Artisan Archive
Thread: 14 Points Human Artisan Frustrating and Unbalanced
Guruweaver wrote:
I hear what y'all are saying, and as an aside, thank you all for keeping it civil.
My crafter is a Mon Cal as well. Belive it or not, the Artisan guy doesn't play a human Artisan. Go fig. But I'm still a 10 point Artisan as I haven't cared enough to get a +25 experimentation suit together. It just isn't that important to me. I sell what I make for a decent profit and have fun playing a Mon Cal.
*shrug*
It is all about choices.
Guru
Yeah maybe you are right and I should lighten up a bit. I'm just always striving to make the best goodies possible and when I can't it p*sses me *ff
/shrug
Guess I'll have to live with it, like trandos with cold feet
Goodluck all
anja wrote:
Seekyn wrote:
Is Bespin Port not working these days? or does it not stack with tapes?
Bespin port doesn't bestow additional exp pts.
It improves the likelihood of successful experimentation.
Orim wrote:
Yeah, I see your point but I didn't make my char to be an Artisan. I created this char to play basicly... Always wanted to be a Mon Cal. I didn't created it with a specific temp in mind.
As far as deleting my char is not an option. I like Oroku too much
I just never ran into a really big difference between races in other professions. This one is still a too big advantage. 1 extra point (thats 5 minutes xtra duration or a little stronger buffs) I could live with.
I think I got a little too annoyed because Artisan food is also too good compared to Chef food
Well, I think most of you will hate me by now so I'll close my case.
And I vote for nice big boots for Trandos
Greetings Oroku
the only thing I don't like about not being able to be a 14 pt artisan is that I'll never be able to make comparable pups or foodthat a 14pt artisan can..which means my making them is pointless, as no one is going to buy them.
I'd love to make uber Pups and food, but I can't, so I don't bother. Pre-CU I dida bit of businessselling Pups..but post CU, if you aren't 14pt you'll never compete.. people want the best. I am trying to get 12pt.. but I almost don't know why, except to do it.. the main things I sell artisan wise doesn't evenneed 12pts.. my 10 is plenty.
*shrug* It sucks..but I'll live, at least I'm a cute twilek ![]()
Yes other races get crafting bonuses..
Sulstan and ithorian on starships
Mon calimari on weapons
wookie (no bonuses but only ones that can make bowcasters)
If you think that +15 assmebly doesnt change your outcomes then you dont know anything about crafting and making schems.Not to mention force crafting which is a huge difference, granted anyone can get that but you have any idea how hard it is to get and how long it takes?? ive been playing since launch and still have not master my crafting. i dont like grinding.. and just turn in xp as i go along hand crafting armor.
Soo why dont we change the other stuff too,.its not fair that resources change.. A newbie crafter with no money cant even think of making a competive product. Why should tool qaulity and manufacturing cities be aloud?people not in one get a huge disadvantange. ever try crafting with -15 tools and stations in a house?? Its not fair that someone can sit and make schems for 7 hours just to get criticle assemblies to break the caps on resources to get higher than they should with a crit assembly and triple amazings. (you know those people with out jobs and play 70 hours a week) this is what makes crafting interesting and fun. I wish there was even more diversity in it. I made a new character on another server that i made sulstan just to make starship stuff, im also a master artisan. I had to chose do i want starship bonus's or artisan.. i chose the starship.
Last but not least.. RESOURCES MAKE THE DIFFERENCE... Ive been around since launch and have the very best of the best. When i make food even at a +12 artisan.. Im human but never bought the tapes.. I still make better stuff than the +14 pointers on the server.. Yes if i had tapes it would even be better but a tiny bit of duration.. soo what the person just eats a bit sooner. or has a tiny bit more filling.. A good atrisan vendor is not just about having the top of the top stuff.. its also about being well stocked.. and afortable. Id much rather get something that is slightly less.. and im talking ever soo slightly cuase the differences isnt much, but i get full service from a good person and pay great prices. they have everything under the sun,, all the foods tons of different powers ups blah blah blah.. than some guy that is +14 that sells 4 different crates and charges 5x what the other guy does.. I know who is getting my money. I sell power ups for 2500 a crate.. ones that are about the same go for 15-20k.. and they advertise as a 14 pointer..
other race differences, non crafting bonuses
Trando, and wookie cant wear gloves or boots soo there suits have to be made with more expensive tapes
Twi'leks get entertainer bonus
Wookie have higher ham, and get wookie roar
Trado have there regen
Zabraks have that insaine balance thing (which in the old days could completly change combat)
all non human races pay through the nose for imp stuff.
females cant wear tusken gear
Wookies can only get +300 health bonuses in armor when all other races can get +350 negating much of there higher health
do i need to go on?? dont like it.. either reroll or become a chef.. its that easy. Or use your mon calimari badness and become the best weapons smith on the server.. cause on mine.. the top 3 WS are all mon calamri Maybe i should start a post how thats unfair to my Wookie WS on chimera.. ohh wait i made him wookie JUST to make bowcasters.. I buy my parts for um from guess who... MON CALAMARI ![]()
Je'Cy Dax
Human master artisan/armorer since launch
JeCy wrote:
Yes other races get crafting bonuses..
