Artisan Archive
Thread: You know, I think I'm rethinking my position on certs...
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Mkappus
Tue Jul 06, 2004 3:42 pm
#14
More power to him if he can get it to work. Personally, I have a problem with the people buying the credits, not the ones selling. What fun is it to come to a game and buy 10million in credits and not have to work for anything?
All the cash I have wasted, probably 20 million credits. I could have covered the expense of the game for at least a year for both accounts. Now that would make the wife happy.
Also, there isn't an endgame to SWG. Why bother accumulating wealth if it means nothing. But if you can accumulate wealth, and convert it into Real Life assets, why the heck not. I can imagine some of the big armorsmiths and weaponsmiths would be doing this.
In reality it probably helps the economy for everyone except miners
1. It generates mass amounts of resources and helps keep costs low.
2. It puts credits in the hands of noobs who will be buying anything and everything. The people who are buying the credits are probably buying it so they can buy weapons, and buffs, not to pay maintenance on a house.
SaleusCorwen
Tue Jul 06, 2004 3:57 pm
#15
Rumor around the camp fire is that already the resource market is falling apart due to the hologrinding being brought to a halt in P.10... (I can see this by the lack of resource sales post P.9)
so as you could probably make this type of money pre P.9.. but i think come P.10 you'll see the resource market finish crashing.. with so much excess around that selling resources will probably not be much of an option any more..
ofcourse the scout resource market will be unchanged as they are still the only ones who can harvest hides/meat/bone. Although with the reduction of scout requirements for BH, you may even see scout resources go up as people drop scouting line who are bounty hunters (and thus harvest less scout resources)...
Mkappus
Tue Jul 06, 2004 4:11 pm
#16
Resource market will be fine:
1. What do you think the new force sensitive quests will be for artisans? I doubt it will be delivery missions, some kind of crazy crafting missions. Either rare schematics, or ungodly large amounts of some item.
2. JTL is going to burn through millions of resources. Ships and ship upgrades will probably be very resource intensive. If you think folks are crazy spending 50k on the highest dmg blaster that only takes 200units of material, just wait and see what the highest dmg laser cost that take 2000 units of material. Good materials for JTL are going to cause massive inflation.
3. There is going to be a large influx of players. These players may want houses, guns, harvestors, and play other professions than just pilots.
Giamai
Tue Jul 06, 2004 4:28 pm
#17
in prep for JTL though, most people are stockpiling resources, not selling them. and they are making predictions based on what they know about crafting now to decide what is best to keep. whether they are right or wrong in their predictions doesn't matter yet, but that is where any decent excess resource is going to go...into the bank or a storage house
the resource market will not likely go back to the way it was at the height of hologrinding simply because no one saw that particular aspect coming. the people who made the most money selling resources adapted to something they saw in the game, not what they know will be in the game in 6 months.
don't get me wrong, i don't the think the resource market is gone...just shifting to a lower level. it will require people who are actually thinking about what they are mining to be successful in it, the days of making big bucks on huge stacks of whatever happened to be under a static field are on their way out.
at the moment the big way to make money is selling waypoints to rare spawns...3 million creditsjust for the wp to one peko peko albatross, i'm actually sorry i gave up ranger lol
SpeerRedow
Tue Jul 06, 2004 4:50 pm
#18
Mining game? I wish I could have fun mining. Set up a Cloud City organization of mines and refineries, easily move them as resources slowly shift. But unfortuantly, being a typical casual player busy with other things in life, people like me can't get into mining too easily. Anyway...
Might not be a good idea publishing things to get real money for computerized data. Last I heard SOE bans (or tries to at least) for that...
Might not be a good idea publishing things to get real money for computerized data. Last I heard SOE bans (or tries to at least) for that...
SaleusCorwen
Tue Jul 06, 2004 4:55 pm
#19
Mkappus wrote:
Resource market will be fine:
1. What do you think the new force sensitive quests will be for artisans? I doubt it will be delivery missions, some kind of crazy crafting missions. Either rare schematics, or ungodly large amounts of some item.
2. JTL is going to burn through millions of resources. Ships and ship upgrades will probably be very resource intensive. If you think folks are crazy spending 50k on the highest dmg blaster that only takes 200units of material, just wait and see what the highest dmg laser cost that take 2000 units of material. Good materials for JTL are going to cause massive inflation.
3. There is going to be a large influx of players. These players may want houses, guns, harvestors, and play other professions than just pilots.
Look at the indroduction of Vehicles as a metric to measure the demand for resources JTL will bring..
vehicles have not really brought a large demand for resources even though many are in use...
If JTL ships and upgrades are like vehicles.. it is a 1 time deal.. Someone buys their ship, someone buys their upgrade.. and they are done.. they will never need one again.
Now ofcourse when JTL is first released you will see a huge demand for ships.. but that is just an initial surge in that demand is high but supplies are low.. Once the supply evens out with the demand you'll see a regular need for resources again..
the only thing that was driving the resource market is that hologrinders would buy resources rather than mine their own due to the fact they can do it faster..
although i agree ships will need resources.. there will probably not be the huge increase in demand that is proportional to the demand was for hologrinding crafting professions.. Considering most crafters harvest their own resources or have access to guild resources.. the huge need for selling resources will (and is indeed happening now) fall.
the JTL demand for resources will likely be a small rebound for the resource market, but will not resurge the market to its hologrinding hay day
Ofcourse the market for high quality resources may not waver that much (as really high quality resources are used by those that actually have an interest in crafting), but that is yet to be determined..
and any crafting driven quests really will not have near the resource demands that it takes to grind through an entire elite crafting profession (if they are anything like quests now, all parts are even supplied to you)
but in the end this is all just speculation.. only time will tell
Mariki
Tue Jul 06, 2004 10:56 pm
#20
Actually your logic is flawed as its all supply and demand. The minute hundreds of millions of credits start flowing into these internet buying sites, the price they pay will drop like a rock.
