Artisan Archive

Thread: Artisan Inspirations

Karmalina
Thu Jul 07, 2005 5:03 am
#14

Give artisans a few tailor colors while inspired. Give Tailors a few new ones =) I know this isn't a tailor thread, but could inspiration buffs allow us to create red leather? PLEASE =D
WTS
Thu Jul 07, 2005 10:49 am
#15



Cygnusaa wrote:

fix everything else first

mmmmmkay?






i think they are trying to fix entertainer. unless you don't want entertainer to be fixed....



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

WTS
Thu Jul 07, 2005 10:50 am
#16

i suggest a big bonus to reparing things. weapons, armor, and clothing.... and even crafting tools which has a hidden condition stat.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Hordakka
Thu Jul 07, 2005 11:01 am
#17

I would like to see the recycler problem fixed and also the BARC repair kit bug also gone, but for new suggestions, well:

1. While inspired give us 2 or 3 "hidden" schematics that pop into our inventory, like AV21 repair kit, JetPack repair kit (yes I know it is also repairable at garages), dare I say a BARC schematic...lol. Needless to say that the toon should feel quite fatigued after such making just one (possibly a schematic for a factory) that they use up the inspiration and can't be reinspired for 2 -3hours rather than have the inspiration run for 2-3 hours.

2. I would like to cast my vote for making swoops more fun to craft with customizations as mentioned in another very well written and thought out post regarding modifying engines and detailing to the bikes esthetics.

Oh and can we change the creature habitats so that they show a holo of the creature inside moving rather than having to release them in order to see them.

Ok that's it.



Hordakka Synn
Saera
Thu Jul 07, 2005 1:14 pm
#18






Karmalina wrote:
Give artisans a few tailor colors while inspired. Give Tailors a few new ones =) I know this isn't a tailor thread, but could inspiration buffs allow us to create red leather? PLEASE =D






This was discussed on the tailor board already.. they problem would be that it would force people to have inspirations in order to "compete" for business with the inspiration giving us colors. It's really not a good idea. It's cool to have it be optional by giving something to boost our crafting, but by making it something that would require it, it's just not that great an idea.



L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Saera
Thu Jul 07, 2005 1:17 pm
#19






WTS wrote:





Cygnusaa wrote:

fix everything else first


mmmmmkay?









i think they are trying to fix entertainer. unless you don't want entertainer to be fixed....




I'd love entertainer to be fixed.But I doubt there is a profession right now that isn't sufferingfrom something being broke. I'm kind of in agreement here.. fix what is broke now, than add new stuff.



L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Egert
Thu Jul 07, 2005 5:14 pm
#20

Iwould definatly like a way to make bulk amounts of goods with a crafting tool, with each item giving exp, perhaps to make sure from people taking advantage of this put a cap on how much one could make, plus put restictions on who can use this ability, for example just master artisans ora person working on an elite crafting profession.



Also an easier and more clear way to make crafting macros, because my hands hurt a lot from repetitive clicking, because i have had a hard time with making crafting macros.



Lenje Leonheart - - Mastered Artisan, Mastered Marksman, Mastered Carbineer, Mastered Combat Medic, Partialled Bio-engineer, was Force Sensitive, Respec'd Jedi
/sigh
you know what thats for...
JeCy
Fri Jul 08, 2005 7:40 am
#21

How about something completly new??


Oky bare with me on this.


Give us some new schems, No idea what.. maybe some house decorations, People love decorations right?? Could make um lootable or questable. I much prefer the later. Any way make these items have custom pallets that are accessable only when you are under insp buff. Perhaps there would be mulitple buff types to increase the pallet. Larger pallets could also be included in clothing under this. Its not gonna dig into tailors really as the artisan clothing is soo limited.


This would be all new stuff really, more content blah blah and for people that dont want it they dont have to do it. It would also not take away from people that dont want to use it only add..


Je'Cy
After5CST
Fri Jul 08, 2005 8:14 am
#22

I'm a minimalist.

I'd like inspiration to add up to two points to experimentation, with a cap of fourteen. If the artisan is at the cap, then instead resource requirements are reduced by 5% per experimentation point.

This way, non-humans have a way to be a 14-point artisan, and yet humans can still have an advantage ( fewer resource requirements ) if they way to go get the buff.

Examples:

Bob the 12-point Mon Calamari artisan gets a full buff, and becomes ( for the duration of the buff ) a 14-poitn artisan.

Bill the 14-point Human artisan, gets a full buff, remains a 14-point artisan, but requires only 90% of normal component amounts for the duration of the buffs. For example, Swoops would require (6400 * 0.90) = 5760 ferrous metal and ( 1600 * 0.9 ) = 1440 non-ferrous metal ( if memory serves me properly ).

Fred the 13-point Human artisan gets a full buff, and becomes ( for the duration of the buff ) a 14-point artisan, and in addition requires only 95% of the normal component amounts.

Message Edited by After5CST on 07-08-2005 08:18 AM

Hordakka
Fri Jul 08, 2005 11:30 am
#23

I know I had my two cents but I found some more change in my sofa, so here it is.

The inspiration lasts for 2-3hours AND makes the artisan CL80 so they can go collect their resources.



Hordakka Synn
Cygnusaa
Sat Jul 09, 2005 12:03 am
#24






WTS wrote:





Cygnusaa wrote:

fix everything else first


mmmmmkay?









i think they are trying to fix entertainer. unless you don't want entertainer to be fixed....




aaaaaactually im thrilled that entertainers are getting some love....but im referring to silly posts about "how about this"....if we keep hounding them for new crap theyll never fix the broken stuff...or at least not fix it in a reasonable amount of time....may sound simplistic but after 2 years i havent seen any other trend from them...





Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
lilred04
Sun Jul 10, 2005 9:16 am
#25






Tralmek wrote:
The Devs are currently looking for ideas on Inspirations that will be useful, but not *absolutely* necessary.

One idea that has been tossed around is giving Artisans the ability to make small adjustments to vehicles--custom tail pipes, that sort of thing. (Of course that would require making the deeds visible like droid & pet deeds *grins*)

So the question is, what are some benefits you can see as useful to you, but would not detract from you being a "whole Artisan" if you didn't have the Inspiration?

Thanks!


Here's the original thread if you wish to post there too.




i would like to see a diff type of customization coloring kit that would allow you to color you speeder in more than just 2 colors or even a larger color pallette for that




LILRED/KIELIE
12/17/17pt. Elder Shipwright /12pt. Chef Vendors 4949, 1376 Aridia, Dant
Egert
Sun Jul 10, 2005 2:39 pm
#26

i think a way to remotely check the status and the hopper of harvesters would be very helpful



Lenje Leonheart - - Mastered Artisan, Mastered Marksman, Mastered Carbineer, Mastered Combat Medic, Partialled Bio-engineer, was Force Sensitive, Respec'd Jedi
/sigh
you know what thats for...
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