Artisan Archive
Thread: Artisan Bug/Issue Focus Thread: 1/26/05
Mcgrega wrote:The shematics today are all screwed up im trying to grind artisan please fix this
Mcgrega, I've found the schematics can seem to change when I craft in different locations. What was actually happening was sometimes I was crafting near a crafting station and sometimes not. When you are near a crafting station, more schematics are available to you and they subsequently are numbered different. This can mess up a grinding macro. Also when you train a skill you get more schematics so the numbers change again as well. Perhaps this is the problem?
Doctor bags are bugged. I createda crate of themin a factory, and couldn't get them out of the crate.
I tried to do them at a crafting station, could make one, it didn't have a timer for producing it, but the second one could not be put in my inventory. When I put the first one up for sale, and took the second one out of the craftingtool, I couln't put it on the vendor, because it said: invialid item. It also seems, that I can only create one item per logging in, the second one will become invalid, no matter what I do.
An augmented feature of CU is, that I can not even create a ticket any more ![]()
This has always been this way. it's like foraging, non-auto stack, and there has never been an option to choose.
KajaGrae wrote:
Shellfish Harvesting Tool
No selectable option on whether you want Mollusks or Crustaceans
Meat gathered does not auto stack together like regular surveying/harvesting
So, it's not a bug, but could go under requested change.
Lifere wrote:
This has always been this way. it's like foraging, non-auto stack, and there has never been an option to choose.
So, it's not a bug, but could go under requested change.![]()
The Doctor bag is not bugged, I can make them, store them and sell them in the bazaar. You need to remember that you cannot have anymore than one bag, anywhere at any time. I found out the hard way whenI wanted to transfer a bag from by bank depository to my inventoryand it would not let me. I had no other bag in my inventory at that time ( not visible, anyway ), but there was one inside my Weap, Droid crafting tool, in the hopperand since my tool resides in my inventory, it counted the bag as one.
Now, here's the bug, I gave 3 bags to 3 different Doctors and askedif they could evaluate the bag. All three could not open it or use it to store medicine, since they don't have medicine anymore ( so I'm told ).
Best to save your resources during this 'bad artisan useable resource spawning period', I have not seen any resources that I can use that have any significant value ( stats ), except Iron. It's been over a month now, all grinding grade. It is hard for me to believe that the spawns are randomand that there is an equal amount of good crafting grade resources. Seems the "grinding grade" of resources is way dominent.
Message Edited by Amatron on 05-13-2005 08:41 PM