Artisan Archive

Thread: The economy in SWG is so messed up...

Sir_Voor
Thu Feb 26, 2004 9:05 am
#14






Puck_Starfire wrote:

Nah it's cuz the Chefs are the flavor of the month right now and they think it's their turn to charge outrageous prices for their overrated products. I remember when these same products were dirt cheap cuz they could barely give it away.




So true, Last month it was Master Artisans andnext month Droid Engineers will be the flavor of the month!

Who know what will come after that?







[`M Sir VOOR N`\

LadyGrey
Thu Feb 26, 2004 9:46 am
#15

OK, so I'm a chef, and I'm going to craft up something to drink to sell to people. I've got some nice resources, so I'm ready to go. [pause as crafting tool boots up]

Oh. Oops. Forgot about this. I need a food additive. Uh, that's OK, I'll go see my friendly neighborhood BE, who will just be more than happy to sell me some raw materials at cost. [pause] Dang! Those raw materials are a bit pricey from my almost-friendly neighborhood BE. OK, so now I experiment as I craft the food additive. [pause, with occasional cursing] Hmm. Still haven't fixed those critical failure problems, I see. So I used up part of my BE resources in the process of making a schematic. It's OK, I'll pass the cost on through to my customers. I'm sure they will understand the cost of doing business. [Starts factory run]

OK, now I'm ready to make those drinks. Oh. Oops. Forgot about this. I need containers. Uh, that's OK, I'll just go buy some inexpensive crystalline gemstone over at the resource dealer's place. [pause] Dang! It seems that crystalline gemstone is rather valuable to a number of people. OK, so now I make a schematic for the containers. Luckily I don't need to experiment on this. Oh, wait, what is this other stuff? To make a cask, I need TRIM???!!! What the heck is trim? Oh, it is something made by a tailor. That's OK, just hop over to a local tailor and buy some. [pause] How can they charge so much for a little bit of fiberplast and inert petrochemical? So, gemstone and trim goes into the factory. [pause] Voila! Containers!

OK, now I'm ready to experiment on those drinks. [pause, occasional cursing and rants] I wonder if they will ever fix the problems with experimentation!? OK, have my schematic now.

Putting the schematic into the factory. Opening the input hopper. In goes my resources for the drink, the food additives, and the containers. Pay up maintenance, put in power. We're ready to go! [long pause]

What's this?!?!?! After all that, people don't want to pay more than 3 cpu for all the components that go into this drink??? I think I'll become a bounty hunter.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Lucreel
Thu Feb 26, 2004 10:07 am
#16

Hmmm, well, guess that answers my question. At least mostly. I will say this though - all crafters have to deal with experimentation/assembly failures. The cost in 'lost' materials to make schematics doesn't have to be a large percentage of your costs, if you are making a lot of them at a time. However, I will say that any time a crafting profession is dependant on another profession for something used in crafting stuff, it does tend to drive the price up quite a bit. I'm a Master Doc, and rely on other players to get Herbivore and Avian Meat for me. . . it's not unusual for me to pay 15-20 cpu for good meat. That, then drives up the prices of my medicines. . .

So, I *do* understand why the brandy and such are so expensive. Oh well. I just payed a Master Chef 200k creds for 1 crate of Vassarian Brandy (not sure if I spelled that right), and 1 crate of some sort of Canapes (that is, I payed 100k creds for each crate, total of about 200k). I will have to say that it *is* quite nice having those mind/focus/willpower buffs. Just a bit pricey is all lol.
LadyGrey
Thu Feb 26, 2004 11:50 am
#17

Oh, I did forget one thing. The cask uses two trim, and they have to both be from the same factory run. Which means that, after using up some for experimentation to get the cask schematic, whatever is left gets divided by two for making the drinks. So, where normally I would experiment for a schematic and get 1000 items minus whatever was used up for experimentation/crit fails, with a cask it is ( (1000 minus what was used up) / 2 ) units that I can produce. So losses due to crit fails and experimentation are actually doubled when using a cask as the container.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
ToranTT
Thu Feb 26, 2004 1:26 pm
#18

Yeah but the car only lets you fly around at 500km/hr, whereas the drink turns you into a superman.





Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Eaca
Thu Feb 26, 2004 1:36 pm
#19

Girl 1: So what did your date get you?


Girl 2: A car, a new necklase, and a pair of matching bracelets. What did yours do?


Girl 1: He bought me a drink.


Girl 2: Ooo, he really likes you.


Eaca
Thu Feb 26, 2004 1:49 pm
#20

Actually I like to think of SWG credits not so much like dollars, but more like yen. Its what? 106:1 or so right now, so at 12000 for one "stack" of VB is like $113. But thats 18 shots or so. Each shot is $6.38 a little high for a shot in most places, but not entirely unreasonable. Gun selling for 50k is only $471, that 100k gun is only $943. Sounds about right for some high caliber weaponry.


Of course a sports car runningyou $250, that's justmessed up


ToranTT
Thu Feb 26, 2004 7:28 pm
#21

One member of our guild is a chef that got master just before the patch came through, in conjunction with my trim production we have factories grinding away full bore and we can't keep up with demand.


I'd say that there are just way too few chef's out there right now for the current demand of their product, and the prices you are seeing reflect a shortage of supply.


When more people pick up Chef it'll probably equalise a bit. You have to remember that this is the profession that was like 0.08% of the game population.







Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
LeGhenaven
Fri Feb 27, 2004 7:55 am
#22

Wow hehe, think making a drink is bad try building a Rocket Launcher, and try to explain why the cost is so high.



"Hell hath no fury like a women scorned for sega!"- Brodieman


Rayleon Amedus
Master Artisian, Master Weaponsmith, Master Merchant, Rifleman.
Kisedd
Fri Feb 27, 2004 8:13 am
#23

I'm a chef and I think that post about making drinks is a good one. The one thing nice about chef is that you can make a wide variety of quality. You can skip the addivitives, and use cheaper containers to cut down the price. Of course the quality of what you sell will also be worse too. For the uber gamer this might be too much to sacrifice. For one less wealthy, it might be a fair compromise.


There are seveal reasons vehicles are cheap. There are a lot of master artisans for one. Many elite crafters are master artisans so they can make their own electronic components. This puts potential supply of vehciles at fairly high levels. Vehicles are easy to make. It does take quantity of resources, but put in some stuff and you have a vehicle. The more you increase what I call the pain it the butt factor,the less people who want to mess with it. ie, if you had to visit several professions to get parts for your vehicles and make several factory runs to pump out one vehicle, the prices would go up. The biggest factor is the fact that vechiles are forever. Once you own a vechile you have noneed to ever buy another. Supply is high, demand is low.


With chef foods, its the opposite. People consume food items nearly faster than they can be made. Supply is low and demand is high. That will always drive prices higher. Of course price will vary item by item. I've seen artisans make great profits off powerups.


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