Artisan Archive

Thread: Swoops: How much does quality matter?

PurpleWarrior
Fri Jun 03, 2005 1:52 am
#1

There's no point at all making swoops out of HQ materials any more.


Since the CU it takes 2 hits max to blow up any swoop. The quality only adds to the vehicles Health and doesn't add enough to make a difference to how quickly itcan be destroyed



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DesktopSaki
Fri Jun 03, 2005 3:10 am
#2

I'm gonna make a batch from grind or mid quality to carry around then. If I'm going to Dathomir, it might as well be grind, everything I run into can one-hit my bike (and usually does). Though my bike did make a nice tank for me today. I was doing the patrol quest and up against two Sith--while was one shooting at me, the other took out my bike--and kept shooting at it! (I had an urge to yell, "My cans, my precious antique cans!")


Poor little swoop, he gave his life for me. I'll bury him with his boots on. (Looky there, I made a mechanic joke!)



Once a Ranger... Always a Ranger.
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DesktopSaki
Fri Jun 03, 2005 12:06 pm
#3


Does it matter?


Swoops go for 20k on Eclipse, 25k tops. To make one out of our top-end materials, it'd cost more than that. I'd like to throw some up for sale, but I feel like if I use materials where I'll break even, I'm going to be giving the customer poorer quality. Or am I?


How much of a difference is there, really, between a swoop made with 950+ SR material and one made with 400-500 SR material?


Message Edited by DesktopSaki on 06-03-2005 03:10 AM



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Sasee
Fri Jun 03, 2005 2:43 pm
#4

You still need to stock reasonably HQ swoops as the rubbish ones cost a fortune to keep repairing. State what exp they are when you sell them.


I find there is a market for swoops in crates of 10 and 5 (one guy asks for crates of 50 from me). Swoops get destroyed v quickly these days and people want packs they can pull out from. The quality of these rarely matters.


Sasee






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Speedy911
Fri Jun 03, 2005 3:56 pm
#5



Sasee wrote:

You still need to stock reasonably HQ swoops as the rubbish ones cost a fortune to keep repairing. State what exp they are when you sell them.

I find there is a market for swoops in crates of 10 and 5 (one guy asks for crates of 50 from me). Swoops get destroyed v quickly these days and people want packs they can pull out from. The quality of these rarely matters.

Sasee




HQ and Loq quality decay just as fast....



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Ani_cul
Fri Jun 03, 2005 4:04 pm
#6

Simply put


low qual ones sell just as fast as high qual ones


want sales, do bulk


people perfer to buy in crates of 5 rather then worry about the swoops health.






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Sasee
Fri Jun 03, 2005 4:23 pm
#7




HQ and Loq quality decay just as fast....




Well that's news to me. I thought a 50% experimented swoop needed much more regular and costly repairing than a 95% swoop.


I am sure I used a 'poor' swoop quickly made for a while whichI had to repair loads. I then swapped for a 'good' swoop I made which cost much much less to repair because it seemed to decay slower. Maybe it was simply my imagination.


So a 2500 swoop decays at say 10% (250) the same rateas a 1500 swoop (150) and therefore the better swoop costs more to repair.


I'll check that out, thanks.


Sasee



Vendor: Sasee's Extra Specials

Marketplace1 - Rhuidean - Tatooine
-5361 -5753


Marketplace 1 is the building directly opposite the shuttle. My vendor is the last on the left in the main hall.

If I win an auction, please drop off at this vendor.
DesktopSaki
Fri Jun 03, 2005 5:15 pm
#8


It seems on Eclipse, that unless it's stated as a high-end or "97%" swoop, it's assumed it's just average/low, and that 90% of the swoops are. I'm mostly making them for my townmates anyway, as our usual supplier hasn't stocked them in quite a while (or quickly sold out). And for myself, as I'm going through a loooot of them.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Giamai
Fri Jun 03, 2005 7:17 pm
#9

the solution for me has been to make all the vehicles with a % in the title and pricing along a sliding scale


the higher end materials can be used for something else whereas vehicles feel somewhat disposable so if you want a high ham vehicle, they are basically paying for the sacrifice


the vehicles in crates are low end and priced cheap





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Mattman7
Sat Jun 04, 2005 12:48 am
#10

low quality resources giev about 1900-2200 hit points and the high end stuff makes 2500-3000



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diepa
Sat Jun 04, 2005 8:20 am
#11






Sasee wrote:




HQ and Loq quality decay just as fast....




Well that's news to me. I thought a 50% experimented swoop needed much more regular and costly repairing than a 95% swoop.


I am sure I used a 'poor' swoop quickly made for a while whichI had to repair loads. I then swapped for a 'good' swoop I made which cost much much less to repair because it seemed to decay slower. Maybe it was simply my imagination.


So a 2500 swoop decays at say 10% (250) the same rateas a 1500 swoop (150) and therefore the better swoop costs more to repair.


I'll check that out, thanks.


Sasee





They dont decay faster, its just that with 900 less health they start sputtering faster. I agree quality dont matter, if you buy "good" swoops you will be that more annoyed when the get blown up.
DesktopSaki
Sun Jun 05, 2005 2:08 am
#12

I may try an experiment so I can see first hand. Make one swoop out of the best stuff I have, and make one out of the worst. Pull them out side by side in front of my house and then go craft or check harvs or something for the next few hours. (If not for my BARC, I'd make one in the middle, too.) At the end, I can see how far each has decayed or is sputtering, cost, etc.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Elyssa
Sun Jun 05, 2005 9:30 am
#13

You will certainly see a visual difference.
The smoke and flames are generated as a percentage of decay.
If memory serves, smoke starts at 75% HP.

So let's assume that they decay 1 point per second (a number I made up).
When your 1500 HP swoop decays to 1125 HP (75%) in375 seconds, it will start to smoke.
In the same amount of time, your 2500 HP swoop will only have decayed to 2125 HP (85%) and will not smoke.

So even though they've decayed the same amount (375 HP) in the same amount of time (375 sec), the low-end swoop will start smoking first. My guess is that this is what all the people that claim low-end ones decay faster are observing.
Yes, they decay to zero faster because they start closer to zero. No, their rate of decay is not faster.






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