Artisan Archive

Thread: Latest patch is great! Sign this to keep it!

Kevth
Tue Jul 08, 2003 7:56 pm
#14

Kevth Lefay (authorized signature)


I'm nearing master artisan...a little more slowly now but getting there. The changes made me wince a little kinda like leaving an airconditioned room, but they were definitely needed. I see master artisans or better everywhere and we are like 3 weeks into this game. The breaks definitely needed applying.


I guess even a small buffer on the harvesters would get exploited but it would make sense for them to opperate below 100%. One idea would be to have the rate of gathering be effected by the maintenence % as well as an increasing chance at a critical failure. Sometimes they break at 99% sometimes at 30% but always decreasing production.


As far as the bazaar cap goes, I believe the intent is to drive people out to player stores to find the better (and more expensive) items.


Kevth


Remember Alderaan and may the Force be with you!


-----------------------------------


Character: Kevth Lefay


Profession: Budding Master Artisan (10,000 xp to go!)


Last seen on Corellia in the vacinity of Coronet.


NovaSpice
Tue Jul 08, 2003 9:28 pm
#15

I can live with the new Surveying delay. I'm cool with that. If that helps slow down the advancement and balance things, then that's understandable. However, the problem lies with harvesters costing so **edit** much to keep maintained and then they don't work when they reach 99%. I have 14k credits and if I want to get my stuff back to "Full Maintenance", I have to dish out 11k. I took me nearly two week of crafting and selling goods to earn that 14k...now I blow it all in 2 minutes because of some stupid reasoning that a machine in the Star Wars Galaxy won't work at 99% efficiency? Geez, look at the Falcon! It still works (granted, it has problems), but it runs nevertheless!


The term ubernerfed is true. Artisans have become the ugly class now. I'm shooting for Architect, but since I have to worry about earning credits (much less gaining all that Crafting and Structure Crafting XP), the game has become more like going in to work (at least for my character). As an Artisan, I should not have to go out and kill things to get money......this patch has changed that, and thus has ruined a unique part of the game in that you can advance without killing much of anything as an Artisan.


Petition NOT SIGNED


I agree with balancing Artisan (adding the delay to Surveying). Disagree with the Harvester issue. My two cents.

BBS950
Tue Jul 08, 2003 10:00 pm
#16

My major problem with this patch is that it's next to impossible to play an artisan as a new character now.


Do the devs really think it's fun to stare at a computer screen for5 hours while you sample, sit, stand, sample again all to sell a few $50 carbines (which is all stuff is worth when you're just starting)? You can't even start selling armor until Engineering II, and it's going to pretty much suck at that low level anyway, and it's only boots and gloves!


New players can't just go buy harvestors to do all of this for them, and if your goal in the game is to play without killing things for money, it's no longer possible.


If the problem is that people were going up in level too fast, then reduce the XP you get for each successful sample, don't slow it down to make this profession completely boring to play. This game is supposed to be fun, isn't it?


I can't say much for the harvestor stuff, as I've only been playing for 2 days, and at this point, I don't see how I'm going to even get to a point where I can AFFORD to buy harvestors unless I start taking marksman skills, in which case, why the hell don't I just restart with a character optimized for marksmanship???




Snafu Fubar, Valcyn Server
ewokkillah
Tue Jul 08, 2003 10:13 pm
#17

I will sign here. I was tired of watching all of the cheaters anyway. Now maybe there won't be so many burning harvesters on the landscape. I was making a nice living paying my maintenance and power costs and will probably do even better now that the resources aren't free.



Michi Mi'i
Stalker of Hypocrites (retired)
sP00ks08
Tue Jul 08, 2003 10:45 pm
#18

well, really it wasn't all that hard to manage. I had two three harvestors one chemical and two mineral...one mineral would find a class 6 radioactive, I dumped 2000k into the maintenance pool and left it run overnight. I got 680 energy and used that to power all 3 extractors no problem. The problem IS however, that people aren't able to extract anything at all...how are we supposed to make items, with nothing with which to make them? The point of this thread was crafted items will now have value...welp, good luck making decent items with no minerals. That, and people have been saying "resources change over time, thats what the game does" yes, no **edit**...but I don't think that every server, every planet, and every town "randomly" changed at the exact same time, it had something to do with the patch. quit giving the devs credit, they screwd up and should be kicked in the nuts for it.
Dave_Gamble
Wed Jul 09, 2003 1:46 am
#19

Signed.