Korlan
Wed Jul 07, 2004 12:01 am
#21
HalasterTheBlack wrote:
OK, but I'll say it again, just to be perfectly, crystal clear. This post is not advocating forx-server lot trades. I am not advocating for and will never advocate for x-server lot trades.
This post is talking about establishing characters on 7 different servers and setting up mining operations on each of those servers in order to maximize the potential for IRL cash gaingenerated whenplaying SWG. More specifically, it's about how implementing harvester certifications amplifies the profit potential inherent to the concept.
I've posted elsewhere about how harvester certs will amplify the practice of x-server lot trades as well...
I know, just saying that "I" don't like it lol
BiancaMinola
Wed Jul 07, 2004 12:08 am
#22
HalasterTheBlack wrote:
Is that all you can say about that entire post? Whining about your lack of understanding of mining in SWG?
What is there to say about it? The argument is a red herring. You state you can make 10- 15 mil a week with the ruleset the way it is now, and you are concerned that with certs you could double the amount? You can also double the amount by getting another account. If you are making $40k a year off of one account, the $15 a month for additional accounts is trivial.
There you go again with the whining accusation. Mining is a time sink, not a game. There is more challenge involved in Go-Fish than SWG mining. I like how you dodge the question again with insults. The fact that someone with your limited mental resources can make 20 mil aweek off of it is one of the best examples of this fact.
Weak.
Exactly my point.
Message Edited by HalasterTheBlack on 07-06-2004 01:25 PM
Bianca Minola
Velisimner
Thu Jul 08, 2004 8:38 am
#23
I think the only way to get caught for selling in-game credits for RL money is if you admit you do it.
I can arrange to talk to a buyer of in-game credits, out side of the game, SOE cannot trace this unless they have good evidence to suspect you of doing this. Then I go into the game and mail my client his credits.Theres no way you can prove why I gave that person 10 millioncredits. Now if SOE kept on file your bank tranfers, and noticed you making numerous high credit count transfers they might suspect something. but even then they don't have anything solid enough to convict you of anything, it's just in-game commerce.
The thing that boggles my mind is that obviously, SOE can check these sites out. They could even contact them and threaten litigation but, for SOE, thats money burned. Truth is these credit selling companies keep people playing the game and if theres anything SOE needs its more players. To go to court would be financially unwise.
Same goes for selling characters a such, it doesnt make sense, at least to me, why SOE wouldn't let players do this. I mean would you rather lose a player, a paying customer, or would you rather lose a player, and gain a player, so there is no net loss.
It comes to mind, SOE gives us the ability to make 8 characters on 8 different servers. now if i actually enjoy the game i can have my one main char that i play and such. That leaves 7 other characters i can "build" that are nothing to me and my game experience. This is good for SOE because it means i will play for a long time getting all these characters "sellable". Then i turn around and sell them or sell their millions of credits gained through whatever means...Look at this from a capatalists point of view, a player puts in money and gets nothing but "enjoyment" out of it, but then they realize they can get paid for all their work. Ahh capatalism. So SOE puts on a term of agreement that bars this capatalist act from happening. yet all these credit selling companies go untouched, it wouldn't surprise me if SOE itself employed people in some of these companies. it just makes good business sense.
i've been away from the game for a bit, i left prolly just before the peak of the holo-grind. as a surveyor that kinda sucked. but i never made millions doing it anyways, i think i had 2.3 million credits at one time, the highest ever. when i had that many i didnt even know what to do with 'em. prolly attributed to my gameplay style and not being guilded. so now i have two accounts and am trying to start a resource business of my own, time will only tell how that goes.
i don't see why players should be able to capatalize on the effort, work, whatever you wanna call it, that they put into the game that they bought.
now dont get me wrong its not like i condone these illegal acts, if they are indeed illegal.
i'll wager a hefty sum that in the furture of MMORPG's playing for money will a major incentive for gamers to continue playing, either that or, a tougher crackdown squad on violators of the TOS.
"Never ascribe to malice that which is adequantely explained by incompetence" -Napoleon Bonaparte
^ this from a man who believed he could conqor the world, who ultimately lost...twice. Never ascribe to malice in first place, wether by incompetence or pure brilliance. Hate not your enemy, for hate will blind you to his ways, respect thine enemy as he is a clever fellow indeed.
HalasterTheBlack
Mon Jul 12, 2004 7:10 pm
#24
Interesting where this got to considering I wrote it solely as a deterrent to the certification idea...
/sigh
Giamai
Tue Jul 13, 2004 4:26 am
#25
bah Halaster...it was an entertaining argument and that makes it all worthwhile 
next...find a way in which harvester certifications could lead to an overpopulation of jedi....
HalasterTheBlack
Tue Jul 13, 2004 6:44 pm
#26
Giamai wrote:
next...find a way in which harvester certifications could lead to an overpopulation of jedi....
LMAO! 
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