Sulstan and ithorian on starships
Mon calimari on weapons
wookie (no bonuses but only ones that can make bowcasters)
If you think that +15 assmebly doesnt change your outcomes then you dont know anything about crafting and making schems. Not to mention force crafting which is a huge difference, granted anyone can get that but you have any idea how hard it is to get and how long it takes?? ive been playing since launch and still have not master my crafting. i dont like grinding.. and just turn in xp as i go along hand crafting armor.
Soo why dont we change the other stuff too,.its not fair that resources change.. A newbie crafter with no money cant even think of making a competive product. Why should tool qaulity and manufacturing cities be aloud? people not in one get a huge disadvantange. ever try crafting with -15 tools and stations in a house?? Its not fair that someone can sit and make schems for 7 hours just to get criticle assemblies to break the caps on resources to get higher than they should with a crit assembly and triple amazings. (you know those people with out jobs and play 70 hours a week) this is what makes crafting interesting and fun. I wish there was even more diversity in it. I made a new character on another server that i made sulstan just to make starship stuff, im also a master artisan. I had to chose do i want starship bonus's or artisan.. i chose the starship.
Last but not least.. RESOURCES MAKE THE DIFFERENCE... Ive been around since launch and have the very best of the best. When i make food even at a +12 artisan.. Im human but never bought the tapes.. I still make better stuff than the +14 pointers on the server.. Yes if i had tapes it would even be better but a tiny bit of duration.. soo what the person just eats a bit sooner. or has a tiny bit more filling.. A good atrisan vendor is not just about having the top of the top stuff.. its also about being well stocked.. and afortable. Id much rather get something that is slightly less.. and im talking ever soo slightly cuase the differences isnt much, but i get full service from a good person and pay great prices. they have everything under the sun,, all the foods tons of different powers ups blah blah blah.. than some guy that is +14 that sells 4 different crates and charges 5x what the other guy does.. I know who is getting my money. I sell power ups for 2500 a crate.. ones that are about the same go for 15-20k.. and they advertise as a 14 pointer..
other race differences, non crafting bonuses
Trando, and wookie cant wear gloves or boots soo there suits have to be made with more expensive tapes
Twi'leks get entertainer bonus
Wookie have higher ham, and get wookie roar
Trado have there regen
Zabraks have that insaine balance thing (which in the old days could completly change combat)
all non human races pay through the nose for imp stuff.
females cant wear tusken gear
Wookies can only get +300 health bonuses in armor when all other races can get +350 negating much of there higher health
do i need to go on?? dont like it.. either reroll or become a chef.. its that easy. Or use your mon calimari badness and become the best weapons smith on the server.. cause on mine.. the top 3 WS are all mon calamri Maybe i should start a post how thats unfair to my Wookie WS on chimera.. ohh wait i made him wookie JUST to make bowcasters.. I buy my parts for um from guess who... MON CALAMARI
Je'Cy Dax
Human master artisan/armorer since launch
Saera wrote:the only thing I don't like about not being able to be a 14 pt artisan is that I'll never be able to make comparable pups or food that a 14pt artisan can..which means my making them is pointless, as no one is going to buy them.
I used this quote because this hit the nail right on the head. Besides that I make very good quality foods so I think I do know about crafting. Assembly bonusses can not be compared to 2 extra experimentation points. I also know how hard the village grind is... I grinded my Jedi alone on Endor for months and months pre-cu. It was boring and no fun at all. Anyway, some people will agree with me others will not. We all have our opinions.
Don't get me wrong.. I am glad races have different bonuses
It does add a littlebit of variety.. I mean I had my chars backwards for the longest time as far as racial bonuses go.. my twilek was (and still is) an artisan/tailor and my human was a master dancer, but has since gone full combat. I play what I want to play, and think that is how it should be for everyone.
But when someone brings up the fact of 14pt artisans being unfair.. which Idon't necessarily agree with... I am going to share myopinion and or frustrations with only being able to be 12pt. I'm not saying that it's wrong they can be 14pt, I think it's great human's can get 14pt,but being a non-human artisan it is frustrating when you want to sell those 2 items in particular and no one buys them because they aren't as good. Maybe I'm just being weird too, I don't know... I'm a perfectionist unfortunatly, if it's not good enough in my opinion, I won't sell it.
