Artisan Archive
Thread: Fireworks, The big BOOOOM
/sign! Fireworks rock and since it's illegal to do them IRL around here, I get a real kick out of doing this in-game.
Here's my little (ideal) wishlist for revamped fireworks, though I doubt they'd ever put this much trouble into them. I've posted this a couple times over the last year, once when I first got SWG, and again when they updated the firework effects in 'Path of the Force'. but guess nobody was too interested back then.
Fireworks could be customized in 4 ways: rocket, initial blast, embers, and embers blast.
1. Rocket: is simply the trail produced by the rocket as it soars into the air. One could change the color (or perhaps pattern) of this trail and even make it whistle.
2: Initial blast is the explosion of the rocket. Again, customizable colors and explosion type/size/shape(hearts, stars), etc.
3. Embers is the particles that get thrown off by the explosion (not the blast itself, but the individual balls of light that move around, if any). Perhaps even the option to have it throw off more than one color or change color over time as some of the fireworks do now.
4. Finally, embers blast is the explosions that occur when the embers explode (if they explode at all).
If not make them really customizable, it'd be cool if they looked different based on what resources you used to build them. Imagine experimenting with different gases to produce a new color. Or throw in aluminum instead of copper and you get a sparkle. It'd make some fireworks rare and more valuable depending on the availability of the resource, if it called for something that might not be available again for months.
Of course, some totally new firework types wouldn't hurt either. New aerials (simple LOUD! report, sparkling ember trails)? Ground fountains, pinwheels, etc. And a special-multi-stage firework that explodes and throws off embers, which explode and throw off even more embers which then can explode. Many of these could be done using the particle graphics already in the game, so a ton of memory-wasting data need not be added aside from a handful of new textures.
In any event, yes, I'm all for a fireworks 'revamp'.
And also something else that came to mind... what about a pyro profession?
It seems to me that shooting fireworks could be a new entertainment skill of sorts. Normal players could still use them, butsomeone with the rightentertainment skillscouldget experience for it, and heal the mind wounds& battle fatigue of anyone viewing the showjust liketo music or dancing.
Here's some basic ideas for exactly how this would work. Obviously fireworks can't be launched indoors, so they couldn't be limited to the canteena rule for entertainers. But they would still work easily in a camp, which brings us to the idea as to how they could be used within towns. We have one of two options.
1. A permanant staging platform is constructed in each city in which entertainers could launch fireworks.
2. A launch-siteitem similar to a camp could be added that the entertainer could set up before starting the show.
The entertainer runs the show just as this is already done. With firework show packs or individual shots, itdoesn't really matter. People wanting to gain healing from watching the show would do so be stepping within the boundaries of the site, and clicking 'watch' on the entertainer. Each firework launchedcauses a certain degree of healing and experience. Probably make itheal faster than music/dance if only to account for the fact that fireworks cost money to make and music and dance doesn't cost anything.
Firework skill levels could enable the entertainer to run shows more efficiently (visible only in the form of healing and exp), and to coordinate the show better with show packs more advanced than those currently available. (one that holds say, 100 fireworks and is much more customizable, with control over timing delays, firing off more than one at a time, etc.)
In the case of entertainment healing, how good your show was would belargely dependant upon the aesthetic value of it. (simply firing oneshell at a time would obviously not be as efficient as launching a grand finale of 50 fireworks within a span of a few seconds) A system for this really wouldn't be too hard to iron out (I think we can all agree upon what makes a good show). Also an entertainment droid with a firework program could help the showmanout somehow with ground effects or lasers.
Message Edited by JakinIrali on 11-16-2004 10:16 AM