time, and didn't sell more than maybe 5 for almost 3 weeks ![]()
Then BAM - they all sold in about 4 days.
I'm going to go run and look for some cheap high SR steel now, though - you bring up a good point...and all of my harvesters are currently digging up a bunch of ore for my Architect grind lol.