Artisan Archive
Thread: Artisan Inspirations
One idea that has been tossed around is giving Artisans the ability to make small adjustments to vehicles--custom tail pipes, that sort of thing. (Of course that would require making the deeds visible like droid & pet deeds *grins*)
So the question is, what are some benefits you can see as useful to you, but would not detract from you being a "whole Artisan" if you didn't have the Inspiration?
Thanks!
Here's the original thread if you wish to post there too.
- Clothing customization: allow "inspired" artisans access to a slightly expanded color pallete without spending the points in tailor (that may cause a mobof angry tailors to come at me, though). Not the full pallette (which should be reserved to Master tailors), but just a little bit.
- Improved repair rolls.
- Improved sampling success rate (especially useful for those poor souls trying to get Survey IV for Master Artisan).
sciguyCO wrote:I'm assuming you're looking for stuff in addition to the improved assembly/experimentation rolls that inspiration buffs (presumably) already give
Yep.
I enjoy the customization ideas on vehicles.
Potentially some additonal color templates for some of our other finished goods?
Not to take away from a tailor, but finished clothes with a few more color choices...
Maybe a few appearance differences for our domestic foods.
Ihave seen an increase in 'Amazings' when inspired and in a Research Center, which is a nice addition.
Message Edited by Cochba on 07-06-2005 01:48 PM
*) Larger palette of colors available when customizing a vehicle. Would allow artisans to offer this as a service to the non-artisan players.
*) Small bonus to amount of resources sampled.
*) Ability to modify powerups to allow them to change the color of a ranged attack or the sound of a melee attack.
*) Temporary increase (10%?) to survey range.
*) Temporary increase (10%?) to artisan mission payouts.
*) Ability to change color of any crafted item's name/title.
*) Ability to add a small positive 3rd mod to a powerup. (though I could rapidly see this becoming a "necessity")
*) Ability to add twice as many fireworks to a fireworks package. (pretty useless since it's already a godawful task trying to load them up as is)
*) Ability to tinker with an article of clothing to add 1 more open socket (only once to a given item) Tailors might want this more. Or ability to remove X amount of decay from a weapon or armor piece. (again, only allowed once per piece)
*) The ability to make an exact duplicate of a current schematic, or increase the number of uses remaining on a given schematic once. (only for artisan items)
*) Ability to combine similar resources into stacks larger than 100K.
We can make a lot of foods that do generic stat increases (at least that's what the schematics say, I don't make much food). However if I suddenly felt "Inspired" perhaps what was just generic could now be specific, say a Bofa Treat that could increase my surveying range temporarily, or do something for entertainers or ID's. I'm thinking more non combat as most foods now with specific bonuses are medic related, and generally only useful in combat. Or combine foods to make dishes like Bliel and Waifers. I'm probably going too far.
With all the new vehicles, and so many people selling, having thempersonalized per artisan would really change the market.
Tralmek, I don't know if you saw it, but in that thread I've suggested that keying inspiration buffs to specific profession abilities is maybe not the best way to go.
I think we'd be better off with "universal inspirations" -- things that any SWG player could benefit from. That way entertainers are valuable to everyone, and the developers don't have to dream up and implement and test 30 or so different inspirations to be fair to everyone.
If you already know that the developers are planning to have profession-specific inspirations, feel free to let me know so I don't waste anyone's time further suggesting this approach! ![]()
--Flatfingers
JFreeman wrote (in the Dancer forum):
We are currently working on developing some inspiration-style enhancements for non-combat professions, and would love to hear all your ideas for potential non-combat buffs or enhancements. I appreciate everyone that has contributed already, and there have been some nice ideas suggested.
We obviously won't be able to use all of the ideas mentioned here, but I'm really interested in what everyone thinks would be cool and useful.
Thanks in advance for all your suggestions, and be sure to tell your friends to come here and share their ideas as well!
So yes, suggestions on inspirations generic to all non-combat professions would be nice, but profession-specific ones are good to talk about too. It gives the Devs a wide pool of possibilities to choose from.
Tralmek wrote:
profession-specific [suggesions] are good to talk about too. It gives the Devs a wide pool of possibilities to choose from.
Hey, I'm certainly not opposed to offering lots of ideas!
My concern is that the natural reaction of people is going to be "what's in it for me personally?" rather than looking at the game asa whole. So instead of ideas for inspiration buffs that could benefit all of SWG's players, what we'll get are requests to fix very specificperceived bugs in specific profession skills.
And sure enough, that seems to be the vast majority of the suggestions made in the thread over in the Dancer forum. Many people are just focusing on asking forthings they'd personally enjoy.
There's nothing terribly wrong with that -- sometimes what one person would like can be enjoyed by other players who have the same interest. But how does that help SWG's manyplayers with other interests?
If you've seen any of my other posts over the past 2+ years, you know that shutting down discussion is never something I've tried to do -- just the opposite, in fact. All I'm suggesting here is that this particular discussion might be more productive if we could spend some time thinking of suggestions for inspiration buffs that everyone who plays SWG could benefit from. Ultimately I think that would work out best for entertainers and other players alike.
--Flatfingers
I agree with the fact that most of the threads are gathering a lot of suggestions that are just bug fixes, but there are some good ideas sprinkled within. I agree having a specific inspiration for each profession is excessive, but having crafting specific, support specific, combat specific buffs would add a little more content to the ents. They need something now with the removal of BF that's coming.
So I think you posts are good to remind the devs to keep these new buffs in check, but I'm also curious to see what kind of ideas come out of this also.
I think the biggest problem most of us see with big-affect-everyone Inspirations is that we could return to the days of the buffbots. And no live Entertainers want to see that happen again. It's not to say all the Inspirations that could affect everyone would bring such a negative to the professions, but its something we're keenly aware could happen.
*snarls* don't even start... lol
sciguyCO wrote:
I'm assuming you're looking for stuff in addition to the improved assembly/experimentation rolls that inspiration buffs (presumably) already give?
Might as well get this out of the way quickly, since I'm sure someone's going to suggest it (actually, someone probably already did in the original thread): more experimentation points. However, I'd suggest the limitation that theinspiration does not stack with skill tapes, so there's still the 12 (or 14 for human artisan) point limit, but crafters without tapes have an option to get the points, they just have to interact with an entertainer to do it. I also think that 3 hours is a bit much for that powerful of a bonus, but I don't know if there's any plans to allow "custom" buff types with differing duration caps.
Some bonuses to skills that could be useful:
- Clothing customization: allow "inspired" artisans access to a slightly expanded color pallete without spending the points in tailor (that may cause a mobof angry tailors to come at me, though). Not the full pallette (which should be reserved to Master tailors), but just a little bit.
- Improved repair rolls.
- Improved sampling success rate (especially useful for those poor souls trying to get Survey IV for Master Artisan).