Artisan Archive
Thread: Focus Thread: Current Bugs (as of Publish 7)
"You can make nothing of use at low levels, and the way the system is set up, even if it was useful, no one will buy it from low level people. So our only real option to make money other than resource selling (which is counter productive when you are trying to level) is to turn to the artisan mission terminals, which will give you LEVEL 1 missions if you do not have combat skills."
/agree
When I started out (in Talus), there was no possible way for me to support my training and equipment needs by just selling my wares. Other new people we're happy to buy my CDEF pistols, rifles and bone armor (at prices no more than 200 each since they only have 600 creditsat start). After a day or two, however,either some higher level character have already been decking them with free weapons, equipment, and armor(seems to be a popular recruitment tactic) or they canafford the products from the elite classes because their missions are becoming more and more profitable while we're still trying to level up and doing low-profit ones.
Guruweaver,
Is this considered a bug or an enhancementrequest? Either way, it'sa good candidate for your next question to the Devs.
-D
Danemb wrote:
This is not a artisan bug, but a really bad one tho...
Over time credits disappear from my bank acount, it spends from 2-20k...
Cant anyone do anything about that?
taloncard wrote:
well not sure if this goes under artisan archetect or what
BUG: factory shuts down without finishing schmatic run
Note; plenty of resources left to complete run, restarting factory will produce 0-1 more items before shutdown.
Occurance: Random
Factory types: Equipment, Food, Clotheing (haven't used others)
Fix: redeed (however it costs 3000 credits to redeed plus you have to empty the factory, makeing 1000 items that use 3 types of resources and 4 subcomponents is not an easy task)
Switching schmatics doesn't work.
had this happen when i ran runs of 1k power-ups...would hit 650 or so and stop till i pulled some out and restarted it...the factory around this point does a random check to see if it has room in the output hopper and see it as full...so stops...really annoying bug. never had it happen with my wearables or food...just my equipment factory...no matter what i made