Artisan Archive

Thread: Vehicle Rez kits. why is only the BARC special?!?

entrailsgalore2
Tue May 31, 2005 9:14 pm
#14

yeah I udnerstand yoru point...why suddenly make them tradable whenthey werent before...all I can say is its SOE....why the cu? why a jsf? why crappy crafted capacitors then all of teh suddent good ones? its SOE.



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Atan
Wed Jun 01, 2005 2:23 pm
#15

Definetly not for the AV, it seems that they increased the drop rate of the PP, that could get them to a more resonable price level.


But i would like to see one for the Jetpack!

Jetpacks are made out of Loot parts only, the "only" thing that an artisan has to do with it is put the stuff together in the DWB, definetly something where nobody would lose something if it is repairable.




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Willbaby
Wed Jun 01, 2005 5:45 pm
#16


Elyssa wrote:


RPSumo wrote:
atleast it's something else we artisans can sell!!

I, personally, would rather sell you another vehicle.
The BARC has a repair kit because they can't be crafted.





i couldnt sell myself a new jetpack tho , not that ive disabled mine, just would be nice to use it more often where there is a chance of it getting poped

Message Edited by Willbaby on 06-01-2005 05:45 PM




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Elyssa
Wed Jun 01, 2005 6:01 pm
#17

I'm afraid I wouldn't support a repair kit for ANY vehicle that could be crafted.
There is technically an unlimited supply of "looted" vehicles in the game and to offer repair kits for them would destroy the market for those who sell the vehicles.


Since the BARC is only available to people who purchased a specific retail package, there is no way to acquire one from within the game world and therefore there is a finite supply of them and no "loot market" to be harmed.



------
Elyssa Alexander (Elder Merchant Correspondent)
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LaFountain
Wed Jun 01, 2005 7:49 pm
#18

After hearing the points of you artisans who actually make the vehicles, I now change my opinion of the subject. You are correct and there should not be vehicle repair kits for vehicles unless it lowers the condition of the vehicle like armor, weapon, and clothing repair kits do. This way it would also have a chance of ruining the vehicle beyond repair. This way you are not completely out of the vehicle market. Does this sound like an acceptable middle ground?



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Leafgreen
Thu Jun 02, 2005 4:59 am
#19

If you look at the barc repair kit from an artisan point of view, you'll see that it takes 1500 space ore. With the going prices, that means trying to find a master pilot that actually mines, pay the going price of 60k for that ore, and then craft the barc repair kit. Which sells for 200-300k on ahazi right now.



At that price (not that I'm complaining about the price), you'll see disabled barcs for sale from noobs pretty soon....


Cheap.





Chorvat Carty'ugi
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Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

Slysix
Thu Jun 02, 2005 3:28 pm
#20


A space miner with a large fighter cargo hold can collect 1500 units of ore in one trip and about 15 minutes of mining. Now that ore sells for less then 20 cpu at the space stations. I know diamonds sell for 20 cpu, I don't remember how much the ore sells for. So anyone who charges you more then 30K for 1500 units of ore is ripping you off. Down the line they're gonna have to start making repair kits for all the new quest stuff since you can only do the missions once. Unless they make them craftable.


Cybernetic arms


Weapons


Armour


Ship Chassis


Pets



Of course SOE is banking that people will reroll their accounts so they can get their stuff all over again.



Leafgreen
Thu Jun 02, 2005 6:34 pm
#21








Slysix wrote:


A space miner with a large fighter cargo hold can collect 1500 units of ore in one trip and about 15 minutes of mining. Now that ore sells for less then 20 cpu at the space stations. I know diamonds sell for 20 cpu, I don't remember how much the ore sells for. So anyone who charges you more then 30K for 1500 units of ore is ripping you off. Down the line they're gonna have to start making repair kits for all the new quest stuff since you can only do the missions once. Unless they make them craftable.


Cybernetic arms


Weapons


Armour


Ship Chassis


Pets



Of course SOE is banking that people will reroll their accounts so they can get their stuff all over again.







Price gouging is the way of the CU. Check prices on any area, they're all high right now.


Cyber arms are already repairable and decay can be taken off. (medical centers)


Weapons are craftable, and quest drops should not be permanent - unfair to weaponsmiths


Armor, ditto.


Ship chassis have a ship chassis and all-purpose repair kit.