I'm in a bit different situation than alot of you. I deleted my old char today (about halfway up the Artisan tree)and created another (mostly because I didn't like his looks). The patch hit while I was in the Creation process. So I'm seeing the difference big time.


This looks like the kick we needed. It will stop the power levelers and those who signed on as artisans as Second/third/even fouth skills just so they can make their own Junk CDEFs and powerups. I have already seen a lot posts about people leaving the profession. Good now maybe I make some money. I want take my time and learn to craft quality stuff begining with my own survivial knife, and powerups. All the way upto vibro blades. I cringe when read about 'What do craft to gainEXP fast?'


I know that if i want to do this I will have to eventully start buying resouces, and selling my stuff not to the customer directly, but to a merchant who will sell my stuff. Honestly this is how a player run economy should be. This should cause a bit of stablization withthe prices if the crafters are paying for resouces, and the merchants are paying for goods. No more Free Bone Armor!


-Dave



Astor Bloodhawk (Bloodfin) -Bloodhawk Blades-


Daev Gamble (Kettemoor)




Amitrov Derinth
Imperial Master Pilot (well...almost)
Master nothing, novice everything
imaswfan
Wed Jul 09, 2003 9:55 am
#20

signed



let the power gamers quit. I have not used one macro and I am having the time of my life. If a game is too easy it will get boring.



THANKS DEVS!!!!

RiygoQurgott
Wed Jul 09, 2003 10:11 am
#21

I'll sign, not because I think it made anything better, but because it didnt affect me (I macro sample while AT the keyboard crafting or chatting) and it seems to cheese off the power-crafting elite all-night macro-while-they-sleep Artisans. All they've done is fill the bazaar with low-priced XP grind garbage that prevents me from selling my experimented wares. I hope they do quit / re-make their characters...



_______________________________________________________
Riygo:
Master Droid Engineer, Master Artisan, Master Merchant
Droids for sale at the Nerf Herder's Narnian Marketplace at -3795, 4868 just 1.3Km from Theed, Naboo! Opening soon nearby: The RiygoDroid Foundry...Come see my Droid Assembly Line! Just Say No to Droid Handlers!
________________________________________________________
Mdjxt
Wed Jul 09, 2003 10:12 am
#22

Sorry about that Serigus, I misintrepreted your post. I agree the changes had to be made but it would have been better to do it in beta so the powergamers couldnt use it at retail to gain a huge advantage.



_________________________________________
Rallos Zek
Solaris, Naboo

raizel76
Wed Jul 09, 2003 10:42 am
#23

Signed.

I know being a armorsmith/weaponsmith/tailor/etc. in real life is far, far from easy. Lots of time, money and dedication is needed and I'm glad that SOE is trying to somewhat mirror that. I want my chosen class to be a challenge in ever sense. But I also agree that they need to tweak the harvesters a little more, which I'm sure they'll do.



--------------------------------------------------------------------------------------

Dervish (Є)-LD™
Bela Vistal Contingency
Tyrena, Corellia
Chilastra
Memsys
Wed Jul 09, 2003 11:17 am
#24

I like the change I felt that I was moving to fast. I am almost to Novice DE and I spent alot of time out hunting and exploring. (and needless to say Surveying the best spots!)


But I have to agree with what Ransom342 Stated - "they need to either remove maintance fees when the machines arent running or seriously reduce them."


This change would make sense and it would allow players to take a break later on without sacrificing all the harvesters they placed.





Merkar Zainan
Master Swordsmen/TKA/Brawler
"When in doubt use a Hammer"
EveryNameIsTaken
Wed Jul 09, 2003 11:33 am
#25

I agree with the patch, and that harvesters are bound to be fixed.






For Emperor and Empire!
saintchuck
Wed Jul 09, 2003 2:09 pm
#26

The patch was excellent.

You may be able to sample faster than a harvester but you can't sample faster than 5+ well-placed harvesters.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
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