Artisan Archive

Thread: In your experience... (about power-ups)

Jjiaah
Tue Sep 28, 2004 5:00 am
#14

Thanx for all the great input! I've been putting it to good use.


If any of you need some good power-ups in the near future, drop me an e-mail ingame (same name).
BarboGato
Tue Sep 28, 2004 2:05 pm
#15

For ranged powerups, the Max/Min Damage combo is my best seller. Second best is Speed/Mind for the riflemen.


On Melee powerups, anything with speed or min damage seems to sell well. Either of those coupled with mind or action works well.


Unfortunately, on melee wepaons it seems you can only get speed or min damage as secondary stats.



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Barbo - Master Shipwright, Master Weaponsmith, Master Artisan
Mayor of Wassabi
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Weapon, Ship and Artisan Vendors at 952 6043
Planet Lok in the wonderful city of Wassabi
Riflegirl
Tue Sep 28, 2004 3:35 pm
#16

MaxDam/MinDam sell okay, but are not really the best, Mind/Speedor MaxDam/Speed are just sweetfor riflemen.

Myself I prefer the MaxDam/Mindcost onessince as Master Riflegirlim pretty fastwith my T-21 already.


generally speed, mind and action HAM cost reduction and all damage adding powerups sell nicely.


With good resources and a little experimentation you can come up with a 3rd mod on a ranged pup (about 7%) and even

a 4th one on a melee pup.


Good luck


-Choo
Decadent
Sat Oct 02, 2004 1:36 am
#17

I have been selling powerups for3 months now and Melee Mind/Max damage and Muzzle Max/Min damage probally account for 66% of my sales. 3 stat power ups with Mind at 33% also sell well, as does Health Melee Power Ups. I often have people buying all my stock of a particular powerup in one go. My prices are set at 2250 for two stats, 2500 for 3, 2750 for 4. Im yet to make any decent 5 stat power ups to bother making factory runs with. These prices work well for me as I can devote one factory 24/7 to powerups and repair tools.
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