Artisan Archive
Thread: Focus Thread: Current Bugs (as of Publish 7)
I would like to use this thread as a focus point regarding any current bugs in the Artisan profession. We will have a new focus thread for each publish, as it goes live, to keep the bug list fresh and current.
Please list your bug in a format similar to this:
Bug: One sentence description
Impact: How bad is it?
How to recreate: Step-by-step process to recreate the bug, if possible
Comments: Any additional information you think is relevant
For example:
Bug: Crafting session ends with resource loss if another tool completes its crafting
Impact: Causes loss of resources without warning, impacts high-volume crafting
How to recreate:
- With two tools, craft an item in tool 1 in practice mode
- While that counts down, open tool 2, select schematic, load resources, but do nothing else
- When tool 1 completes, tool2 will close, losing resources
Comments: Please fix it.
I'll flag this thread with the devs and give them a summary when it is done.
Thank you for your help!
Message Edited by Guruweaver on 04-07-2004 04:52 PM
This is not a artisan bug, but a really bad one tho...
Over time credits disappear from my bank acount, it spends from 2-20k...
Cant anyone do anything about that?
Danemb wrote:This is not a artisan bug, but a really bad one tho...
Over time credits disappear from my bank acount, it spends from 2-20k...
Cant anyone do anything about that?
Have you reported it to a CSR? Hit CRTL-H and select Customer Service.
Good luck with that!
BUG: factory shuts down without finishing schmatic run
Note; plenty of resources left to complete run, restarting factory will produce 0-1 more items before shutdown.
Occurance: Random
Factory types: Equipment, Food, Clotheing (haven't used others)
Fix: redeed (however it costs 3000 credits to redeed plus you have to empty the factory, makeing 1000 items that use 3 types of resources and 4 subcomponents is not an easy task)
Switching schmatics doesn't work.
Impact: Substantial loss in max condition of repaired item
How to create: Repair weapons
Comments: Since the patch, the frequency of "minor blemish" (about a 5% loss of condition) repairs has decreased greatly, while moderate and marginal repairs, resulting in a substantial 20% loss of condition, has become the norm. This is true even when using weapon repair mods and theoretically "perfect" repair tools with a 100 functionality rating; they have no discernible positive influence on the repair chance.
Personal take: As a weaponsmith, I suppose I should welcome more decay as a chance for more frequent repeat business. So what should I tell my customer, when I, as a master of my profession, using perfect tools, just lopped off 200 points of condition from his multi-million credit krayt gun? The devs haven't acknowledged the broken tools. Please tell us that they're bugged and will be fixed or admit that they've been nerfed.
Impact: Minor, but annoying.
How to recreate: Check XP level, create creature habitat, check XP level.
I just found this right now. I tried it a few times to be sure.
Hi illovich,
Just to be sure...did you try crafting another item and see if your XP level went up?
There is an intermittent problem where the General Crafting XP just stops tracking until you do a log-on/log-off or take a shuttle to another destination. I've actually been surprised to sometimes find that I'm suddenly ready for a new skill (in my relative lowbie days of course). The other threads have confirmed this as a problem as well.
-D
I'm new, so forgive me if you've heard this before. If you have, and it hasn't been fixed, then something needs to change.
Artisan terminal missions do not scale to your crafting ability. WHY?
Why make a profession to only discourage people from playing it?
You can make nothing of use at low levels, and the way the system is set up, even if it was useful, no one will buy it from low level people. So our only real option to make money other than resource selling (which is counter productive when you are trying to level) is to turn to the artisan mission terminals, which will give you LEVEL 1 missions if you do not have combat skills.
Correct me if I'm wrong, but they DID plan to let people have non-combat characters, right?
Maybe someone, hopefully our wonderful correspondent who is already on top of this issue, can shed some light on this atrocious error.