Artisan Archive

Thread: Fireworks, The big BOOOOM

JakinIrali
Tue Nov 16, 2004 7:37 am
#14


/sign! Fireworks rock and since it's illegal to do them IRL around here, I get a real kick out of doing this in-game.


Here's my little (ideal) wishlist for revamped fireworks, though I doubt they'd ever put this much trouble into them. I've posted this a couple times over the last year, once when I first got SWG, and again when they updated the firework effects in 'Path of the Force'. but guess nobody was too interested back then.


Fireworks could be customized in 4 ways: rocket, initial blast, embers, and embers blast.


1. Rocket: is simply the trail produced by the rocket as it soars into the air. One could change the color (or perhaps pattern) of this trail and even make it whistle.


2: Initial blast is the explosion of the rocket. Again, customizable colors and explosion type/size/shape(hearts, stars), etc.


3. Embers is the particles that get thrown off by the explosion (not the blast itself, but the individual balls of light that move around, if any). Perhaps even the option to have it throw off more than one color or change color over time as some of the fireworks do now.


4. Finally, embers blast is the explosions that occur when the embers explode (if they explode at all).


If not make them really customizable, it'd be cool if they looked different based on what resources you used to build them. Imagine experimenting with different gases to produce a new color. Or throw in aluminum instead of copper and you get a sparkle. It'd make some fireworks rare and more valuable depending on the availability of the resource, if it called for something that might not be available again for months.


Of course, some totally new firework types wouldn't hurt either. New aerials (simple LOUD! report, sparkling ember trails)? Ground fountains, pinwheels, etc. And a special-multi-stage firework that explodes and throws off embers, which explode and throw off even more embers which then can explode. Many of these could be done using the particle graphics already in the game, so a ton of memory-wasting data need not be added aside from a handful of new textures.


In any event, yes, I'm all for a fireworks 'revamp'.


And also something else that came to mind... what about a pyro profession?


It seems to me that shooting fireworks could be a new entertainment skill of sorts. Normal players could still use them, butsomeone with the rightentertainment skillscouldget experience for it, and heal the mind wounds& battle fatigue of anyone viewing the showjust liketo music or dancing.


Here's some basic ideas for exactly how this would work. Obviously fireworks can't be launched indoors, so they couldn't be limited to the canteena rule for entertainers. But they would still work easily in a camp, which brings us to the idea as to how they could be used within towns. We have one of two options.


1. A permanant staging platform is constructed in each city in which entertainers could launch fireworks.


2. A launch-siteitem similar to a camp could be added that the entertainer could set up before starting the show.


The entertainer runs the show just as this is already done. With firework show packs or individual shots, itdoesn't really matter. People wanting to gain healing from watching the show would do so be stepping within the boundaries of the site, and clicking 'watch' on the entertainer. Each firework launchedcauses a certain degree of healing and experience. Probably make itheal faster than music/dance if only to account for the fact that fireworks cost money to make and music and dance doesn't cost anything.


Firework skill levels could enable the entertainer to run shows more efficiently (visible only in the form of healing and exp), and to coordinate the show better with show packs more advanced than those currently available. (one that holds say, 100 fireworks and is much more customizable, with control over timing delays, firing off more than one at a time, etc.)


In the case of entertainment healing, how good your show was would belargely dependant upon the aesthetic value of it. (simply firing oneshell at a time would obviously not be as efficient as launching a grand finale of 50 fireworks within a span of a few seconds) A system for this really wouldn't be too hard to iron out (I think we can all agree upon what makes a good show). Also an entertainment droid with a firework program could help the showmanout somehow with ground effects or lasers.




Nobody Cares
JakinIrali
Tue Nov 16, 2004 8:20 am
#15


Yes, whistlers would be cool too. And just for fun, some firecrackers/smoke bombs to throw.


Yeah I think you're right that some entertainers might get upset (assuming they're actually anywhere near their computer to complain when it happens.. hehe). It really wouldn't become a huge problem though since the fireworks profession would require so much more effort and resources and to consume a whole day you'd have to keep going back home for more supplies.The classicentertainers on the other hand havethe most effortless macro profession in the whole game, don't have to worry about getting hurt, don't have to spend any credits but are essential to have a completely buffed character, so how could they complain with any valid argument?

Message Edited by JakinIrali on 11-16-2004 10:16 AM



Nobody Cares
JeCy
Tue Nov 16, 2004 11:52 am
#16

hehe, people will complain about anything : )


Ohh smokers and crackers.. Yippy


I hope one day they take away the afk macros like they talked about this summer. Spam and afk crap is one of my biggest pet peeves in this game. Maybe some other MMORPG;swill wise up and skip the whole recrusive macro i can only hope that SWG does the same. How someone spaming ever3 seconds buy my stuff is not consitered offensive is beyond me. But i know if they did take away the macros, there would be such an uproar i dont think anyone would notice the firework show buff : P


Btw im not against all macro's just the ones that loop endlessly Nothing wrong with a dance macro that does a whole dance, or a song. Or linking some commad cues together, like pistoler having a 5 shot body shot link to cut down on the hyper typing. But in a game like this to give one or 2 professions, an advantage to set up buff bots, while they play an other toon on another computer to me is wrong. I know i would love a /moveharvesterToLocationX at times, but we dont have that one do we.


Je'Cy
jedi464
Tue Nov 16, 2004 11:13 pm
#17

While we are at it, How bought some firecrackers?

And those little tanks that have a jet back....

and those airplanes, they spin on the ground and shoot up in the air and scream


and most of all!!

a FOUNTION! a MASSIVE FOUNTION! LIKE 20 FEET HIGH!!



T'ossk
Eclipse
New Republic Navy

Jedi in Training
JakinIrali
Wed Nov 17, 2004 7:38 am
#18

Lol, well we'd have to make it more Starwarsish. Instead of a tank, maybe an X-wing on little wheels rolling across the ground.


But anyway let's not give them too much to do. I'd be more than happy if we even just got the customizable rockets.



Nobody Cares
Anmoch
Fri Nov 19, 2004 2:44 am
#19

Great job, Guru!


I'd only add two things to your list. One - give type 2 (concussion rings) and type 3 (chandelier) fireworks the graphics effects they had up until the JTL patches in October. The graphics they have now are pitiful compared to their former glory. And secondly, where are type's 6-9, and 12-17? I find it odd that the developers coded eight fireworks types into game, anf then gave them such odd numbers. I suspect they've created a good deal more. You touch on this with your "more boom type" fireworks suggestion.



~Anmoch - Kettemoor - Master Rifleman~
~Fesick - Intrepid - Master Doc - Proprieter of Okboddle Pyrotechnics~
ChelseaRorec
Fri Nov 19, 2004 2:49 am
#20

The only gripe i have is the damn package never launches

What about sparklers ?



12 PT Armour Smith
Padded Armour Specialist
JakinIrali
Fri Nov 19, 2004 6:27 am
#21

Sparklers.. well... some of us have lightsabers, does that count? Hehe.


Btw, you might try assembling your show packages indoors. I'm not sure what effect it'll have when you try to sell it, but it seemed to improve my results with getting them to launch.



Nobody Cares
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