Artisan Archive
Thread: In your experience... (about power-ups)
Page 1 of 2
Jjiaah
Sat Sep 25, 2004 5:55 pm
#1
I have recently started to make power-ups for sale in my shop. I am using some very high-end resources so experimenting on the schematics is resulting in 96-99%.
In the experience of other merchants / buyers, which power-ups tend to be the most worthwhile to sell / purchase? I'm more looking for what type (grip, barrel, etc) and / or stats (min damage, max range, etc).
(This is also posted in the Scylla trade forum, and the weaponsmith forum if you happen to see it around more than once. I'm trying to get as much input from the relyable sources as possible).
Jjiaah
Sat Sep 25, 2004 5:56 pm
#2
I have recently started to make power-ups for sale in my shop. I am using some very high-end resources so experimenting on the schematics is resulting in 96-99%.
In the experience of other merchants / buyers, which power-ups tend to be the most worthwhile to sell / purchase? I'm more looking for what type (grip, barrel, etc) and / or stats (min damage, max range, etc) as I have little experience with what they do, what weapons they fit on, etc.
(This is also posted in the Scylla trade forum, and theArtisan forum if you happen to see it around more than once. I'm trying to get as much input from the relyable sources as possible).
Message Edited by Jjiaah on 09-25-2004 05:57 PM
Tautology
Sun Sep 26, 2004 4:28 am
#5
Which ones go very well:
Ranged muzzle: Max 33 min 16 less mind cost 8
Ranged muzzle Max 33 min 16 better accuracy 8
4-Mod Ranged Muzzle: Max 33 min 8, less mind cost 16, accuracy 5
melee:
PVE Max 16 min 7 less mind cost 33
PVP Min 16 max 7 less mind cost 33 (for people who PVP and are speed capped already)
PVP Min 16 spd 8 less mind cost 33 (for PVP and not speed capped)
PVE Grinding 16 max spd 8 less mind cost 33
MrDoggs
Sun Sep 26, 2004 11:55 am
#6
Does anyone know if there id a chart or any information on creating different powerup stats? Making scopes, changing the resource type, or quality, changes the type of mod it does.
These are examples, and are only used to explain what I mean and do not reflect the actual outcome or craft.
platinite copper 700 oq/ armorphous gemstone oq 980= precision scope of tracking + to min damage and wound
diatium copper 750 oq/ crystalline gemstone oq 960 = scope of aiming + to max damage and speed
I would like to know how to tell what resources will make what without have to find 50 different ones and experimenting... If I have to I will, and I'll post it, but I was hoping there was some info out there on this.
MrDoggss
Jjiaah
Sun Sep 26, 2004 1:05 pm
#7
MrDoggs wrote:
I can make a powerup using the same resources, and I will get the same stats mod types each time, they might vary in how much of a mod because of experimentation, but the type of mod has always been the same. If it is random, I hit a loop. Most of the time when I switched resources, I get different types of mods. Maybe I am looking to hard...lol
MrDoggss
I have found thus far that if I simply keep making the power-ups over and over that the stats and type changed while using the same resources, hence why I wanted to know what to settle on for a schematic.. This has been true for a couple of different characters. Perhaps you are stuck in a loop of some sort, cause getting the same thing all the time doesn't sound right.
AldaronTavish
Mon Sep 27, 2004 12:05 am
#8
As far as I know it's random and not dependent on resource type.
MrDoggs
Mon Sep 27, 2004 12:13 am
#9
I can make a powerup using the same resources, and I will get the same stats mod types each time, they might vary in how much of a mod because of experimentation, but the type of mod has always been the same. If it is random, I hit a loop. Most of the time when I switched resources, I get different types of mods. Maybe I am looking to hard...lol
MrDoggss
MrDoggs
Mon Sep 27, 2004 6:39 am
#10
Ok, I'm gonna craft tonight, I hope you are right. It would be nice to be able to use my high quality stuff and get the stats I'm looking for. I'm shooting for damage and speed mod scopes.
MrDoggss
Mogro
Mon Sep 27, 2004 8:52 am
#11
I was building powerups back when Jesus played full back for Israel and here is what I have learned:
Experiment one point at a time! You will almost always stick 3 mods, sometimes 4. Though usually the 3rd and 4th are pretty useless, its a great selling point.
Melee Powerups: My best sellers are hands down 33%-MindCost 16%-MaxDmg 8%-MinDmg, Second best seller isthe same Except HealthCost as the primary.
Ranged Powerups: My best sellers are 33%-MaxDmg 16%-MinDmg 8%-Whatever (usually some range mod) & 33%-MindCost 16%-MaxDmg 8%-Whatever
Resources dont matter (in regaurds to what mod types stick), just keep crafting. I have crafted the same p-up for hours trying to get the right mods to stick, they will eventually!
Many customers get confused when you have "funky" powerup names, I like to use the following format:
Melee P-UP:33%-Mod 16%-Mod 8%-Mod
or
Ranged P-UP:33%-Mod 16%-Mod 8%-Mod
All the customer cares about is "is this a mele or ranged powerup?" Handler, muzzles, stocks, that info isn't really important.
PaladinX333
Mon Sep 27, 2004 10:08 am
#12
I like the 33% speed 16% min damage powerups myself. It turns a 3.9 second laser carbine into a 2.6 second one for 100 shots. I've burned up quite a few weapons that way... and enjoyed every minute of it.
Perelay
Mon Sep 27, 2004 2:39 pm
#13
Jjiaah wrote:
I have recently started to make power-ups for sale in my shop. I am using some very high-end resources so experimenting on the schematics is resulting in 96-99%.
In the experience of other merchants / buyers, which power-ups tend to be the most worthwhile to sell / purchase? I'm more looking for what type (grip, barrel, etc) and / or stats (min damage, max range, etc).
(This is also posted in the Scylla trade forum, and the weaponsmith forum if you happen to see it around more than once. I'm trying to get as much input from the relyable sources as possible).
I also had a LOT of sales on speed based power ups. Something to check out ![]()
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
Page 1 of 2