Artisan Archive

Thread: Fixing Disabled Vehicles

Guruweaver
Thu May 12, 2005 7:01 pm
#14

I'm thinking repair kits for the uncommon vehicles are a fine idea as well.

Kits for:

Flash speeder
BARC (already there)
AV-21
Jetpack

Of course, I'd like to see a proper vehicle revamp, but I'll take what I can get.

Guru



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DesktopSaki
Sat May 14, 2005 5:35 pm
#15

One thing Rangers have always wanted is more versatility in/practical use for their camps. My #1 thing I'd like to see added for the high-end camps is a garage. (#2 is a landing pad where Squad Leaders can call shuttles.)

Since I doubt that'll happen, a repair tool *would* be nice. My one concern is that it'd take away from the tax income for a lot of player cities.

Message Edited by DesktopSaki on 05-14-2005 08:36 PM



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CeaigaAlSmicea
Sun May 15, 2005 9:14 am
#16


Yes that would be great then artisans could be like mechanics and set up shops where they could fix diabled vehicles, kinda like how smugglers slice artisans would fix vehicles. that would be kiss ack


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hamhamthe3rd
Sun May 15, 2005 7:37 pm
#17

if there was a way to repair disabled then they could make it similar to how ship parts are repaired, they lose total hitpoints per repair eventually becoming 1/1 in condition. no one would use a 1/1 bike cause it would be one shot disabled again, and again and again...thus they would buy more bikes still.
Dpjarrett
Mon May 16, 2005 1:20 pm
#18






hamhamthe3rd wrote:

no one would use a 1/1 bike cause it would be one shot disabled again, and again and again...






Not to mention the fact that as soon as the bike's hitpoints "ticked" once it would become disabled.



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hamhamthe3rd
Tue May 17, 2005 11:04 pm
#19






Dpjarrett wrote:





hamhamthe3rd wrote:

no one would use a 1/1 bike cause it would be one shot disabled again, and again and again...






Not to mention the fact that as soon as the bike's hitpoints "ticked" once it would become disabled.





good point and more reason bikes should be redeemable after they are disabled.
ga1352
Sun May 22, 2005 2:54 pm
#20

OK so there should definatley be a vehicle revamp add a new prof. But unless it happens in the next couple of days then I'll stick to master artisan.



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Rogue1970
Mon May 23, 2005 5:34 am
#21



Elyssa wrote:
I'd love to see some sort of repair kit for vehicles, but not for disabled vehicles. If vehicles don't blow up, people don't buy more from me.
As for a portable kit, you should be able to use it anywhere to restore your vehicle to maximum condition as if parked next to a garage. However, since vehicle repairs serve as a money sink, I think it should cost double the current rate to repair it using a kit when you're not near a garage. Sort of a "convenience fee" paid to the system.




I don't understand why you would oppose a Vehicle Repair kit for disabled vehicles. You say it's because they would not buy more vehicles from you.

If you crafted a repair kit, it's currently requiring Asteroid resources. Say you pay 30cpu for the Asteroid Resources - what is it 1000 for a kit? That's a cost of 30k to you - you can turn around and sell this kit for 50k-100k. Thats 20k-70k profit per kit.

How much do you make off a Swoopbike? 5k? 10k? Would a customer buy a Repair kit for 100k or 10 Swoops for 100k? Now you can offer them a choice. My local Ford dealer isn't going to say 'Buy a new car, we can't fix it' if I bring my Mustang in is he? No, I get an option. If it was a Ford Fiesta, I may buy a new vehicle, but I'd rather fix my Mustang than replace it.

Think Bigger.



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