Do I want them to change it, or do I think it's unfair/unbalaced? Nope not at all, in this game of everything being the same, different is good. I'mmostly stating my opinion on the matter. A lot of it could have to do with my own frustration in trying to get 12pt, which is the best I can be. Artisan tapes are insanely over priced in comparison to other crafting exp tapes, with the exception of jedi crafting tapes. I can be 12pt WS, AS, or Chef.. if not 2 of the 3 for the price it'd take me to get 12pt artisan, which really isn't any good except for 2 types of items anyways.
Well, I am a human artisan and have 14 pts exp. (16 with the 6 pt crafting system). However, it is extremely rare that a human crafter will use more than 10 pts of exp.
Yes powerups and artisan foods can be made better by humans but one thing that's forgotten is that of all the species, humans have the worst bonuses. All humans get is +15 experimentation. After that, they get no other bonuses other than +10 leadership which to my knowledge is worthless. Humans use to get the Jack of all trades title due to being allowed to have 1100 HAM bars anywhere they wanted with no High minimum values like zabraks got on mind bars. In CU, that 1100 bonus is gone now.
So although humans get the extra experimentation, it's all that get as a useful species bonus.Each of the other species have multiple bonuses in which each of them help in specific situations. For example, the bonus to assembly is worthless to any toon that uses the best resources to spawn on their server. Because the assembly successes works like the new 2% crafting bonus. To get the benefit of the amazing assembilies, one must be using average to good resources where you don't come close to 29% experimentation on the initial assembly.If you have the uber resources, you'd probably hit 29% with only a moderate assembly (that's a guess because I haven't had a moderate assembly in so long, lol).
I do understand that humans have a great advantage with experimentation, but they are disadvantage in every other way. If the devs where to give humans some useful bonuses and take away the +15 experimentation, then I don't think many people would mind that at all. To take away their only useful bonus just because other species don't have what humans have and feel they can't compete, well I'm sorry that just won't do.
One thing that I think could be done though to balance it out a bit is to give each species that has the +10 assembly bonuses and give each one of them a +10 experimentation bonus as well. So mon cals could have +10 structure exp., sullustans could have +10 engine, booster, weapon systems exp., rodians could get +10 weapon exp.....and so on.
One thing I thought the devs messed up though is that mon cal's should get the chassis bonuses instead of the ithorians. The fish faces are known for building ships while ithorians are more merchants than they are ship builders. So a nice thing the devs could do is to give mon cal's the chassis bonuses and give ithorians merchant bonuses as replacements.
As for humans having the 2 extra exp. points, with the current setup of species bonuses, it's all they have at the moment, take that away and humans end up with no useful bonuses. So humans will always make the better powerups and artisan foods, but chefs make better foods in strength and duration.....artisan foods may have 1hour durations, but their strength are pretty weak compared to chef foods, so for humans extra 2 exp. points, they simply get a few more seconds on their foods.
As for the powerups, I don't see why human's can't have that market. All the other species have the rest of the crafting professions locked down for the most part. Noone knew that assembly would be useless once you got the best resources. so if anything is unfair, then it's how the devs made the assembly bonus work. It should allow you to get higher experimentationon lines on the initial assembly above and beyond 29% (maybe up to 33%). That could save 1 or 2 experimentation points and would be almost like having an extra point.
Message Edited by HardwiredXMan on 09-16-2005 09:44 AM
Orim wrote:
I used this quote because this hit the nail right on the head. Besides that I make very good quality foods so I think I do know about crafting. Assembly bonusses can not be compared to 2 extra experimentation points. I also know how hard the village grind is... I grinded my Jedi alone on Endor for months and months pre-cu. It was boring and no fun at all. Anyway, some people will agree with me others will not. We all have our opinions.
Message Edited by JeCy on 09-16-2005 08:40 AM
Orim wrote:
Torben3D wrote:
read character stats before creating one^^
u have +10 assembly on structures, rodians on weapons and so on... ok i know exp +15 is a crazy advantage to other proffs
Sure I read the char stats but I, like most people I think, pick a race because they think it's fun/cool/whatever to play that race. Or for roleplay purpose. Hell, most people didn't had a clue when they first created their chars or are changing professions often. Sure we (Mon Cals) get an assembly 'bonus'. That means nothing and is almost, if not totally, useless.
You said it yourself... +15 exp is just crazy. Thanks for replyingappreciated.
So instead of shutting up and having fun with your character you find it more effective to whine about what others have and do your best to get it nerfed. Amazing