Varactyls take damage?






Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

Sculley
Thu Jun 02, 2005 10:13 pm
#22

short answer, they want you to buy the combo




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Slysix
Sat Jun 04, 2005 4:14 pm
#23






Leafgreen wrote:








Slysix wrote:


A space miner with a large fighter cargo hold can collect 1500 units of ore in one trip and about 15 minutes of mining. Now that ore sells for less then 20 cpu at the space stations. I know diamonds sell for 20 cpu, I don't remember how much the ore sells for. So anyone who charges you more then 30K for 1500 units of ore is ripping you off. Down the line they're gonna have to start making repair kits for all the new quest stuff since you can only do the missions once. Unless they make them craftable.


Cybernetic arms


Weapons


Armour


Ship Chassis


Pets



Of course SOE is banking that people will reroll their accounts so they can get their stuff all over again.







Price gouging is the way of the CU. Check prices on any area, they're all high right now.


Cyber arms are already repairable and decay can be taken off. (medical centers)


Yes the damage can be repaired...but look closely. You might notice that that arm actually does decay.


Weapons are craftable, and quest drops should not be permanent - unfair to weaponsmiths


Decay not damage. Sooner or later your going to end up with a weapon with a 1/1 condition.


Armor, ditto.


Same as above.


Ship chassis have a ship chassis and all-purpose repair kit.


I think your missing the point. Damaged stuff can be repaired but they still decay. Decay can NOT be repaired...well except for the BARC speeder.


Varactyls take damage?


I thought all pets can be killed permanently. If not I guess i'll be taking out my Varactylfor combat from now on.





My point is sooner or later these items will become increasingly rare as they can not be made or a quest redone. The easy solution to this problem is to make "revival kits" as they did for the BARC speeder. Take note however that the easy solution is not nessicarily the correct solution.


They never should have allowed these quest rewards without having the crafters involved in the process. Previous rewards yeilded schematics which allowed the crafting side of the game to be involved in the gaming process. By cutting out the crafting from part of the process, the dev's are bascially saying that all crafters are now second class citizens. This has serious consequences in the viability of the game as it exists now as more and more crafters abandon their professions to play the combat game or start "gouging". This in turn will drive prices on goods upwards in a never ending spiral. If people are saying 300K is to much for a barc repair kit what will they say when it hits 5 million? The spiral up has already started. The problem is how do we stop it.

Leafgreen
Sun Jun 05, 2005 8:25 am
#24

My cyber arm does decay. Yet when you repair it the decay is reset.





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

psikobunny
Sun Jun 05, 2005 1:27 pm
#25






Elyssa wrote:

I'm afraid I wouldn't support a repair kit for ANY vehicle that could be crafted.
There is technically an unlimited supply of "looted" vehicles in the game and to offer repair kits for them would destroy the market for those who sell the vehicles.




Since the AV21 is a 1 use schema and requires a difficult to acquire loot item to make, and artisans have been complaining about the 1 shot nature of the AV since its introduction, why shouldn't there be a salable repair kit for it? Do you really make more money on spacial 1shot AV crafting jobs than you do from the potential sales of an AV repair kit? If it existed, then AVs would be used more, disabled more, fixed more, and more kits sold.


If you know someone who's making money from regularly crafting and selling AVs (as an artisan and not as an artisan with an elite combat alt to loot farm for them) I'd really like to see it.


BARC because it's not craftable, and AV21 because its never going to be common (do you even know groups that still go to the vettes regularly? I dont)



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Dpjarrett
Sun Jun 05, 2005 2:19 pm
#26






psikobunny wrote:


If you know someone who's making money from regularly crafting and selling AVs (as an artisan and not as an artisan with an elite combat alt to loot farm for them) I'd really like to see it.






Okay, you've seen it then. I make millions each weekselling AV-21s. I don't have an alt and my character has no prayer of soloing the corvette. It's just a matter of buying the components, crafting them, and then selling them at a markup.


At the low end I usually make about 1 million profit from each AV-21 that I sell; at the high end I can make as much as 2.5 million profit. It all depends on who I'm buying the powerplant from and how much they want for it.


And no, this is not a money making scheme that only the ultra rich can afford. All you need is a few million credits of starter capital and you can increase your cash by 50% with your first sale.



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